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    Sprite actor

    Troubleshooting and Bug Reports
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    • camilozk
      camilozk last edited by

      regarding your user actor, isadora complains that "the file cannot be opened because it was saved by a newer version of isadora"

      I am using 2.1

      i5 M520 @ 2.40GHz / 4Gb Ram / Win 7 - izzy 2.2.2
      i7 7700HQ @ 2.8GHz / 16Gb Ram / Win 10 - izzy 2.6.1 / GeForce GTX 1060
      AMD Ryzen 7 5800H / 16Gb Ram / Windows 11 / Radeon Graphics 3.20 GHz

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      • camilozk
        camilozk last edited by

        and put this way, I have to admit I have real difficulties imagining why did I use the sprite in the first place...

        I will be working this out. I have 96 sprites to replace.
        now, I am still trying to figure out something. when I was using the sprites, the last string was passing through a motion blur, which means that all the sprites were affected by this motion blur. Now I will be using 96 projectors, but as they have no "output", I cannot send it to a motion blur. How could I apply motion blur to the result of these 96 projectors?

        i5 M520 @ 2.40GHz / 4Gb Ram / Win 7 - izzy 2.2.2
        i7 7700HQ @ 2.8GHz / 16Gb Ram / Win 10 - izzy 2.6.1 / GeForce GTX 1060
        AMD Ryzen 7 5800H / 16Gb Ram / Windows 11 / Radeon Graphics 3.20 GHz

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        • DusX
          DusX Tech Staff last edited by

          Ah sorry... I will have to open and resave with an older version. (running development beta)

          I'll re-upload today.
          See screengrab for user actor logic.

          a7a254-placeimageviaprojector.jpg

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          • DusX
            DusX Tech Staff last edited by

            Sorry, no file.
            I can't find an older sample file using the user actor that I can extract.

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            • camilozk
              camilozk last edited by

              no worries. I have my patch already sorted out. what I am still missing is what I commented before:

              I am triggering pictures with midi signals. 96 images. 96 projectors. how can I apply a motion blur to the 96 projector without using 96 motion blur?

              i5 M520 @ 2.40GHz / 4Gb Ram / Win 7 - izzy 2.2.2
              i7 7700HQ @ 2.8GHz / 16Gb Ram / Win 10 - izzy 2.6.1 / GeForce GTX 1060
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              • keftaparty
                keftaparty last edited by

                @camilozk

                Maybe you can render your 96 projectors to a virtual stage, and apply your blur to the output of this virtual stage.
                Mehdi

                ...
                Mehdi Toutain-Lopez
                www.toutain-lopez.com

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                • gapworks
                  gapworks last edited by

                  @camilozk I use a 3d projector switch from stage to renderer and send it to a virtual stage. just as keftaparty mentioned and it works fine. all my effects are between the virtual stage and the projector!

                  best
                  p.

                  Running MBP2017 / Ventura Osx 13.6.7 / 16 GB 2133 MHz LPDDR3 / Intel HD Graphics 630 1536 MB / Latest Isadora Version / www.gapworks.at / located in Vienna Austria

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                  • camilozk
                    camilozk last edited by

                    Great. I never used a virtual stage so far. thanks for the advice!!!

                    now, I still have questions. I cannot use a projector, I need to use a 3D projector for this right?
                    and in regards of computer usage, is it ok to have 96 3D projectors?

                    i5 M520 @ 2.40GHz / 4Gb Ram / Win 7 - izzy 2.2.2
                    i7 7700HQ @ 2.8GHz / 16Gb Ram / Win 10 - izzy 2.6.1 / GeForce GTX 1060
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                    • camilozk
                      camilozk last edited by

                      like this I have it working 91bd29-untitled-1.jpg

                      i5 M520 @ 2.40GHz / 4Gb Ram / Win 7 - izzy 2.2.2
                      i7 7700HQ @ 2.8GHz / 16Gb Ram / Win 10 - izzy 2.6.1 / GeForce GTX 1060
                      AMD Ryzen 7 5800H / 16Gb Ram / Windows 11 / Radeon Graphics 3.20 GHz

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                      • gapworks
                        gapworks last edited by

                        @camilozk to my knowledge only 3d projectors can be set to "renderer" i tried with a copy of 60 projectors and it still works fine. Just give it a try!

                        Running MBP2017 / Ventura Osx 13.6.7 / 16 GB 2133 MHz LPDDR3 / Intel HD Graphics 630 1536 MB / Latest Isadora Version / www.gapworks.at / located in Vienna Austria

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                        • DusX
                          DusX Tech Staff last edited by

                          Yes, any 3D projector.
                          @camilozk

                          Are you displaying images from all picture players at once? Or switching between?

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                          • camilozk
                            camilozk last edited by

                            almost never all of them together.

                            often a lot of them together.

                            i5 M520 @ 2.40GHz / 4Gb Ram / Win 7 - izzy 2.2.2
                            i7 7700HQ @ 2.8GHz / 16Gb Ram / Win 10 - izzy 2.6.1 / GeForce GTX 1060
                            AMD Ryzen 7 5800H / 16Gb Ram / Windows 11 / Radeon Graphics 3.20 GHz

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                            • DusX
                              DusX Tech Staff last edited by

                              I wasn't sure if you needed as many video chains (repeated actors).

                              Seems like a user actor to contain the group is probably easiest.
                              I'm interested to know how it goes with 96 copies of these.

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                              • camilozk
                                camilozk last edited by

                                I will post something when I have it running

                                i5 M520 @ 2.40GHz / 4Gb Ram / Win 7 - izzy 2.2.2
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                                • camilozk
                                  camilozk last edited by

                                  so. I am running 96 3D projectors each projecting an picture. each macro that contains the behaviour looks like in the attachment.

                                  then, I am using motion blur and HSL adjust affecting all 96 3D projectors.
                                  my target fps is 25fps and my real fps goes between 24.8 and 25fps
                                  :)
                                  pretty neat

                                  a6a2f3-untitled-1.jpg

                                  i5 M520 @ 2.40GHz / 4Gb Ram / Win 7 - izzy 2.2.2
                                  i7 7700HQ @ 2.8GHz / 16Gb Ram / Win 10 - izzy 2.6.1 / GeForce GTX 1060
                                  AMD Ryzen 7 5800H / 16Gb Ram / Windows 11 / Radeon Graphics 3.20 GHz

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                                  • DusX
                                    DusX Tech Staff last edited by

                                    Looks very interesting. I'm glad it's working out well for you.

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                                    • crystalhorizon
                                      crystalhorizon Beta Platinum last edited by

                                      Very interesting

                                      Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

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                                      • T
                                        tadakan last edited by

                                        I'm intrigued, would you be willing to post a short video of this in action?

                                        OSX 10.11.6 on 15" rMBP from Oct. 2014. 2.5ghz i7 16gb ram.

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                                        • camilozk
                                          camilozk last edited by

                                          Very willing, but I am away from this possibility until april. I will do it then!

                                          i5 M520 @ 2.40GHz / 4Gb Ram / Win 7 - izzy 2.2.2
                                          i7 7700HQ @ 2.8GHz / 16Gb Ram / Win 10 - izzy 2.6.1 / GeForce GTX 1060
                                          AMD Ryzen 7 5800H / 16Gb Ram / Windows 11 / Radeon Graphics 3.20 GHz

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                                          • dbengali
                                            dbengali last edited by

                                            Just curious if the Sprite actor will eventually return in GPU form with the same functionality as it used to have, or if we will need to get used to other methods?

                                            I find Sprite very useful in that it (a) plays input at natural size rather than scaled to the stage, and in that (b) I can have global projector settings stored in a user actor, to apply to a whole show, but still steer content around within that calibration on a scene-by-scene basis, without needing many instances of projectors that become impossible to globally adjust if focus needs to be fixed.
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