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    KinectV2 OSX

    Hardware
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    • Fred
      Fred last edited by

      @DusX Ok, lets go back to some fundamentals, no amount of scaling and quad warping will actually line up 2 cameras, or a camera and a projector.  The lenses, sensors and imaging systems will produce differently warped images (no image is not warped) and have different extrinsics, instrinsics and FOV's. The offset is not linear and needs a complicated algorithm to transform between one and the other. 

      Isadora misses fundamental tools to do this. It can be done through some calibration (like you can see with camera calibration in openCV).Microsoft have of course prepared this transformation in their SDK through the coordinate mapper that is accessible in OF in the windows only addon ofxKinectForWindows2
      If you are on PC in OF you can see a bit how this works with these functions (this is not the place to go into depth into code so here are the method names)
      virtual HRESULT STDMETHODCALLTYPE MapCameraPointToDepthSpace(
      virtual HRESULT STDMETHODCALLTYPE MapCameraPointToColorSpace( 
      You could prepare a mesh, or reconstruct the coordinate mapping and use a shader in the GLSL tools now available in Isadora to achieve this, but first you need to reproduce the coordinate map.
      I have wanted this kind of intelligent image manipulation in Isadora for a long time, camera calibration, and camera to world/ projector calibration would be a great tool and is something that underlies many questions that come up on the forum- projection on tracked objects...

      http://www.fredrodrigues.net/
      https://github.com/fred-dev
      OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
      Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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      • DusX
        DusX Tech Staff last edited by

        @Fred

        Funny, as always.. shortly after writing the previous post I found the coordinate mapper function in the ofxKinectForWindows2 addon (that is what I am working with)
        I see that nearly what I want to do is already done in the BodyIndexColor example, so I think I can simply port that code with some minor changes (previously I was building from the Base example)
        Thanks for the info. I had hoped that the images were corrected for alignment upfront (in the kinect hardware before exposing the images). Simply wasn't sure of how the Kinects structure/logic is setup.

        Troikatronix Technical Support

        • New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
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        Running: Win 11 64bit, i7, M.2 PCIe SSD's, 32gb DDR4, nVidia GTX 4070 | located in Ontario Canada.

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        • axelartes
          axelartes last edited by

          Hi all,

          @Fred thanks so much for "KinectV2_Syphon"!
          We are testing the app on El Capitan Macbook Pro.  Works good.  We can't make it work on Yosemite Mac mini though.  We tried debugging by unplugging the power chord just like mark recommends and still nothing.  Only a black image. 
          We are wondering if the app does not work on Yosemite?

          Thanks!

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          • Fred
            Fred last edited by

            Hi, I did not compile the app for Yosemite, I don't have any machines with Yosemite still running. I will see if I get a chance to do it in the coming days and send it.

            http://www.fredrodrigues.net/
            https://github.com/fred-dev
            OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
            Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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            • axelartes
              axelartes last edited by

              @Fred

              We updated to Sierra since we thought it might be a Yosemite issue.  Still showing only a black image on Sierra.  Do you recommend plugging the kinect to a PC and run SDK to do the handshake or what are we missing?

              thanks

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              • Fred
                Fred last edited by

                Your Mac mini does have usb3 right?

                http://www.fredrodrigues.net/
                https://github.com/fred-dev
                OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                • axelartes
                  axelartes last edited by

                  It does not have usb3. Only usb2 ports :I

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                  • Fred
                    Fred last edited by

                    The kinect V2 is a USB3.0 device, this is why it does not work. You may be able to use something like this

                    http://www.sonnettech.com/product/usb3gigethunderboltadapter.html
                    if you dont need the thunderbolt port. Warning I have not tested this with the kinect.

                    http://www.fredrodrigues.net/
                    https://github.com/fred-dev
                    OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                    Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                    • jhoepffner
                      jhoepffner last edited by

                      Hello,

                      Just a little bit of personal information/experience
                      – I am working at the moment on an installation with a kinect V2, using only depth information. I use Processing with Open Kinect library on a mac, it work perfectly, precise and reliable. It possible to make the crunching number process in Processing and send the image to Isadora via Syphon. I tried to use a kinect V1 in supplement to have skeleton information, it works well but finally I doesn't need it.
                      – In the last beta version of Millumin, you can plug kinect V1 and V2 and obtain depth informations and skeleton information on Mac (Millumin is Mac only). I know the people making Millumin but we are not "friends" and a little bit in concurrency on the software field., I am a little bit the "Isadora guy" ! But it's a proof its possible. Unfortunately, its very hard to output OSC from Millumin.
                      Jacques

                      Jacques Hoepffner http://hoepffner.info
                      GigaByte 550b / Ryzen 7 3800X / Ram 64 Go / RTX 3090 24 Go / SSD 2 To / raid0 32 To
                      MBP 13' i5 2.6 Ghz 16 Go / Intel Iris / macOs 10.11.6 / izzy 2.6.1 + 3.0.3b2
                      MBP 15' i7 2.6 Ghz 16 Go / GTX 650M 1Go/ MacOs10.13.3 / Izzy 2.6.1
                      MSI GS65 i7 3.6 Ghz 32 Go / GTX 1070 8 Go / Windows 10 / Izzy 3.0.3b2

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                      • axelartes
                        axelartes last edited by

                        @Fred
                        Thanks for the support!

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                        • Fred
                          Fred last edited by

                          @jhoepffner thanks for the info. I knew skeletons with v2 were coming on OSX but this is the first release implementation I saw. I checked out there latest nite and openni and see that it should all be working. I will have some time over the break to see if I can get this going.

                          http://www.fredrodrigues.net/
                          https://github.com/fred-dev
                          OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                          Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                          • Armando
                            Armando Beta Gold last edited by

                            Hello,

                            I am in need of Kinect version 2 skeleton data in izzy. Ni-mate people sent me a beta that supposedly does that. NOT WORKING unfortunately,
                            So, sadly I had to turn again to Touchdesigner under pc that allows plugging a kinetic v2 directly and has "soft" lines with gravity, elastoviscosity algorithms. etc,
                            But my heart belongs to Izzy!

                            Armando Menicacci
                            www.studiosit.ca
                            MacBook Pro 16-inch, 2021 Apple M1 Max, RAM 64 GB, 4TB SSD, Mac OS Sonoma 14.4.1 (23E224)

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                            • jhoepffner
                              jhoepffner last edited by

                              Hello,

                              I just received my second kinect adaptors and i tried to plug two kinect V2 to my mac.
                              It works with one usb3 directly on the mac and the other one through a caldigit thunderbolt box.
                               No skeleton but depth information (my interest at the moment) perfectly usable.
                              Unfortunately I must do all the computation and the image production in Processing because there is no way to pass it directly to Isadora.
                              Jacques

                              Jacques Hoepffner http://hoepffner.info
                              GigaByte 550b / Ryzen 7 3800X / Ram 64 Go / RTX 3090 24 Go / SSD 2 To / raid0 32 To
                              MBP 13' i5 2.6 Ghz 16 Go / Intel Iris / macOs 10.11.6 / izzy 2.6.1 + 3.0.3b2
                              MBP 15' i7 2.6 Ghz 16 Go / GTX 650M 1Go/ MacOs10.13.3 / Izzy 2.6.1
                              MSI GS65 i7 3.6 Ghz 32 Go / GTX 1070 8 Go / Windows 10 / Izzy 3.0.3b2

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                              • Fred
                                Fred last edited by

                                @Armando there is also this: https://github.com/microcosm It is windows but will get you OSC of the limb parts, although at law check it was xyz only no rotations.

                                http://www.fredrodrigues.net/
                                https://github.com/fred-dev
                                OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                                Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                                • Armando
                                  Armando Beta Gold last edited by

                                  Thanks, @Fred, I'll try soon and report

                                  Armando Menicacci
                                  www.studiosit.ca
                                  MacBook Pro 16-inch, 2021 Apple M1 Max, RAM 64 GB, 4TB SSD, Mac OS Sonoma 14.4.1 (23E224)

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                                  • Armando
                                    Armando Beta Gold last edited by

                                    @ Fred @ Mark, well, it is still under pc. And if I use a pc there is the free version of Touchdesigner plus and play skeleton and image with a Kinect v 2 that can stream oscars to anything. But If I do that I might as well gon on using Touchdeigne itself.... that is coming to Mac OS. Next weeks are going to be more difficult for izzy on Mac with Touchdesigner.

                                    Armando Menicacci
                                    www.studiosit.ca
                                    MacBook Pro 16-inch, 2021 Apple M1 Max, RAM 64 GB, 4TB SSD, Mac OS Sonoma 14.4.1 (23E224)

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                                    • jhoepffner
                                      jhoepffner last edited by

                                      @Armando @Fred @Mark

                                      I use Touchdesigner on Mac since a month. No kinect for the moment but it's coming soon (I hope).

                                      And yes I think it will be a big chalenge for Izzy.

                                      Jacques Hoepffner http://hoepffner.info
                                      GigaByte 550b / Ryzen 7 3800X / Ram 64 Go / RTX 3090 24 Go / SSD 2 To / raid0 32 To
                                      MBP 13' i5 2.6 Ghz 16 Go / Intel Iris / macOs 10.11.6 / izzy 2.6.1 + 3.0.3b2
                                      MBP 15' i7 2.6 Ghz 16 Go / GTX 650M 1Go/ MacOs10.13.3 / Izzy 2.6.1
                                      MSI GS65 i7 3.6 Ghz 32 Go / GTX 1070 8 Go / Windows 10 / Izzy 3.0.3b2

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                                      • DusX
                                        DusX Tech Staff last edited by

                                        I have added https://github.com/rwebber/kinect2share Set up to share osc body parts and Spout over the video feeds. Windows only.

                                        Troikatronix Technical Support

                                        • New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
                                        • My Add-ons: https://troikatronix.com/add-ons/?u=dusx
                                        • Profession Services: https://support.troikatronix.com/support/solutions/articles/13000109444-professional-services

                                        Running: Win 11 64bit, i7, M.2 PCIe SSD's, 32gb DDR4, nVidia GTX 4070 | located in Ontario Canada.

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                                        • Armando
                                          Armando Beta Gold last edited by

                                          @ jhoepffner

                                          yes, thanks for telling me about the mac version I did my 2 last projects on Touch windows version. Although Touchdesigner is just a gui for python. Without python you don't do much in Touch. But for sure Touchdesigner for Mac is going to bring change and stimuli for Isadora. Although the beta is not free on the mac. But Kinect 2 works like a charm on Touch under windows. Actually better than the Kinect 1 (funny).

                                          Armando Menicacci
                                          www.studiosit.ca
                                          MacBook Pro 16-inch, 2021 Apple M1 Max, RAM 64 GB, 4TB SSD, Mac OS Sonoma 14.4.1 (23E224)

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                                          • jhoepffner
                                            jhoepffner last edited by

                                            Armando,

                                            Peux-tu m'envoyer ton adresse mail actuelle, j'ai l'impression que celle de Noos ne fonctionne plus.
                                            Jacques

                                            Jacques Hoepffner http://hoepffner.info
                                            GigaByte 550b / Ryzen 7 3800X / Ram 64 Go / RTX 3090 24 Go / SSD 2 To / raid0 32 To
                                            MBP 13' i5 2.6 Ghz 16 Go / Intel Iris / macOs 10.11.6 / izzy 2.6.1 + 3.0.3b2
                                            MBP 15' i7 2.6 Ghz 16 Go / GTX 650M 1Go/ MacOs10.13.3 / Izzy 2.6.1
                                            MSI GS65 i7 3.6 Ghz 32 Go / GTX 1070 8 Go / Windows 10 / Izzy 3.0.3b2

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