[LOGGED] Separate parameter names and variable names GLSL Editor
-
Maybe I am missing something but it would be great to be able to label the parameters differently to the variable names in the GLSL editor. Now it works in the following way:
uniform float parameterName;
// ISADORA_FLOAT_PARAM(parameterName, Xoff, 0.0, 1.0, 0.0, "X offset for cutting and sliding");
But it would be great to have:
uniform float parameterName;
// ISADORA_FLOAT_PARAM(parameterName, "parameterLabel", Xoff, 0.0, 1.0, 0.0, "X offset for cutting and sliding");
Where parameter label is what is shown on the actor and could have spaces in the name.
-
Yes. In working on my ISF converter app I realized the same thing. Nothing I can do for 3.0.7, but the next version will have this ability. (As well as a few others to make it easier to replicate ISF shaders.)
Best Wishes,
Mark -
@mark said:
next version will have this ability. (As well as a few others to make it easier to replicate ISF shaders.)
Great news!
Best wishes
Russell