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assurance-tunnel

Separate parameter names and variable names GLSL Editor



  • Maybe I am missing something but it would be great to be able to label the parameters differently to the variable names in the GLSL editor. Now it works in the following way:

    uniform float parameterName;

    // ISADORA_FLOAT_PARAM(parameterName, Xoff, 0.0, 1.0, 0.0, "X offset for cutting and sliding");

    But it would be great to have:

    uniform float parameterName;

    // ISADORA_FLOAT_PARAM(parameterName, "parameterLabel", Xoff, 0.0, 1.0, 0.0, "X offset for cutting and sliding");

    Where parameter label is what is shown on the actor and could have spaces in the name.



  • @fred

    Yes. In working on my ISF converter app I realized the same thing. Nothing I can do for 3.0.7, but the next version will have this ability. (As well as a few others to make it easier to replicate ISF shaders.)

    Best Wishes,
    Mark


  • Beta Platinum

    @mark said:

    next version will have this ability. (As well as a few others to make it easier to replicate ISF shaders.)

     Great news!

    Best wishes

    Russell