Motion Control Particles (e-motion software)
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Thanks everyone for this discussion of eMotion. Especially to @particlep for your tutorial videos. I'm new to the program. I'm a musician who plays Tuned Glass. I'll be using eMotion with the Leap Motion to capture my hand data and create visual effects during live performance. Any of you have answers to these questions? 1. Is there a way to to save settings in the Current Tool Options? Every time the program closes or crashes I have to rebuild my preferred tool parameters from the default parameters. The same thing happens with window configuration preferences. 2. Actions or scripts that "clear the current layer" frequently crash eMotion. With a 99,999 particle limit, it needs to be cleared frequently. Have any of you solved this problem? A "fade out and reset" script was suggested above. 3. Though Leap Motion is set to operate with programs running in the background, eMotion seems to lose communication with the Leap Motion if eMotion is running in the background. Any solutions? 4. I have eMotion version 0.7.7 Is there a Mac OS version that this version of eMotion is optimized for? I am using a Macbook Pro Mavericks, 10.9.5 And my Leap Motion is updated to the latest version.
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Brief update per my inquiry above:
The "fade out and reset" script is a great way to avoid crashes when clearing a layer.Has anyone figured out how to get the Leap Motion controller and eMotion to communicate with each other when a different app (in my case, Ableton) is in focus? Anytime an app other than eMotion is in focus eMotion stops communicating with Leap Motion. Checking "Allow background apps" in the Leap Motion settings does not remedy the problem. -
e motion is working again for me.
since january the render window had been white and not usable. i've had time out from e motion.using the download link featured in a post from january, i downloaded the latest version and all is now good.once again i can return to my experiemntation. -
Same here, had a break because it wasnt working. Now it seems working again...
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Hi all,
sorry for "resuscitate" this old discussion... :)does anybody know how to make the same thing as eMotion Grid with motion brushes deformation using Quartz Composer?I've been going through eMotion with no great satisfaction, since like most of you have said, it crashes very often and I would prefer to test a more stable platform.Is there any QC patch to download where to understand how to deform a surface (mesh or parametric grid)?we're using MacOS with QC and Tryplex plugins.Thanks for your help!L -
Good question about QC or FFGL for the grid with motion brushes. Would be also interested in that.
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Hey everyone, long time reader, first time poster.
I'm trying to figure out how to get OSC data into eMotion as well. From my reading here, it seems that no one has been able to get the motion brush (x,y) path via OSC. I was wondering what kind of software alternatives to eMotion that you may of explored?@particlep Thanks for making the videos on eMotion, by the way.I'm working on a Python Application that tracks human forms with the goal of allowing people to interact virtual environments in real time, specifically for dancers and choreographers. -
information:
a post of A Mondo on Facebook:"Voila c'est fini, trop de bug, trop de travail, trop de fatigue… Après 9 ans d'expérimentations joyeuses, eMotion sous sa forme actuelle n'existera plus et ne sera plus public. Les versions actuellement en ligne arrêteront de fonctionner au 1er janvier 2016, et faute de temps il ne pourra y avoir aucun support." -
One man work, successful artist... Thank God Mark's view is better !
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What a thoroughly charmless way to draw a project to an end.
+1 Armando.I wonder if Mark has something similar up his sleeve for a future Izzy? -
See my post towards end of this thread: [Basic Physics Engine - Stage Edge Collision, with rebound / Gravity and Friction](http://troikatronix.com/troikatronixforum/discussion/2292/basic-physics-engine-stage-edge-collision-with-rebound-gravity-and-friction#latest)There's a Processing patch in there for use with Kinect that replicates _some_ of the eMotion functionality. The rest could be added at some point. -
Such a shame - if that was me id make it open source and let people keep the dream alive!
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Hey wanted to know if anyone can tell me about 3d points on eMotion. What does it do?
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i found the experimental / fx options rather a mystery. the videos i've made have been all connected to aspects of the application that i could logically deduce what they did. i'm sorry to report that i couldn;t make anything happen with the 3d points feature. between you and me i often felt that there were aspects of the application that might not be fully implimented in the version of emotion downloadable at the time. at the time the application was released for personal experimentation and not intended for commercial use. i'm again sorry to say i don;t know how the 3d points work and wish you well in your further experimentation with emotion.
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Thank you for let me know. I really appreciate it
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One more question for you. In this video https://vimeo.com/71060637 at 3:19 - 3:40 the effects the person does is awesome. I working with the same set up at home but can't find out how they made the cube and what effect is at 3:19 and how to make the partials seem to endless like in 1:15- 1:45 if you have any info please let me know. I want to really dig into eMotion.
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all i can add at this time is i've watched many videos about work made with emotion and to this day many i have no idea how they were achieved. in some i suspected other applications might have been involved too.
in this video it does appear to be simply a leap motion controller linked to the application.my advice is keep digging, keep playing, be investigative and playful and see what you make.best wishes and i hope to view your results on vimeo too. -
I think @particlep knows the most about eMotion out of all of us!
I agree with what's he's said 100% 'keep digging, keep playing, be investigative and playful' it's honestly the best way to learn with eMotion.