Interesting Potential Replacement for/Improvement over HAP
So, most of us doing high-performance, high-resolutoin work know that HAP is the way to go. But we also know the files are quite big. This paper comes from a company called binomal that is making a new GPU texture format that still produces high-quality results but gives sizes comparable to JPEG. They've submitted it to the Khronos Group (OpenGL Standards) to be accepted as standard. Nice read.
Nice, I think there is a really lack of a good high quality GPU decoded codec, HAP is Ok, but has serious limitations for quality. If this actually gets to be a standard it will be great. In the meantime here is another runner that is not going thhrough the Kronos group, but is making some good progress https://www.daniel2.com/