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    Emission of 3D particles from 3D model surface

    How To... ?
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    • bonemap
      bonemap Izzy Guru @saif last edited by bonemap

      @saif

      Hi,

      In the example I have described where a number of 3D shapes are configured in an overall form (sphere made of spheres) there is no parent geometry, but there could be a larger sphere in addition to the many smaller ones, in the 3DS file. Each sphere is considered a separate object in relation to each other object but it’s point of origin is configured in relation to the overall form. Therefore, I am able to access each sphere separately through the ‘group’ parameter of the 3D Model Particles actor in Isadora. The ‘group’ parameter is not available through the 3D Model actor and is not applicable to the 3D Particles actor which is essentially 2D sprites in 3D space.

      So for the 3D Model Particles actor the way the geometry is configured in 3D modeling software is inherited in Isadora. Therefore if geometry is merged or grouped when being modeled it will be seen as a merged group in Isadora and any manipulation will apply to all parts of the geometry in a merged group as an index. For the the example Sphere of spheres there are no merged geometry elements so each sphere occupies its own group and can be given individual parameters.

      I have been informed in past posts by Mark Coniglio that developing the Isadora code base for more sophisticated approaches to 3D implementation is not his strength. So while there are a constant stream of user requests for 3D and Particle based features to be considered for implementation it appears unlikely that there will be a significant movement in this direction.

      Thankfully the particle generators already native to Isadora are particularly powerful. Unfortunately the implementation of a 3D environment engine, or support for other 3D file formats does not appear to be an option anytime soon.

      You know I would love to be proved wrong about this! 

      We might wake up tomorrow and find a fluid particle generator has been incorporated into Isadora version three point zero, who knows? The roadmap for Isadora 3D feature development is known only by a select few and it is perhaps an eternal unknown.

      Best wishes

      Bonemapio

      http://bonemap.com | Australia
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      • S
        saif last edited by

        Hi, thank you for such comprehensive workarounds. I guess these limitations may lead to some interesting techniques.

        @Skulpture 

        The video-gen option seems great if I use animated texture maps in greyscale values. Although I understand we won't get a z-depth location for these particles. Maybe a combination of 3d models mapped with animated textures and these in turn getting generated using video-gen will give some awesome results! But the 3d model particles actor does not have a video-gen parameter... Will look into it in depth. Pun intended :)

        @bonemap 

        I don't see a 'group' parameter in the 3d model particles actor. Did I miss something here? 

        Anyway, I will be doing a series of tests over the weekend w.r.t all this valuable information. Will share the results if anything worthwhile comes out of them. 

        Cheers 

        Saif

        Skulpture bonemap 2 Replies Last reply Reply Quote 0
        • S
          saif last edited by

          @bonemap 

          P.S.

          I forgot to mention, the link for the video for the example, turns up 'content not found'. 

          Saif

          1 Reply Last reply Reply Quote 0
          • Skulpture
            Skulpture Izzy Guru @saif last edited by

            @saif said:

            Will look into it in depth. Pun intended :)

             haha - I like it. 

            Graham Thorne | www.grahamthorne.co.uk
            RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
            RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
            RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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            • S
              saif last edited by

              @Skulpture 

              :) hehe.. I am enjoying these interactions. On a personal note, I am alone in trying to figure out all these complexities.

              I am not sure if you remember, I contacted you 3 years ago and then went on to learn Processing. It has been a long break!

              There is no 'team' per say in and around here and is very difficult to find projects related to arts and pure visual delight, which can also generate revenue. In India its evolving slowly and mostly everything is revolving around commercial corporate boring presentations. Its a vicious cycle for my wish-ious circle..

              Cheers

              Saif

              Michel Skulpture 2 Replies Last reply Reply Quote 0
              • Michel
                Michel Izzy Guru @saif last edited by

                @saif

                Were from India are you? I did a few Isadora works with Amitesh Grover, he is a theatre director and Assistant Professor at National School of Drama. https://amiteshgrover.com/abou...

                Best Michel 

                Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

                1 Reply Last reply Reply Quote 0
                • Skulpture
                  Skulpture Izzy Guru @saif last edited by

                  @saif said:

                  @Skulpture 
                  :) hehe.. I am enjoying these interactions. On a personal note, I am alone in trying to figure out all these complexities.
                  I am not sure if you remember, I contacted you 3 years ago and then went on to learn Processing. It has been a long break!
                  There is no 'team' per say in and around here and is very difficult to find projects related to arts and pure visual delight, which can also generate revenue. In India its evolving slowly and mostly everything is revolving around commercial corporate boring presentations. Its a vicious cycle for my wish-ious circle..
                  Cheers
                  Saif

                  Forgive me - I get people contact me almost daily. I can't always remember names/user names/avatars! haha.

                  Glad to have you back, processing can work great with Isadora via Syphon/Spout integration. 

                  Graham Thorne | www.grahamthorne.co.uk
                  RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                  RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                  RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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                  • S
                    saif last edited by

                    @Michel 

                    Hi Michel! I live in Pune city. Thanks for sharing this. 

                    If there is a lot happening in India, then am afraid, I must be a frog in a well :) I must get off my machine once in a while and do some networking. I will visit the site and see where it leads.

                    Regards

                    Saif

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                    • bonemap
                      bonemap Izzy Guru @saif last edited by bonemap

                      @saif said:

                      see a 'group' parameter in the 3d model particles actor

                      Hi,

                      Well, it is in fact called the 'group index':


                      For example, when I use a 3DS file and
                      target each element of geometry using
                      the 'group index':


                      I can start to generate effects like the
                      one captured in this Youtube video of
                      one of my patches:

                      This 3DS file:


                      becomes this Youtube representation
                      of one my Isadora patches:

                      best wishes

                      bonemap

                      http://bonemap.com | Australia
                      Izzy STD 4.2 | USB 3.6 | + Beta
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                      1 Reply Last reply Reply Quote 3
                      • S
                        saif last edited by

                        @bonemap 

                        Hi! That's fantastic! This really opens up a lot of possibilities. I think this feature by itself is very powerful. I am wondering if the elements are oriented to their local normals and then exported, will they behave accordingly to their respective local axes when transformed, or will they respond to the world co-ordinates of Isadora.

                        As for the 3d model particles, I was reading the manual v 2.0 and working on Isadora 2.5.2. I just installed 2.6.1 and happy to see the group index parameter. I am glad you pointed it out, else I would've never known.

                        Will there be an updated manual available for download soon? 

                        Regards

                        Saif

                        Woland bonemap 3 Replies Last reply Reply Quote 1
                        • Skulpture
                          Skulpture Izzy Guru last edited by

                          Wow. How did I miss this?!

                          Graham Thorne | www.grahamthorne.co.uk
                          RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                          RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                          RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

                          bonemap 1 Reply Last reply Reply Quote 1
                          • bonemap
                            bonemap Izzy Guru @Skulpture last edited by

                            @skulpture said:

                            Wow. How did I miss this?!

                            If you realise how powerful this is and the potential awesomeness that it can facilitate you can help me to advocate that it does not disappear with the release of v3! Because it was missing in the last beta!

                            Best wishes

                            Bonemap 

                             

                            http://bonemap.com | Australia
                            Izzy STD 4.2 | USB 3.6 | + Beta
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                            A range of deployable older Macs

                            Woland 1 Reply Last reply Reply Quote 1
                            • Woland
                              Woland Tech Staff @bonemap last edited by

                              @bonemap said:

                              If you realise how powerful this is and the potential awesomeness that it can facilitate you can help me to advocate that it does not disappear with the release of v3! Because it was missing in the last beta!

                               It will return, don't worry.

                              TroikaTronix Technical Support
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                              • Woland
                                Woland Tech Staff @saif last edited by

                                @saif said:

                                Will there be an updated manual available for download soon? 

                                 There will be an updated manual available with Isadora 3.

                                TroikaTronix Technical Support
                                New Support Ticket: https://support.troikatronix.com/support/tickets/new
                                Support Policy: https://support.troikatronix.com/support/solutions/articles/13000064762
                                Add-Ons: https://troikatronix.com/add-ons/ & https://troikatronix.com/add-ons/?u=woland
                                Professional Services: https://support.troikatronix.com/support/solutions/articles/13000109444

                                | Isadora Version: all of them | Mac Pro (Late 2013), macOS 10.14.6, 3.5GHz 6-core, 1TB SSD, 64GB RAM, Dual AMD FirePro D700s |

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                                • bonemap
                                  bonemap Izzy Guru @saif last edited by

                                  @saif said:

                                  working on Isadora 2.5.2. I just installed 2.6.1 and happy to see the group index parameter

                                   Glad you worked that out. I recall being surprised by discovering the parameter in v2.6, but had forgotten that it was not implemented in earlier versions.

                                  best wishes

                                  bonemap

                                  http://bonemap.com | Australia
                                  Izzy STD 4.2 | USB 3.6 | + Beta
                                  MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                                  Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
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                                  • bonemap
                                    bonemap Izzy Guru @saif last edited by bonemap

                                    @saif said:

                                    respective local axes when transformed, or will they respond to the world co-ordinates of Isadora

                                    In 3D Model Particles the 'group index' will identify discrete geometries, or as merged geometry groups, by their index number (this appears to be inherited from within the 3DS file and therefore attributed in the 3D modeling software). If the 'group index' parameter is left set to '0' then all geometry in the 3DS file will be sent to the emitter at each instance. The implications of this are huge in terms of working with complex 3DS files in the particle generator. Because by limiting the particle emitter to segments of a complex 3D model in fast succession (triggering the emitter and 'group index' parameter at high hz values) you increase drawing efficiency and therefore possibilities for greatly improved frame rates and in addition the appearance of internally animated sequences of geometry. 

                                    This youtube video demonstrates another approach to animated 3D models in Isadora.

                                    best wishes

                                    bonemap

                                    http://bonemap.com | Australia
                                    Izzy STD 4.2 | USB 3.6 | + Beta
                                    MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
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                                    tomthebom 1 Reply Last reply Reply Quote 1
                                    • S
                                      saif last edited by

                                      @bonemap 

                                      Hi!

                                      Your example proves to a greater level of what can be achieved with the group index parameter. (I was struggling to even get started with it in a most basic patch of getting anything even appear on the stage).

                                      I am figuring out a way to make 3 dimensionally oriented and distributed array of an object and then trying to manipulate each of these separately in Isadora. I am unsure if it is possible.  Please have a look at the image attached. Let me know what you think.  

                                      Thanks and Regards

                                      Saif

                                      bonemap 2 Replies Last reply Reply Quote 2
                                      • bonemap
                                        bonemap Izzy Guru @saif last edited by bonemap

                                        @saif

                                        Hi,

                                        It will require some trial and error development, and much of the capacity to achieve a satisfactory result will be dependent on the capacity of your system i.e. GPU and CPU etc.

                                        I found there were definite limits and sweet spots for the number of vertices and what can be tolerated in terms of frame rate etc.

                                        Here is a reference to a tutorial and download for resources that attempts to explain some of the system design that allows the ‘group Index’ parameter to be used in the way demonstrated in my videos. I created the tutorial (it is the third tutorial in the package) when I was just beginning to look at what the group index could do... so it is not a perfect tutorial and needs rewriting to be more accurate and clear in terms of the system design. However, it does demonstrate the user actors and system that I have developed to synchronise the particle emitter with the group index parameter.

                                        I hope that it is helpful for your cause.

                                        Best Wishes 

                                        Bonemap 

                                        http://bonemap.com | Australia
                                        Izzy STD 4.2 | USB 3.6 | + Beta
                                        MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                                        Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
                                        A range of deployable older Macs

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                                        • S
                                          saif last edited by

                                          @bonemap 

                                          Perfect! Just what I needed :) This is going to be so helpful. Just downloaded the good stuff.

                                          Thanks

                                          Saif

                                          1 Reply Last reply Reply Quote 0
                                          • bonemap
                                            bonemap Izzy Guru @saif last edited by bonemap

                                            @saif said:

                                            Please have a look at the image attached. Let me know what you think.

                                            You ask very practical questions about the axis of translation for each discrete piece of geometry. Unfortunately, I do not have the answers for you. I have not had the opportunity to investigate the level of detail you are requesting and as you have found out there is no user manual currently available for this parameter. Of course, I would like to know these answers as well. It appears so much of the orientation is inherited from the 3DS file and it would be fantastic and so much more efficient if the orientation to translate the geometry, as described in your example, is simply imported into Isadora with the file. My time has been spent developing a program to make it work - you are asking questions about the next step in the development.

                                            best wishes

                                            bonemap

                                            http://bonemap.com | Australia
                                            Izzy STD 4.2 | USB 3.6 | + Beta
                                            MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
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                                            A range of deployable older Macs

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