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    Motion tracking and geometric deformation - how to do it?

    How To... ?
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    • bonemap
      bonemap last edited by bonemap

      Hi,

      I am attempting to do some obvious motion tracking and geometry deformation that will work with a dancer appearing to manipulate projected geometry on a vertical wall and gauze. I have got as far as 'Eyes++' and the '3D mosaic' but am wondering if there is a way that will provide better options and frame rates with Isadora? In the linked clip below I am using video of fabric as a stand in for live capture of the dancer.

      If anyone has advice I would be glad to hear it.

      cheers

      Bonemap

      http://bonemap.com | Australia
      Izzy 3 STD/USB 3.2.5 | MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | Mac Studio 2022 M1 Max 32GB | OSX 12.5.1 Monterey

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      • DusX
        DusX Tech Staff last edited by DusX

        I have used the mapper to warp using many published points from a grid.

        Not sure if you can rotate the output as you have it... maybe by turning on the projectors 3d options.

        I found it was gpu heavy as a technique but was rather flexible.

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        • bonemap
          bonemap @DusX last edited by

          @DusX

          There is a thought - i will have a look at the mapper although i have the assumption it will be difficult to integrate into separate scenes and transitions. - thanks for the insight Ryan.

          cheers,

          bonemap

          http://bonemap.com | Australia
          Izzy 3 STD/USB 3.2.5 | MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | Mac Studio 2022 M1 Max 32GB | OSX 12.5.1 Monterey

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