Animated 3D Model Particles
Isadora has some great native particle generators.
This proof-of-concept shows the result of animating the 3D Models and manipulating the parameters of the 3D Model Particles actor to create a run-time swarming effect that is responsive to real-time inputs.
This is really cool!
How have you made the 3D model animate? I'm intrigued as we don't support FBX?
The 3D models have been rigged in 3D animation software. The model has been saved as a new mesh file for each pose in the animation cycle. For example, a walk cycle is made up of eight key poses - foot fall and cross over on each side with arms following opposite. Therefore, the 3D media bin has a series of 3ds files that make up the sequential poses of the animated model. It is then just a simple implementation of a Counter actor replacing the mesh file to create the illusion of continuous internal movement of the model.
So there it is - effective but inefficient and ultimately very limited. But it does help to fire the imagination and glimpse what a future might be like, in terms of 3D animation and real- time rendering etc.
Always searching for new ways to extend from what appears to be a limitation in Isadora.
I just want the software to be great and find another level of interaction.