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    Collect Your Media With Ease!

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    collect media gather consolidate package
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    • DusX
      DusX Tech Staff last edited by Woland

      @Woland and I had a chat, where they suggested the use of the Media Report to power a media collection script.

      After a little back and forth this little Utility User Actor runs on Mac and Windows using the standard library included with Pythoner, so that nothing extra needs to be installed.

      You simply need to allow Pythoner to run for your project, save a Media Report file, click 'trigger' and you will have a media bin filled with all the media in your media BINs. (Save your file as 'old media links' so you have that as a reference). When you close and re-open your file, it will relink to the local media, and is ready to be moved to another machine or archived etc..

      GET: COLLECT MEDIA

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      mark_m Woland kirschkematthias 3 Replies Last reply Reply Quote 7
      • mark_m
        mark_m @DusX last edited by

        @dusx


        O.M.F.G!

        Can’t wait to try this! Amazing!!

        Thank you!!

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        1 Reply Last reply Reply Quote 2
        • Woland
          Woland Tech Staff @DusX last edited by

          @dusx said:

          @Woland and I had a chat, where they suggested the use of the Media Report to power a media collection script.

          Sometimes I have good ideas 😁

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          DusX 1 Reply Last reply Reply Quote 4
          • DusX
            DusX Tech Staff @Woland last edited by

            @bonemap 
            I would be curious to here from you if you have a chance to use this one some 3D heavy projects. The 3D files can have associated texture files, and collecting these was the only special case that had to be handled to get this working. I had cases where my textures didn't have file extensions, so I made sure that case was covered. Let me know if you have any feedback. Thanks

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            bonemap 2 Replies Last reply Reply Quote 2
            • bonemap
              bonemap Izzy Guru @DusX last edited by

              @dusx

              Thanks for the prompt, will give it a try soon. Your Pythoner Add-On example also nudged me to think about how to manage the Media Bins more broadly as I move towards assimilating larger libraries of - say - Midi files, like these open source examples: free-midi-chords

              A programmable option to import and remove path items from the media bins is what I am thinking right now - but early days in creating interactive experiences with such large suites of media options. It may be more about opening and closing Isadora files with segmented regions based on - for example - musical major and minor keys.

              Best Wishes,

              Russell

              http://bonemap.com | Australia
              Izzy STD 4.1.3 | USB 3.6 | + Beta
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              Woland 1 Reply Last reply Reply Quote 3
              • Woland
                Woland Tech Staff @bonemap last edited by

                @bonemap said:

                opening and closing Isadora files

                 I keep meaning to do something neat with this little guy. Some day, some day...

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                1 Reply Last reply Reply Quote 2
                • bonemap
                  bonemap Izzy Guru @DusX last edited by

                  @dusx

                  Hi Ryan,

                  Apologies for the slow response. I did try your 'Collect Media Files' Pythoner on a couple of projects and it collected files from cloud storage and locally compiled a folder as described - great stuff! I did note that the pathnames to the assets did not change in the newly saved version. I think you indicate that the assets might be reassigned in the created archive? I haven't had a chance to try to port a 'collected' project to a different network computer yet.

                  Isadora also allows several files to be associated with a scene through various actors, like Data Array etc. and even .oni skeleton files so these get left out of the 'collect all process' or do yiu think there is another way to scrape a project for associated files?

                  Your offer will definitely help to clean up archives etc.

                  Best Wishes,

                  Russell

                  http://bonemap.com | Australia
                  Izzy STD 4.1.3 | USB 3.6 | + Beta
                  MBP 14” 2022 M2 16GB | 26.1 Tahoe
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                  A range of deployable older Macs

                  DusX 2 Replies Last reply Reply Quote 0
                  • DusX
                    DusX Tech Staff @bonemap last edited by

                    @bonemap said:

                    sadora also allows several files to be associated with a scene through various actors, like Data Array etc. and even .oni skeleton files so these get left out of the 'collect all process' or do yiu think there is another way to scrape a project for associated files?

                     I might have a solution to this.. I am working on something.

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                    1 Reply Last reply Reply Quote 1
                    • DusX
                      DusX Tech Staff @bonemap last edited by Woland

                      @bonemap said:

                      I did note that the pathnames to the assets did not change in the newly saved version

                       No, The project file and Isadora need to be re-opened, facilitating the Media Search. After this search (it should find the local files) it will save the new paths when saved. I was just suggesting, making a backup of the file before re-opening the project with Isadora, since it would be easy to save and lose the remote filepaths.  I'm working on another process right now for filepaths embedded in the project file. It won't be possible to get everything, especially for advanced Pythoner projects (shouldn't need to, if they follow best practices). Right now I can find, DataArray files, Top Level Python linked files, Files linked in Javascript via read() and include(), and I am able to expand this still. I will add .oni next and try to get a complete scan.  I think I will have this script output a report, that is human readable, and can be edited by hand. Specifically, per found file, an 'Include' setting, so that specific files can be excluded from the next step of collecting, which will be handled by another script.

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                      1 Reply Last reply Reply Quote 1
                      • kirschkematthias
                        kirschkematthias @DusX last edited by

                        @dusx

                        Hi there,

                        I would prefere a solution like Reaper: when you save the first time Isadora should create a folder, and inside a media folder (Or two for folms and picture), the Isadora show, an undo file or folder and a backup folder. In the prefs you could allow to move, or copy the files.

                        All this should be easy to put into Isadora, and I wonder why it is not yet implemented?!?

                        many greetings Matth

                        many greetings

                        Matthias

                        Michel 1 Reply Last reply Reply Quote 0
                        • Michel
                          Michel Izzy Guru @kirschkematthias last edited by

                          @kirschkematthias

                          The main reason is that you cannot cover all circumstances. If your goal is to collect only the media that is actually used — and not everything stored in the media bin — Isadora can be used differently compared to other software. See this post:
                          https://community.troikatronix.com/topic/8601/moving-media/10?_=1767347158370

                          Best Michel

                          Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

                          kirschkematthias 1 Reply Last reply Reply Quote 0
                          • kirschkematthias
                            kirschkematthias @Michel last edited by

                            @michel

                            you can collect all media first, and when the project is finished you can maybe delete all unused media items.

                            many greetings

                            Matthias

                            1 Reply Last reply Reply Quote 0
                            • DusX
                              DusX Tech Staff last edited by

                              I will have a tool to share shortly that parses your IZZ files and returns a report of all the filepaths found. 

                              It is VERY experimental but provides very useful information already. 

                              It is broken into three parts: 

                              -1 Collect data from IZZ file (find all linked files) 

                              -2 Make Local copies of all link files. 

                              -3 Update a copy of your IZZ binary with new local filepaths 

                               The JSON report from step 1 is for all Scenes in your project, and includes things like read/include() calls inside any javascript you have.  

                              The report provides a few settings you can adjust before running step two.

                                  {
                                    "source_path": "C:\\pyFile2.py",
                                    "target_name": "pyFile2.py",
                                    "action": "localize",
                                    "localized_relpath": "pyFile2.py",
                                    "occurrences": 2,
                                    "exists": false,
                                    "scenes_found": [
                                      "scene1",
                                      "scene3"
                                    ]
                                  },
                              "notes": {    
                              "summary": "Structural scene detection + Deterministic Value Header extraction (Index 0).",    
                              "action_codes": {      
                              "localize": "Standard project dependency. Should be moved/collected for portability.",      
                              "ignore": "eg: Internal Isadora/Pythoner resource. Should remain in place.",      
                              "[custom-path]": "User-defined destination path (e.g. '/data'). Localizes the file into this subfolder relative to the project root."    },    
                              "exists_codes": {      
                              "true": "Absolute path found on this system.",      
                              "false": "Absolute path NOT found on this system.",      
                              "null": "Relative path. Existence depends on project root location."    }  }

                              The above JSON outlines what is collected for each filepath. In this case, the filepath was found in two scenes, and so both are listed for reference. The filepath entry is unique so it is listed once. 

                              The Notes provide details on what options are available. Mostly the action_code is what you might change. This can allow you to create a custom path. Custom Paths MUST be equal or shorter than the source_path if you want to use step three.  

                              Part 1 and 2 will be available for testing soon. 

                              Part 3 is more delicate, and will need more testing before I can release anything.

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