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    Automatically patching dragged actors

    Troubleshooting and Bug Reports
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    • Michel
      Michel Izzy Guru last edited by

      @bentway23 

      1) (And this would work great in concert with the "automatic connection" idea above)--rather than drawing a whole new line between two actors when you need to change routing, endpoints could be "picked up and dragged" to a new input, saving a lot of mouse travel.

      If I understand your properly you can do this already, either click and drag or even easier select the line and hit cmd+3 (windows ctrl+3) see attached video.
      Best Michel

      b81fd6-re-connecting.mp4

      Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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      • Kathmandale
        Kathmandale last edited by

        @Michel

        Amazing! 
        Every day is a school day.

        2014 MBP Mojave 10.14.6 OS with 16GB, 2.5Ghz i7 quad core, Intel Iris Pro 1536 & Geforce GT 750m 2GB - Izzy 3.0.8
        Gigabyte Brix Windows 10 with 32GB, i7-6700 quad core, 4GB GeForce GTX 950 - Izzy 3.0.8
        Based in Manchester, UK.

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        • bonemap
          bonemap Izzy Guru last edited by

          What about those 'elbows'? Imagine being able to drag a patch cord from one node to another directly in one movement and then coming back to the cord to layout its path around any patching that the same cord may have crossed. Or is that also already possible? Regards bonemap

          http://bonemap.com | Australia
          Izzy STD 4.2 | USB 3.6 | + Beta
          MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
          Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
          A range of deployable older Macs

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          • B
            bentway23 last edited by

            Michel--fantastic! I must have missed it due to my lack of natural coordination. Thanks for the tip.

            And regarding Bonemap's comment--in Nuke, the lines are by default straight to wherever they are going, but then if you click command or control, elbow "dots" (actual name, for once) appear at the halfway point on all the lines. If you click and drag one: presto, elbow. If not, they disappear.
            The nice thing about those is that the dots are essentially their own nodes, so you can drag a dot somewhere clean/organized and then actually run several connections off of it, rather than having to go back to the parent node each time.
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            • bonemap
              bonemap Izzy Guru last edited by

              Hi, Shift click while patching a single cord output to multiple inputs, is another function that complements the Cmd+3 gem. Cheers bonemap

              http://bonemap.com | Australia
              Izzy STD 4.2 | USB 3.6 | + Beta
              MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
              Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
              A range of deployable older Macs

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