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    Wave generator set to random mode

    Troubleshooting and Bug Reports
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    • Michel
      Michel Izzy Guru last edited by

      as far as I know it is like this since years, i thought it has to be like that.

      Best Michel

      Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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      • mark
        mark last edited by

        Dear All,

        For the waves aside from Random, it makes sense to output a continuous value. A sine/square/sawtooth wave has a specific shape, and it repeats that shape 'x' times per second, where 'x' is the setting of the 'freq' input in Hertz.
        There is no defined wave shape that repeats at a periodic rate when you say that you're going to produce random numbers. So, my thinking when I created the actor was this: the frequency input specifies how often it will generate a random number. Set the 'freq' input to 40 Hz, and you'll get 40 random number per second. Set it to 100 Hz and you'll get 100 per second.
        Make sense?
        Best,
        Mark

        Media Artist & Creator of Isadora
        Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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        • R
          Reinhard last edited by

          @Mark,

          yes, make sense, although wave generator is a bit misleading then. I was looking for something that creates a continuous output between two random values and thought that the wave-generator in random mode may have implemented some supernatural noise generator.
          Then I build the attached user actor. Works quite well, beside some occasional flashes. Maybe, because this is so time sensitive, a hiccup of the value delay line. Any comments welcome.
          best
          r

          51ec37-random-sawtooth.iua e3e8ff-random-sawtooth.izz

          mbp 16", 2021, m1pro, 16gb, 12.6 / 6core trashcan, 11.2 / youngest Izzy

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          • mark
            mark last edited by

            Dear @Reinhard,

            Attached is a user actor that uses the actual wave generator to achieve your goal. Maybe a bit more reliable?
            Best,
            Mark

            dda54d-random-wave.iua

            Media Artist & Creator of Isadora
            Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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            • R
              Reinhard last edited by

              Dear @Mark,

              thank you very much for your time - but I don't get it.
              Where is the random part here?
              best
              r

              mbp 16", 2021, m1pro, 16gb, 12.6 / 6core trashcan, 11.2 / youngest Izzy

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              • mark
                mark last edited by

                Dear @Reinhard,

                Oh, maybe I misunderstood what you wanted. I thought you simply wanted the min and max to be random. The idea would be that you connect a Random actor the 'out min' and 'out max' inputs of the actor I created. Sorry, I just took a closer look at your patch and see that you were doing something different.
                Best,
                Mark

                Media Artist & Creator of Isadora
                Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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                • DusX
                  DusX Tech Staff last edited by

                  Is what you are trying to do similar to running the output of the wave generator (random) into a 'limit scale value' actor... You will get a random number between the set limits.

                  Troikatronix Technical Support

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                  • R
                    Reinhard last edited by

                    Initially it was this thread (http://troikatronix.com/troikatronixforum/discussion/2161/shapes-exercise-homework-task#latest) and eight's comment about 'perlin noise' that let to reading about it, but as I am not a coder at all, wanted to create a kind of 'noise generator' with the onboard possibilities of Izzy, found the wave generator with a random mode - but unfortunately there was no wave.

                    Basically what I build here is an envelope generator with two segments, given rates but the values created by two random actors and while the envelope is busy in segment two value2 is passed to value0 and it starts all over again. So I get a continuous but random generated output.
                    Sorry for the mess in the patch, that happened with my attempt to reach that if I stop the motion and restart it, it should continue with the same value as stopped. Needs a full cycle to continue but works now - most of the time...
                    Attached new versions - and now is the time to find something useful to do with it :-)
                    best
                    r
                    update
                    uploaded bullshit, new version below

                    mbp 16", 2021, m1pro, 16gb, 12.6 / 6core trashcan, 11.2 / youngest Izzy

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                    • DusX
                      DusX Tech Staff last edited by

                      Ok.. I'm away from my machine right now... but it think you might like the outcome of connecting the wave generators random output to a 'smoother' actor. Set the smoother to something like '0.9' This should give you a motion to the vales being output. I have used this method to create random waves I the past.

                      Troikatronix Technical Support

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                      • R
                        Reinhard last edited by

                        Dear @DusX,

                        damn it! That's easy, but as a good father I like my child more, it's much more fluid.
                        Thanks
                        r

                        mbp 16", 2021, m1pro, 16gb, 12.6 / 6core trashcan, 11.2 / youngest Izzy

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                        • R
                          Reinhard last edited by

                          Can anybody please confirm that if you press the start button in controls something happens that looks as if wanted...

                          best
                          r

                          mbp 16", 2021, m1pro, 16gb, 12.6 / 6core trashcan, 11.2 / youngest Izzy

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                          • R
                            Reinhard last edited by

                            to be viewed in a preview window of 800 x 600

                            mbp 16", 2021, m1pro, 16gb, 12.6 / 6core trashcan, 11.2 / youngest Izzy

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                            • R
                              Reinhard last edited by

                              bbec12-random-sawtooth.izz

                              mbp 16", 2021, m1pro, 16gb, 12.6 / 6core trashcan, 11.2 / youngest Izzy

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                              • DusX
                                DusX Tech Staff last edited by

                                Yes.. I see that it works on my system.. liking what you did with the collision scene.

                                Here is another little random drifter.. I have used for many experiments. I see now that by switching the wave type, and the second smoother setting.. that is output range could be increased.. but its served me well so far.

                                b0e797-dx-drift-random.iua

                                Troikatronix Technical Support

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                                • R
                                  Reinhard last edited by

                                  @DusX

                                  Thanks for the actor - interesting to see how people use stuff. In your IUA you kind of misused a 'multiblocker' as a pulse generator. Would definitely like to see more patches here!
                                  And thanks for checking. Meanwhile I built a little game around that collision scene. Not the next hit in the game scene, but some good practice with Izzy. To be played in a 800/600 preview window.
                                  best
                                  r

                                  a89b62-foresee.zip

                                  mbp 16", 2021, m1pro, 16gb, 12.6 / 6core trashcan, 11.2 / youngest Izzy

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                                  • DusX
                                    DusX Tech Staff last edited by

                                    Ha aha... looking at it.. I see now that the 'misused' multi-blocker was a debug hack that ended up staying there...

                                    I look forward to checking out your game.

                                    Troikatronix Technical Support

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                                    • Skulpture
                                      Skulpture Izzy Guru last edited by

                                      OMG Geek out!

                                      Graham Thorne | www.grahamthorne.co.uk
                                      RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                                      RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                                      RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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                                      • R
                                        Reinhard last edited by

                                        Disappointment again. If I open it the first time some strange things happen with triggers (for me) coming out of the blue. I guess it has something to do with my poor understandig of the newly actor behaviour. What makes it even harder to understand is the following: Go through the mess once, click 'again?', play until the obviously unwanted messages are gone, deactivate and jump to the start scene manually - from now on it performs like intended happily ever after. Will investigate next week.

                                        mbp 16", 2021, m1pro, 16gb, 12.6 / 6core trashcan, 11.2 / youngest Izzy

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                                        • R
                                          Reinhard last edited by

                                          It seems to work now - please give it a second try.

                                          After DusX reply here http://troikatronix.com/troikatronixforum/discussion/2188/trigger-text-actor#latest I can name the text actor the bad boy.

                                          bdcf8f-foresee.zip

                                          mbp 16", 2021, m1pro, 16gb, 12.6 / 6core trashcan, 11.2 / youngest Izzy

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