[SOLVED, HARDWARE ISSUE] 3D assets and Virtual Stages
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Hi,
I am working on an interactive 3D patch that uses a number of Virtual Stages, 3D scenes and OpenNI Skeleton capture. I have had a number of issues creating the following content:
1. I have a consistent recurring software 'hang' when attempting to change the 'Stage' assignment with several 3D Players and multiple Virtual Stages.
2. The .oni recording files captured using the OpenNi Tracker do not provide a usable playback loop - In this project I have resorted to capture mocap to text files using the Data Array - so that the motion data can be reintegrated into the patch without the 'glitchy' loop produced by .oni files.
3. The 'offset' translate xyz of the skeleton decoder is really useful - except that offset 'rotation' xyz is not provided, but would make it even more effective at integrating the OpenNi character into an actual 3D scene. The only solution I had was to patch translate and rotation transforms into individual 3D Players that made up the OpenNi character so that I was able to composite successfully.
Other than these few issues I had a lot of fun and learned a bunch about realtime 3D compositing in Isadora!
Best Wishes
Russell
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Please open a ticket using the link in my signature.
@bonemap said:
1. I have a consistent recurring software 'hang' when attempting to change the 'Stage' assignment with several 3D Players and multiple Virtual Stages
In the ticket, please send us a patch (as simple as possible if you can) that demonstrates this problem and step-by-step instructions on how to cause it to happen with the given patch.
2. The .oni recording files captured using the OpenNi Tracker do not provide a usable playback loop - In this project I have resorted to capture mocap to text files using the Data Array - so that the motion data can be reintegrated into the patch without the 'glitchy' loop produced by .oni files.
In the ticket, please describe in greater detail how the .oni files not provide a usable playback loop and in what way it is glitchy? Again, a file demonstrating this and steps to cause it would be appreciated.
3. The 'offset' translate xyz of the skeleton decoder is really useful - except that offset 'rotation' xyz is not provided, but would make it even more effective at integrating the OpenNi character into an actual 3D scene. The only solution I had was to patch translate and rotation transforms into individual 3D Players that made up the OpenNi character so that I was able to composite successfully.
Noted. I've added a feature request to add offset x/y/z rotation inputs to the Skeleton Decoder
Best wishes,
Woland
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Hi Lucas,
Thanks, OK I will package something up that demonstrates these issues over the next few days.
Best Wishes,
Russell
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Hi Juriaan,
Thanks for your comment. I would love to get it to a stage where there is a good level of interaction through a live feed Kinect.
Best Wishes
Russell
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Hi @woland,
1. I have a consistent recurring software 'hang' when attempting to change the 'Stage' assignment with several 3D Players and multiple Virtual Stages
I have resolved this as being caused by scrolling input numbers associated with the use of a Apple magic mouse and residual input when changing the stage input number assignment. So perhaps less of an Isadora issue and more to do with the choice of input (mouse) device.
Best Wishes
Russell