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    ISF PLUGIN

    How To... ?
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    • DusX
      DusX Izzy Guru @Dako Ark last edited by

      @dako-ark

      I am running the script on Windows, so I don't know what you might be getting stuck on. 

      On Windows, the script assumes your downloads folder is in the default location (mine isn't) and that when unzipped the package isn't added to an additional folder (mine was).
      So it's possible the file paths in the script are not working for you.

      In any case, I am attaching the latest conversion of these files. I have not tested these, so a number will not work. You will need to go through them one at a time to determine which ones work.

      vidvox-isf-files-fresh-converted.zip

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      D 1 Reply Last reply Reply Quote 0
      • D
        Dako Ark Beta Silver @DusX last edited by

        @dusx

        Sorry, i' m working on mac osx mojave. Probably there was some different with windows.

        in any case i need all steps for running the script, because i have try with all command instructions files, but no determinate any access at the library.

        give me more information, please!!

        see you..

        DusX 1 Reply Last reply Reply Quote 0
        • DusX
          DusX Izzy Guru @Dako Ark last edited by

          @dako-ark

          The zip file I linked in my previous message contains all the ISF files converted with the script. You don't need to run it locally.

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          • A
            antc last edited by

            &, does Isadora 3.x still have the limitation to process a shader (.fs file) that has a companion vertex shader (.vs file)?

            That will bee great to improve and open more possibilities for using shaders in Isadora...

            Isadora 3.2.6 | MacBook Pro (Late 2013) | 8GB | Mac OS 13.5

            DusX 1 Reply Last reply Reply Quote 0
            • DusX
              DusX Izzy Guru @antc last edited by

              @antcaramelo

              Isadora allows you to enter a Fragment and Vertex shader. The GLSL editor opens to the Fragment Shader coded by default since this is the most commonly used.
              You can change the coded view by selecting the Shader typed via the Radio select buttons. See the image below.

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              • A
                antc @DusX last edited by

                @dusx

                yes of course! :)

                Sorry, I meant different Buffers, not vertex shaders!


                Isadora 3.2.6 | MacBook Pro (Late 2013) | 8GB | Mac OS 13.5

                DusX 1 Reply Last reply Reply Quote 0
                • DusX
                  DusX Izzy Guru @antc last edited by

                  @antcaramelo said:

                  different Buffers

                    At this time, the only way to do this is to use multiple GLSL actors, one for each buffer. @mark has made an example of this somewhere in the forum here. It works very well.

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                  A eattreebark 2 Replies Last reply Reply Quote 1
                  • A
                    antc @DusX last edited by

                    @dusx said:

                    use multiple GLSL actors, one for each buffer. @mark has made an example of this somewhere in the forum

                    Thanks  @dusx, 

                    this is good to know. I never thought on that path way, multiples & individual shader buffers..

                    So, its time to search  that @mark example. Thank you for the feedback!

                    Isadora 3.2.6 | MacBook Pro (Late 2013) | 8GB | Mac OS 13.5

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                    • eattreebark
                      eattreebark @DusX last edited by

                      @dusx Hi is there a way to convert the old Pete warden free frames into shader code using some of these new tools I'm reading about?
                      http://petewarden.github.io/pe...

                      DusX 1 Reply Last reply Reply Quote 0
                      • DusX
                        DusX Izzy Guru @eattreebark last edited by

                        @eattreebark said:

                        a way to convert the old Pete warden free frames into shader code

                         unfortunately no, most of these plugins use CPU based processing, and simply won't convert to GLSL.

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