Automatically patching dragged actors
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1) (And this would work great in concert with the "automatic connection" idea above)--rather than drawing a whole new line between two actors when you need to change routing, endpoints could be "picked up and dragged" to a new input, saving a lot of mouse travel.
If I understand your properly you can do this already, either click and drag or even easier select the line and hit cmd+3 (windows ctrl+3) see attached video.Best Michel -
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What about those 'elbows'? Imagine being able to drag a patch cord from one node to another directly in one movement and then coming back to the cord to layout its path around any patching that the same cord may have crossed. Or is that also already possible? Regards bonemap
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Michel--fantastic! I must have missed it due to my lack of natural coordination. Thanks for the tip.
And regarding Bonemap's comment--in Nuke, the lines are by default straight to wherever they are going, but then if you click command or control, elbow "dots" (actual name, for once) appear at the halfway point on all the lines. If you click and drag one: presto, elbow. If not, they disappear.The nice thing about those is that the dots are essentially their own nodes, so you can drag a dot somewhere clean/organized and then actually run several connections off of it, rather than having to go back to the parent node each time. -
Hi, Shift click while patching a single cord output to multiple inputs, is another function that complements the Cmd+3 gem. Cheers bonemap