How to: generative 2D tetrahedron
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- the stage preview is added as a Control (Stage Preview) and then I have the view set to Actor/Control Split (listed under the view menu)
- The colorize actor can be Hot Linked, into the cable, because, A. the cable is flat/horizontal, B. HotLinking is enabled (option under View Menu), C. the dataTypes of the Cord and the TOP input/outputs match.
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I see. Great shortcuts. Thank you.
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Great. learnt a few new tricks, thanks, Ryan!
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I played around a bit and tried to attached a small circle at the end of a 2D line and realized that the vertical positions of the Line and Shapes are 'opposite' to each other. I can 'attach' the circle to the line after multiplying it with negative 1. Why aren't they the same?
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just use a limit scale value with inverted min an max to fix it
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Yes, it's simple to fix but why is the Y / vertical environment is reversed?
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Just posted a video made using nothing but footage created with Isadora and this tetrahedron tutorial file.
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and then watching this I start to want raving back!!!!
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@maximortal said:
and then watching this I start to want raving back!!!!
We can dance if we want to,
we can leave your friends behind.
Cause your friends don't dance and if they don't dance,
Well they're are no friends of mine. -
Love it mate. It is a nice track got to say.
A similar vibe but using 3D Model Particles (with no 3D model!)