[ANSWERED] Avoiding Color Banding
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I reformulate here a request than I made some time ago in an other thread: getting a way to avoid color banding.
Indeed, Motion blur, on some textures, makes 'spots', that is 'colour banding':
It is possible to avoid such color banding e.g. in Max/Jitter just by forcing textures from 'char' to 'float32'.
I presume it is possible to offer the possibility for Isadora's Motion Blur to do something similar.
Many thanks!
Best wishes to all in these difficult times!
jbb
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At this time Isadora uses 8bit video textures. This means the values are on the range of 0-255, and floating point is not supported. We hope to offer higher bit depth image processing in a future release.
Only recently have high performance codecs become available/popular for live 10bit video, so we are looking into these options as well.
These are priority features as we move forward.