Hi Everyone.
I am working on a project where the Designer wants to trigger Isadora from the light baord. he didn't want to go a MSC route, or an OSC like equivalent.
So every cue he wants to go to the next cue he is executing a macro and then i have an OSC channel set to that macro and so it triggers when an lx cue executes macro 17.
I used a Current Scene Number actor and then I used a calculator to add 1 to that number into a text formatter to take the number and make it text and then used the Jump to Cue actor to go to the next Scene. This broke during Tech today, becasue even though in pre-pro we talked about not having point cues and just using the Scene index, he has pivoted to wanting the cue numbers to, if not match, at least be in the same range as the LX q numbers.
I did it with that actor becasue I wanted him to be able to use the scene fade times in the bottom left of the window to control fade times, and not have to put the times into the actor, as that is the workflow he is used to. The Jump to Cue is the only Jump actor that I can see that allows you to NOT override the scene fade times. Are there other ways to fade into the next scene with a jump actor that use those times? is there a way to automatically grab those times?
I think the answer that I want is to recieve the OSC trigger, Send Raw MIDI to Isadora's own Virtual MIDI port, and edit go triggers to use that MIDI message to go to the next scene. Unfortunately, I have a Windows machine so I don't have the built in virtual MIDI ports.
Maybe Ill go in and try to get that set up for him tomorrow, but he has asked for me to just make a user actor to send to him to drop in to replace the one that i provided him that cant handle point q# s or non sequential numbers. For right now he is just going to have to type in the fade times he wants using the basic jump actor (in a user actor)
My Question really is though about using the scene fade times, I just never know how much context to give.