How to: generative 2D tetrahedron
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Hi Ryan,
Thank you for making the tutorial video available. What a fantastic resource! It is really useful to see how you create programmatic efficiencies in your patching. The daisy chaining that allows a single control point for a series of parameters is really good as it is not an intuitive operation.
If you would like some feedback - my preference would be to have the tutorial in two sections. The first culminating at the conclusion of the animation and before adding Color. In bite size segments. Anyway, more intermediate to advanced tutorials like this one are really appreciated.
Best wishes
Bonemap
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@bonemap
I appreciate the feedback. I plan to do more (one per week maybe). To fit my schedule they really need to be sort of Live Patching (with a plan).
I think I will try to do many smaller/mini projects, keeping to ~15-20 mins is probably best.
As well as try to take on some common problems.. Not sure... pretty open to suggestions really :) -
Great Ryan! I like that spoken live patching
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I need to do much more of this too, I aim to do lots over the summer!
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Thank you. Very helpful. I am trying to morph a square to a circle. Ultimately I want to work in 3D and morph a cube into a sphere. Yikes!!😳
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Great tutorial and I learn a few more tricks. Thanks! I have two questions:
How do you keep the Stage Preview inside the box on the left?
How you do connect the Colorizer actor without disconnecting and connecting the cable? It seems that you just snap it on?
Have a good day! -
- the stage preview is added as a Control (Stage Preview) and then I have the view set to Actor/Control Split (listed under the view menu)
- The colorize actor can be Hot Linked, into the cable, because, A. the cable is flat/horizontal, B. HotLinking is enabled (option under View Menu), C. the dataTypes of the Cord and the TOP input/outputs match.
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I see. Great shortcuts. Thank you.
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Great. learnt a few new tricks, thanks, Ryan!
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I played around a bit and tried to attached a small circle at the end of a 2D line and realized that the vertical positions of the Line and Shapes are 'opposite' to each other. I can 'attach' the circle to the line after multiplying it with negative 1. Why aren't they the same?
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just use a limit scale value with inverted min an max to fix it
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Yes, it's simple to fix but why is the Y / vertical environment is reversed?
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Just posted a video made using nothing but footage created with Isadora and this tetrahedron tutorial file.
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and then watching this I start to want raving back!!!!
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@maximortal said:
and then watching this I start to want raving back!!!!
We can dance if we want to,
we can leave your friends behind.
Cause your friends don't dance and if they don't dance,
Well they're are no friends of mine. -
Love it mate. It is a nice track got to say.
A similar vibe but using 3D Model Particles (with no 3D model!)