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    [LOGGED] Value adjust > click + shift goes to 0 or min?

    Troubleshooting and Bug Reports
    finetune adjust resetvalue value
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    • Bennnid
      Bennnid last edited by Woland

      Hi, 

      To adjust decimal of a value, we shift+click and scrolling becomes precise, 
      Doing the other way around produces a strange result... when I'm clicking then pressing shift value goes to 0 (or min if different than 0)
      then I scroll and my original value comes back immediately,( I can adjust from my original value)
      but this short moment is scary, giving a glitch of "I lost my value" before getting it back, 
      and if I release click without scrolling, values stays at 0 or min, 
      I'm not sur this is. a "normal behavior" isn't it? 

      Bests

      MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
      Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

      Woland mark 2 Replies Last reply Reply Quote 2
      • Woland
        Woland Tech Staff @Bennnid last edited by

        @bennnid

        Thanks for finding this one, I've logged it now. We should have it fixed for the next public release.

        Best wishes,

        Woland

        TroikaTronix Technical Support
        New Support Ticket: https://support.troikatronix.com/support/tickets/new
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        | Isadora Version: all of them | Mac Pro (Late 2013), macOS 10.14.6, 3.5GHz 6-core, 1TB SSD, 64GB RAM, Dual AMD FirePro D700s |

        1 Reply Last reply Reply Quote 1
        • Bennnid
          Bennnid last edited by

          cool thanks, 

          BTW in lots of software ( let s say Ableton at least) we use backspace after clicking a field to get to default value (pan 50, zoom 100), it can be useful when one "discovers" a new box and need to get back to initial value you don't remember.

          then one observation,
          shift+Click allows more precision in all contexts BUT izzy map,
          in the mapping section when you move a point by clicking then using arrows to adjust it, adding shift doesn't give more precise control but less...
          is it made on purpose? 

          Thanks

          MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
          Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

          Michel mark 2 Replies Last reply Reply Quote 0
          • Michel
            Michel Izzy Guru @Bennnid last edited by

            @bennnid

            Clicking the arrows moves it 1 pixel there is no smaller movement, when clicking shift plus arrow moves it 10 pixel. This is true when all resolutions match.

            Best Michel

            Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

            1 Reply Last reply Reply Quote 0
            • mark
              mark @Bennnid last edited by

              @bennnid said:

              Doing the other way around produces a strange result... when I'm clicking then pressing shift value goes to 0 (or min if different than 0)

               This has been fixed in our current internal beta. Thanks for the great find.

              Best Wishes,
              Mark

              Media Artist & Creator of Isadora
              Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

              1 Reply Last reply Reply Quote 1
              • mark
                mark @Bennnid last edited by

                @bennnid said:

                in the mapping section when you move a point by clicking then using arrows to adjust it, adding shift doesn't give more precise control but less

                This is by design.

                First, I would expect for a mapping situation, you would set the resolution of IzzyMap to match the Stage to which it is being rendered, and also that the Stage size would match the resolution of the projector. (E.g., IzzyMap resolution set to 1920x1080, Stage resolution set to 1920x1080, Projector is 1920x1080.)

                In this situation, I would argue that there isn't any benefit to moving an IzzyMap point by less than one pixel, given that the projector itself would not show it. Instead, my thinking about this was that you want one-pixel accuracy when moving a point with the arrow keys, and a larger movement when holding the shift key, to allow you to more quickly get the point "in the ballpark" of its desire destination.

                I can see the argument that this is an inconsistency in the user interface, but since one item is a numeric value, and the other is a graphic element (a point), I feel that they can be handled differently.

                In addition, the shift key has the same result when moving actors in the Scene Editor and Controls in the Control Panel: the shift modifier moves the object a larger amount. In this way, the different handling of the shift key depending on whether or not it is a numeric value or a graphic object is actually consistent.

                I'm open to hear your thoughts about what I've said above.

                Best Wishes,
                Mark

                Media Artist & Creator of Isadora
                Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

                Bennnid 1 Reply Last reply Reply Quote 2
                • Bennnid
                  Bennnid @mark last edited by

                  @mark

                  Thanks for your reply, I still need to get the workflow ;)

                  BTW I notice the 3.0.7. did this bug management on most part of actors, but calculator actor for ex is still behaving strangely when you: 

                  click value ( without scrolling) then press shift and release shift withouth moving... ( I know its a strange behavior, but though shouldn't output 3307,5 ). 

                  thanks

                  MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
                  Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

                  mark 1 Reply Last reply Reply Quote 0
                  • mark
                    mark @Bennnid last edited by

                    @bennnid said:

                    but calculator actor for ex is still behaving strangely when you: click value ( without scrolling) then press shift and release shift withouth moving

                     I just tried this in our internal beta, and I can verify this bug is fixed for the next release.

                    Best Wishes,
                    Mark

                    Media Artist & Creator of Isadora
                    Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

                    Bennnid 1 Reply Last reply Reply Quote 0
                    • Bennnid
                      Bennnid @mark last edited by

                      @mark thanks a lot yep the bug appears anytime you click then shift( which happens sometime on fine tuning parameters)
                      all the best, and have a happy new year, full of creativity and meetings on line ;-) ( thanks for sharing those)

                      MBP 2019- 16' (16,1) i9 2,3 GHz, 32 Gb /Radeon pro 5550M 8GBram/ OSX 10.15.3
                      Equip.: kinect 360 1414/ Leapmotion / Myo Armband /Wiimotes/ Saitek Joysticks ( X, evo, throttle) /Ipad / enttec dmx usb pro

                      1 Reply Last reply Reply Quote 0
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