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    Animated 3D Model Particles

    How To... ?
    3d particles
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    • bonemap
      bonemap last edited by bonemap

      Hi,

      Isadora has some great native particle generators.
      This proof-of-concept shows the result of animating the 3D Models and manipulating the parameters of the 3D Model Particles actor to create a run-time swarming effect that is responsive to real-time inputs.

       

      best wishes,

      bonemap

      http://bonemap.com | Australia
      Izzy 3 STD/USB 3.2.5 | MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | Mac Studio 2022 M1 Max 32GB | OSX 12.5.1 Monterey

      1 Reply Last reply Reply Quote 5
      • Skulpture
        Skulpture Izzy Guru last edited by

        This is really cool! 

        Graham Thorne | www.grahamthorne.co.uk
        RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
        RIG 2: Windows 11, Intel i19 12th Gen. RTX3070ti, 16gig RAM (ddr5), 1x M.2 SSD. UHD DELL G15 Gaming laptop.
        RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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        • Skulpture
          Skulpture Izzy Guru last edited by

          How have you made the 3D model animate? I'm intrigued as we don't support FBX?

          Graham Thorne | www.grahamthorne.co.uk
          RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
          RIG 2: Windows 11, Intel i19 12th Gen. RTX3070ti, 16gig RAM (ddr5), 1x M.2 SSD. UHD DELL G15 Gaming laptop.
          RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

          bonemap 1 Reply Last reply Reply Quote 0
          • bonemap
            bonemap @Skulpture last edited by

            @Skulpture

            Hi,

            The 3D models have been rigged in 3D animation software. The model has been saved as a new mesh file for each pose in the animation cycle. For example, a walk cycle is made up of eight key poses - foot fall and cross over on each side with arms following opposite.  Therefore, the 3D media bin has a series of 3ds files that make up the sequential poses of the animated model. It is then just a simple implementation of a Counter actor replacing the mesh file to create the illusion of continuous internal movement of the model. 

            So there it is - effective but inefficient and ultimately very limited. But it does help to fire the imagination and glimpse what a future might be like, in terms of 3D animation and real- time rendering etc.

            Always searching for new ways to extend from what appears to be a limitation in Isadora.

            I just want the software to be great and find another level of interaction.

            Best wishes

            Bonemap

            http://bonemap.com | Australia
            Izzy 3 STD/USB 3.2.5 | MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | Mac Studio 2022 M1 Max 32GB | OSX 12.5.1 Monterey

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