• Products
    • Isadora
    • Get It
    • ADD-ONS
    • IzzyCast
    • Get It
  • Forum
  • Help
  • Werkstatt
  • Newsletter
  • Impressum
  • Dsgvo
  • Press
  • Isadora
  • Get It
  • ADD-ONS
  • IzzyCast
  • Get It
  • Press
  • Dsgvo
  • Impressum

Navigation

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Tags
    1. Home
    2. Categories
    3. How To... ?
    Log in to post
    • Newest to Oldest
    • Oldest to Newest
    • Most Posts
    • Most Votes
    • em_tx

      [ANSWERED] HAP- RenderHeads compressor
      • em_tx

      8
      0
      Votes
      8
      Posts
      923
      Views

      Juriaan

      @em_tx

      Thanks @citizenJoe for answering this question / helping out :) ShutterEncoder is a really powerful (and most importantly fast) tool for these kind of operations.

    • R

      [ANSWERED] Matrix Value Receive: Output to DMX and Route Values Back Inside Isadora
      • Rodolphe S

      7
      0
      Votes
      7
      Posts
      1344
      Views

      R

      @dusx


      Got it!

      function main()
      {
          var input             =    arguments[0];
          var values             =    input.split(',')
          
          return values;
      }

      So I configure the matrix to have a ',' separator between each value (integer, 3 digits), output the string in a trigger text actor then to the javascript actor with this code. Work perfectly for me.

      Thanks you.

    • S

      [ANSWERED] Sound Level Watcher Not Working...
      • stevex

      7
      0
      Votes
      7
      Posts
      1137
      Views

      mark

      @dusx said:

      This workflow is hugely optimized and allows you to bring in audio from any source along with the stage image recording.. this allows you to even mix in multiple audio sources if you like (narration being one use case).

      Though, for OBS on macOS, you have to go to the trouble of making an "Aggregate Device" to capture the system audio. See this link for instructions on how to do that.

      Best Wishes,
      Mark

    • E

      [ANSWERED] Add keystone point in the middle of the rectangle
      • Elena

      16
      0
      Votes
      16
      Posts
      2611
      Views

      Woland

      @dillthekraut said:

      A different approach would be to have only one projector actor in a 'secondary scene' which is always active in the background (activate scene actor), and send the video outputs from each scene to it with the broadcast and listening actors instead of separated projector actors.

      Here the tutorial about activating scenes in the background and the broadcast / listener actors.

      This is what I do personally. Also @Elena , here's a template file for global projection mapping that I made a while ago: https://community.troikatronix.com/topic/5495/global-projection-mapping-simple-show-template?_=1634910899599

      It completely avoids the issue of blend modes and User Actors because you only ever need to have a single Projector actor per Stage in the entire file.

    • X

      [ANSWERED] Where do I Download Older Versions of Isadora?
      • xlrstik

      4
      0
      Votes
      4
      Posts
      682
      Views

      D

      As an advice in general. If I finish a project, I always archive the installation file of the Isadora version, with the actual project, I coded with it. Just in case, I need to reactivate it and have issues with newer Izzi versions.

      I even keep the older version for a while in parallel in the same computer. On macOS, this is simple, as you can easily rename the applications name (adding the versions # e.g.). And install the second version.

    • J

      [ANSWERED / SOLVED] No stage output on Isadora 3.0.7
      • jserembe

      14
      0
      Votes
      14
      Posts
      2224
      Views

      Michel

      @bonemap @jserembe

      Version 3.0.7 will not work on Big Sur (no output on the stage). If you have Big Sur you have to upgrade Isadora.

      Best Michel

    • T

      ​[ANSWERED] preloading scenes with video delays
      • thatmattrogers

      4
      0
      Votes
      4
      Posts
      684
      Views

      T

      @thatmattrogers

      THAAAAAANKS

    • T

      [ANSWERED/EXAMPLE PATCH] Is there a way in Isadora to go straight to black in case of an emergency.
      • thatmattrogers

      11
      0
      Votes
      11
      Posts
      1775
      Views

      mark

      Dear @michel,

      Well that's similar to the patch I have added, only the first scene has to be active for it to work.

      Oh my! I didn't see you'd already done it! Sorry to duplicate the work and for not reading more carefully.

      Can we just say "great minds think alike"? ;-)

      Best Wishes,
      Mark

    • mark_m

      [ANSWERED] Footprints following a performer randomly walking on a stage
      • mark_m

      12
      0
      Votes
      12
      Posts
      1746
      Views

      bonemap

      @woland

      The Javascript is from @DusX so I would say the credit goes there for this one.

      Best Wishes

      Russell

    • T

      [ANSWERED] How to properly reset the current value of an Counter actor.
      • thatmattrogers

      3
      0
      Votes
      3
      Posts
      630
      Views

      Juriaan

      Hi there @thatmattrogers, 

      If you wish to set your values when you enter your scene you can either use;

      - A 'Enter Scene Trigger' with a Trigger value, connect that to the inputs that you wish to reset.

      Or

      - Use the initialize functionality of an Actor input. In general this is cleaner then using the above method, see our KB article explaining some differences if you work with Media inputs.

    • Fred

      [ANSWERED] Deinterlacing
      • Fred

      3
      0
      Votes
      3
      Posts
      485
      Views

      Fred

      @dusx said:

      // CREDIT: by zoidberg uniform sampler2D tex0; uniform vec2 resolution; const vec2 pointOffset = vec2(0.0, 1.0); void main() { vec4 outColor; // "upper" (a.k.a. "the top row") if (fract((gl_FragCoord.y+0.5)/2.0) == 0.0) { //gl_FragColor = vec4(1,0,0,1); outColor = (texture2D(tex0, (gl_FragCoord.xy)/resolution) + texture2D(tex0, (gl_FragCoord.xy - pointOffset)/resolution))/2.0; gl_FragColor = outColor; } // "lower" (a.k.a. "the bottom row") else { //gl_FragColor = vec4(0,1,0,1); outColor = (texture2D(tex0, (gl_FragCoord.xy)/resolution) + texture2D(tex0, (gl_FragCoord.xy + pointOffset)/resolution))/2.0; gl_FragColor = outColor; } }

       Hey thanks a lot! works ok for my puposes, I just needed a fast realt time solution, all the files will be re-encoded correctly some time.

      Cheers

      Fred

    • T

      [ANSWERED] Is there some way of using a stages output as a video input?
      • thatmattrogers

      3
      0
      Votes
      3
      Posts
      691
      Views

      T

      @juriaan

      That's exactly what I was hoping for.

      for some reason I skimmed straight past "Get Stage Image" when I was looking.

      Thanks so much.

    • T

      [ANSWERED] Which actor lets me capture an application window?
      • thatmattrogers

      5
      0
      Votes
      5
      Posts
      602
      Views

      DusX

      Note: the plugins folder is also easily openable from the Isadora Help menu. Just go to Help > Open Plugin Folder > Troikatronix Actor Plugins

      This way you can install the plugins directly. On Windows each plugin is contained in a folder with a name ending in ".izzyplug"
      You only need to copy the folder to this location and restart Isadora. (the shortcut simply makes finding the plugins folder even easier)
      The default path for the Plugins is: C:\Program Files\Common Files\TroikaTronix\Isadora Plugins

    • J

      [ANSWERED] Capture Stage to Movie Audio Options?
      • JohnnyMoreno

      9
      0
      Votes
      9
      Posts
      1372
      Views

      Notdoc

      @dusx

      for me this would be a real game-changer. Isadora is an awesome interactive real-time performance tool, but enabling an easier media output workflow would bring it into the world of content creation without losing any of its distinctive heritage from the worlds of dance and theatre.

    • Salimelo

      [ANSWERED] rotation around center axis of an image
      • Salimelo

      7
      0
      Votes
      7
      Posts
      851
      Views

      Salimelo

      @bonemap 

      Hey! That's great value you delivered!! Thank you for that! I'll take a closer look at these actors :)

      all the best, kindly

      jk

    • T

      [ANSWERED] can you auto populate new scenes?
      • thatmattrogers

      6
      0
      Votes
      6
      Posts
      770
      Views

      Woland

      @citizenjoe said:

      I copy a scene and duplicate it over and over again if I want to do that. Cmd/Ctl-D is really fast!

       This is what I do as well. 

      When building a show I create a "TEMPLATE" scene with everything I might need in it, then duplicate it for each Isadora Scene I need to make.

    • T

      [ANSWERED] Logic gates and tabulated "iff" statements
      • thatmattrogers

      7
      0
      Votes
      7
      Posts
      771
      Views

      Woland

      @thatmattrogers said:

      I still have to put in a table actor to map the key input to the desired scene.

       If you order your scenes sequentially according to the buttons, then you can just use a calculator instead of a table to handle whatever offset you need. 

      E.g. if you need buttons with values 9-63 to trigger scenes 1-55, you can do this:

      If you need the offset to go the other way, just switch the calculator to add.

      e.g. if you need buttons with values 0-47 to trigger scenes 1-48, you can do this:

    • T

      [ANSWERED] lights on midi controllers
      • thatmattrogers

      14
      0
      Votes
      14
      Posts
      2086
      Views

      T

      OK I now have a user actor which shows a green indicator for the current scene, has a lit button for "go" and "prev", and intelligently checks how many scenes there are in your patch and gives you a lit button linked to a jump actor for each one. Thanks to everyone who helped, as ever, any new task completed in Isadora comes with lots of new understanding for future projects.

      If anyone has this same controller and would find this patch useful; here's the user actor that does all the stuff.

      akai-apc-mini-control-final.iua3

    • T

      [ANSWERED] How To Make Closed Loops Work
      • thatmattrogers

      13
      0
      Votes
      13
      Posts
      1598
      Views

      jfg

      @dillthekraut

      I have changed both factors, it changes the velocity but it is working.

    • B

      [ANSWERED] Movement tracking with live drawing
      • beccabraun

      4
      0
      Votes
      4
      Posts
      540
      Views

      Woland

      I went ahead and made an edit of my live drawing patch set up for tracking. You'll still need to watch Mark's tracking Guru Session because the patch is not at all calibrated for tracking. 

      The edit is the second Scene. I added green Comment actors to draw your attention to things that are different from the previous Scene.