[ANSWERED] Avoiding Color Banding
I reformulate here a request than I made some time ago in an other thread: getting a way to avoid color banding.
Indeed, Motion blur, on some textures, makes 'spots', that is 'colour banding':
It is possible to avoid such color banding e.g. in Max/Jitter just by forcing textures from 'char' to 'float32'.
I presume it is possible to offer the possibility for Isadora's Motion Blur to do something similar.
Best wishes to all in these difficult times!
At this time Isadora uses 8bit video textures. This means the values are on the range of 0-255, and floating point is not supported. We hope to offer higher bit depth image processing in a future release.
Only recently have high performance codecs become available/popular for live 10bit video, so we are looking into these options as well.
These are priority features as we move forward.