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    [ANSWERED] Kinect 1 and izadora 3: ghost and osc, how to make it work?

    Hardware
    kinect tracking
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    • Woland
      Woland Tech Staff @Bennnid last edited by

      @bennnid said:

      do you know if former tutorial with processing still works on Isa3

       It does not

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      • Bennnid
        Bennnid @Woland last edited by

        @woland thanks i was guessing that cos all webpages are down...

        too bad... thanks guys !

        MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
        Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

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        • Woland
          Woland Tech Staff @bonemap last edited by

          @bonemap said:

          the Isadora solution will not have skeleton data recording

           Easily solved with a pair of Data Array actors

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          • Woland
            Woland Tech Staff @bonemap last edited by

            @bonemap said:

            spatial trigger point calibration

             Comparators + fuzzy logic and/or Eyes/Eyes++ sort this out, if I understand correctly

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            • Woland
              Woland Tech Staff @Bennnid last edited by

              @bennnid said:

              so shall i go back to NI mate and Syphon or wait a bit more? did i miss the pandora box in the existing plugs?

               If you open a support ticket and I can add you to the beta program to try out the plugins.

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              • Bennnid
                Bennnid last edited by Bennnid

                done ! thanks a lot!

                MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
                Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

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                • Bennnid
                  Bennnid @Woland last edited by

                  @woland i was thinking the same...-)

                  MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
                  Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

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                  • Woland
                    Woland Tech Staff @dbini last edited by

                    @dbini said:

                    the Izzy stuff is not currently compatible with Kinect 2

                     Yes, the Kinect 2 provides much more complex data than the other cameras so Mark is planning on handling it in its own special plugin.

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                    • Bennnid
                      Bennnid @dbini last edited by

                      @dbini said: output xyz data for the major skeleton points (up to 6 users simultaneously).
                      that's amazing ! 6 simultaneous...damn !


                      "currently there is nothing that works like the Ghost output of NIMate, but there is depth image, colorised bodies and a cool skeleton vector. "

                      so with an alpha mask, a chroma key we can get a ghost or is it different? 

                       

                      MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
                      Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

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                      • Bennnid
                        Bennnid last edited by Bennnid

                        Another question:
                        I 'd like for another install, to get tracking of persons from the top (from above a room for ex)... getting dots would be enough ( don't need full body recognition)... do you think this could be possible?

                        MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
                        Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

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                        • dbini
                          dbini @Bennnid last edited by

                          @bennnid

                          with a chroma key we can get something like the Color ID effect of NIMate (a bit better - there are some depth details in the body) but the blobby Ghost effect needs to be simulated with blurring and thresholding. Top down positioning should be the same as with NIMate - a little less stable than if used how the Kinect was designed to be used.

                          John Collingswood
                          taikabox.com
                          2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
                          plus an old iMac and assorted Mac Minis for installations

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                          • bonemap
                            bonemap Izzy Guru @Bennnid last edited by bonemap

                            @bennnid said:

                            really interested in knowing better the different capacity of various sensors

                             Hi 

                            To answer your question, I do not know of a comparison that I can refer to you. One thing is that the low cost Xbox Kinect is no longer in production. Microsoft now offer the Kinect Azure which appears much more costly developed for the AI market. This, theoretically, opens the door for other manufacturers. I think the success of Isadora developing the depth image plugin also rests on the availability of low cost sensors. I have been particularly impressed by the Orbbec Astra Mini as it has a much smaller form factor than a Xbox Kinect or any other model of sensor - so this provides more versatility. Along with the casing that is dust and waterproof as mentioned before, it requires only power through the USB connection - no need for additional power supplies. This resonates for me as part of what I do is outdoor events. So the possibility of using a depth sensor while performers are in or near a lake (for example) appeals to me. One of the things I am currently testing is the operating cable length I can use with the sensor. So far I have managed a stable connection at 10 m using 2x powered usb3 cables. The Orbbec sensors don't work with NiMate at all so I am investing project development in Isadora. Thanks @mark for making this possible. 

                            The NiMate software has a number of different modes of operation, skeleton tracking being just one of them. The Trigger and calibration options are quite sophisticated along with the ability to record the depth sensor image to an external data file that can be replayed back into NiMate. This is a key feature of NiMate - a depth image can be recorded and replayed or looped to generate tracking, trigger and skeleton data. It allows development of systems without needing a performer constantly in front of the sensor. So there is an economic imperative in this as a feature request in Isadora. I wish I could afford to pay a performer for many hours while I undertake fiddling, tinkering system development. Although, @Woland is possibly right suggesting that many of the advanced triggering modes and feature sets in NiMate can be emulated in Isadora, once the new Plugin is available, but I would say that emulating some aspects of what NiMate does will require advanced Isadora programming skills (such as depth image recording and playback through the plugin). Let’s hope Isadora's advanced users share some of the user actors they develop to extend the range of features possible from the depth image provided by the plugin! (my hands clasped in hope and anticipation).

                            Best wishes

                            Russell 

                            http://bonemap.com | Australia
                            Izzy STD 4.2 | USB 3.6 | + Beta
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