Sprite actor
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Sorry, no file.
I can't find an older sample file using the user actor that I can extract. -
no worries. I have my patch already sorted out. what I am still missing is what I commented before:
I am triggering pictures with midi signals. 96 images. 96 projectors. how can I apply a motion blur to the 96 projector without using 96 motion blur? -
Maybe you can render your 96 projectors to a virtual stage, and apply your blur to the output of this virtual stage.Mehdi -
@camilozk I use a 3d projector switch from stage to renderer and send it to a virtual stage. just as keftaparty mentioned and it works fine. all my effects are between the virtual stage and the projector!
bestp. -
Great. I never used a virtual stage so far. thanks for the advice!!!
now, I still have questions. I cannot use a projector, I need to use a 3D projector for this right?and in regards of computer usage, is it ok to have 96 3D projectors? -
like this I have it working
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@camilozk to my knowledge only 3d projectors can be set to "renderer" i tried with a copy of 60 projectors and it still works fine. Just give it a try!
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Yes, any 3D projector.
@camilozkAre you displaying images from all picture players at once? Or switching between? -
almost never all of them together.
often a lot of them together. -
I wasn't sure if you needed as many video chains (repeated actors).
Seems like a user actor to contain the group is probably easiest.I'm interested to know how it goes with 96 copies of these. -
I will post something when I have it running
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so. I am running 96 3D projectors each projecting an picture. each macro that contains the behaviour looks like in the attachment.
then, I am using motion blur and HSL adjust affecting all 96 3D projectors.my target fps is 25fps and my real fps goes between 24.8 and 25fps:)pretty neat -
Looks very interesting. I'm glad it's working out well for you.
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Very interesting
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I'm intrigued, would you be willing to post a short video of this in action?
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Very willing, but I am away from this possibility until april. I will do it then!
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Just curious if the Sprite actor will eventually return in GPU form with the same functionality as it used to have, or if we will need to get used to other methods?
I find Sprite very useful in that it (a) plays input at natural size rather than scaled to the stage, and in that (b) I can have global projector settings stored in a user actor, to apply to a whole show, but still steer content around within that calibration on a scene-by-scene basis, without needing many instances of projectors that become impossible to globally adjust if focus needs to be fixed. -
As far as I know not in the next version 2.2. But the plan is to get a gpu version sooner or later for all if possible.
Best Michel
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Thanks Michel, good to know!
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bump<<
is there a GPU Sprite ready yet?