• Products
    • Isadora
    • Get It
    • ADD-ONS
    • IzzyCast
    • Get It
  • Forum
  • Help
  • Werkstatt
  • Newsletter
  • Impressum
  • Dsgvo
  • Press
  • Isadora
  • Get It
  • ADD-ONS
  • IzzyCast
  • Get It
  • Press
  • Dsgvo
  • Impressum

Navigation

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Tags

    Vertex xyz co-ordinate information

    How To... ?
    2
    5
    1687
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S
      saif last edited by

      Hi all, 

      I am a very new user. I wanted to know if it is possible to get 3d co-ordinates of vertex positions of the 3d mesh.

      For instance, I know that any mesh imported into the scene will have its own pivot point co-ordinates at 0,0,0. But the individual vertices will have their own spatial information. Is it possible to pull in that data for manipulation? Thanks in advance!

      bonemap 1 Reply Last reply Reply Quote 0
      • bonemap
        bonemap Izzy Guru @saif last edited by bonemap

        @saif

        Hi,

        For the 3D Player actor what you are asking for does not appear to exist in the software at the moment. There are some other approaches that give the impression of animating 3D models, however they are quite limited. An option to try is to send an OSC data stream implemented within a Isadora patch that manipulates the mesh in another software (possibly Blender or Unity) and inversely using syphon/spout to bring the resulting image back into Isadora. I do not know if this is currently possible but will be looking into it myself. You might also look at the possibilities of GLSL Shader that allows Isadora to hook into the code of the Shader and manipulate discrete variables.

        From my understanding using the 3D series of actors in Isadora there is no direct way to access vertex coordinates of a 3ds mesh model for manipulation. 

        best wishes

        bonemap

        http://bonemap.com | Australia
        Izzy STD 4.2 | USB 3.6 | + Beta
        MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
        Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
        A range of deployable older Macs

        1 Reply Last reply Reply Quote 0
        • S
          saif last edited by saif

          Hi,

          @bonemap

          Thank you so much for the detailed explanation. I had seen the swarming effect done by you(its brilliant)and was hoping that there may be a way to manipulate vertex normals of a singular mesh. Won't that be awesome! :) 

          As for the glsl shaders, I am excited about the possibilities. Although shader coding is the next level of all things.

          I wish Isadora could take in Processing codes. I am primarily a 3d and motion design artist so my approach is that of reverse engineering :) Thanks again for your quick response.

          Regards

          Saif

          1 Reply Last reply Reply Quote 1
          • bonemap
            bonemap Izzy Guru last edited by

            Hi,

            I did find resources for receiving OSC in Blender here.

            best wishes

            bonemap

            http://bonemap.com | Australia
            Izzy STD 4.2 | USB 3.6 | + Beta
            MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
            Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
            A range of deployable older Macs

            1 Reply Last reply Reply Quote 0
            • S
              saif last edited by

              @bonemap 

              Hey Thanks for this. This is going to be very helpful. 

              Regards

              Saif

              1 Reply Last reply Reply Quote 0
              • First post
                Last post