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    Emission of 3D particles from 3D model surface

    How To... ?
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    • S
      saif last edited by

      Hi, thank you for such comprehensive workarounds. I guess these limitations may lead to some interesting techniques.

      @Skulpture 

      The video-gen option seems great if I use animated texture maps in greyscale values. Although I understand we won't get a z-depth location for these particles. Maybe a combination of 3d models mapped with animated textures and these in turn getting generated using video-gen will give some awesome results! But the 3d model particles actor does not have a video-gen parameter... Will look into it in depth. Pun intended :)

      @bonemap 

      I don't see a 'group' parameter in the 3d model particles actor. Did I miss something here? 

      Anyway, I will be doing a series of tests over the weekend w.r.t all this valuable information. Will share the results if anything worthwhile comes out of them. 

      Cheers 

      Saif

      Skulpture bonemap 2 Replies Last reply Reply Quote 0
      • S
        saif last edited by

        @bonemap 

        P.S.

        I forgot to mention, the link for the video for the example, turns up 'content not found'. 

        Saif

        1 Reply Last reply Reply Quote 0
        • Skulpture
          Skulpture Izzy Guru @saif last edited by

          @saif said:

          Will look into it in depth. Pun intended :)

           haha - I like it. 

          Graham Thorne | www.grahamthorne.co.uk
          RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
          RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
          RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

          1 Reply Last reply Reply Quote 0
          • S
            saif last edited by

            @Skulpture 

            :) hehe.. I am enjoying these interactions. On a personal note, I am alone in trying to figure out all these complexities.

            I am not sure if you remember, I contacted you 3 years ago and then went on to learn Processing. It has been a long break!

            There is no 'team' per say in and around here and is very difficult to find projects related to arts and pure visual delight, which can also generate revenue. In India its evolving slowly and mostly everything is revolving around commercial corporate boring presentations. Its a vicious cycle for my wish-ious circle..

            Cheers

            Saif

            Michel Skulpture 2 Replies Last reply Reply Quote 0
            • Michel
              Michel Izzy Guru @saif last edited by

              @saif

              Were from India are you? I did a few Isadora works with Amitesh Grover, he is a theatre director and Assistant Professor at National School of Drama. https://amiteshgrover.com/abou...

              Best Michel 

              Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

              1 Reply Last reply Reply Quote 0
              • Skulpture
                Skulpture Izzy Guru @saif last edited by

                @saif said:

                @Skulpture 
                :) hehe.. I am enjoying these interactions. On a personal note, I am alone in trying to figure out all these complexities.
                I am not sure if you remember, I contacted you 3 years ago and then went on to learn Processing. It has been a long break!
                There is no 'team' per say in and around here and is very difficult to find projects related to arts and pure visual delight, which can also generate revenue. In India its evolving slowly and mostly everything is revolving around commercial corporate boring presentations. Its a vicious cycle for my wish-ious circle..
                Cheers
                Saif

                Forgive me - I get people contact me almost daily. I can't always remember names/user names/avatars! haha.

                Glad to have you back, processing can work great with Isadora via Syphon/Spout integration. 

                Graham Thorne | www.grahamthorne.co.uk
                RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

                1 Reply Last reply Reply Quote 0
                • S
                  saif last edited by

                  @Michel 

                  Hi Michel! I live in Pune city. Thanks for sharing this. 

                  If there is a lot happening in India, then am afraid, I must be a frog in a well :) I must get off my machine once in a while and do some networking. I will visit the site and see where it leads.

                  Regards

                  Saif

                  1 Reply Last reply Reply Quote 0
                  • bonemap
                    bonemap Izzy Guru @saif last edited by bonemap

                    @saif said:

                    see a 'group' parameter in the 3d model particles actor

                    Hi,

                    Well, it is in fact called the 'group index':


                    For example, when I use a 3DS file and
                    target each element of geometry using
                    the 'group index':


                    I can start to generate effects like the
                    one captured in this Youtube video of
                    one of my patches:

                    This 3DS file:


                    becomes this Youtube representation
                    of one my Isadora patches:

                    best wishes

                    bonemap

                    http://bonemap.com | Australia
                    Izzy STD 4.2 | USB 3.6 | + Beta
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                    1 Reply Last reply Reply Quote 3
                    • S
                      saif last edited by

                      @bonemap 

                      Hi! That's fantastic! This really opens up a lot of possibilities. I think this feature by itself is very powerful. I am wondering if the elements are oriented to their local normals and then exported, will they behave accordingly to their respective local axes when transformed, or will they respond to the world co-ordinates of Isadora.

                      As for the 3d model particles, I was reading the manual v 2.0 and working on Isadora 2.5.2. I just installed 2.6.1 and happy to see the group index parameter. I am glad you pointed it out, else I would've never known.

                      Will there be an updated manual available for download soon? 

                      Regards

                      Saif

                      Woland bonemap 3 Replies Last reply Reply Quote 1
                      • Skulpture
                        Skulpture Izzy Guru last edited by

                        Wow. How did I miss this?!

                        Graham Thorne | www.grahamthorne.co.uk
                        RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                        RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                        RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

                        bonemap 1 Reply Last reply Reply Quote 1
                        • bonemap
                          bonemap Izzy Guru @Skulpture last edited by

                          @skulpture said:

                          Wow. How did I miss this?!

                          If you realise how powerful this is and the potential awesomeness that it can facilitate you can help me to advocate that it does not disappear with the release of v3! Because it was missing in the last beta!

                          Best wishes

                          Bonemap 

                           

                          http://bonemap.com | Australia
                          Izzy STD 4.2 | USB 3.6 | + Beta
                          MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                          Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
                          A range of deployable older Macs

                          Woland 1 Reply Last reply Reply Quote 1
                          • Woland
                            Woland Tech Staff @bonemap last edited by

                            @bonemap said:

                            If you realise how powerful this is and the potential awesomeness that it can facilitate you can help me to advocate that it does not disappear with the release of v3! Because it was missing in the last beta!

                             It will return, don't worry.

                            TroikaTronix Technical Support
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                            • Woland
                              Woland Tech Staff @saif last edited by

                              @saif said:

                              Will there be an updated manual available for download soon? 

                               There will be an updated manual available with Isadora 3.

                              TroikaTronix Technical Support
                              New Support Ticket: https://support.troikatronix.com/support/tickets/new
                              Support Policy: https://support.troikatronix.com/support/solutions/articles/13000064762
                              Add-Ons: https://troikatronix.com/add-ons/ & https://troikatronix.com/add-ons/?u=woland
                              Professional Services: https://support.troikatronix.com/support/solutions/articles/13000109444

                              | Isadora Version: all of them | Mac Pro (Late 2013), macOS 10.14.6, 3.5GHz 6-core, 1TB SSD, 64GB RAM, Dual AMD FirePro D700s |

                              1 Reply Last reply Reply Quote 1
                              • bonemap
                                bonemap Izzy Guru @saif last edited by

                                @saif said:

                                working on Isadora 2.5.2. I just installed 2.6.1 and happy to see the group index parameter

                                 Glad you worked that out. I recall being surprised by discovering the parameter in v2.6, but had forgotten that it was not implemented in earlier versions.

                                best wishes

                                bonemap

                                http://bonemap.com | Australia
                                Izzy STD 4.2 | USB 3.6 | + Beta
                                MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                                Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
                                A range of deployable older Macs

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                                • bonemap
                                  bonemap Izzy Guru @saif last edited by bonemap

                                  @saif said:

                                  respective local axes when transformed, or will they respond to the world co-ordinates of Isadora

                                  In 3D Model Particles the 'group index' will identify discrete geometries, or as merged geometry groups, by their index number (this appears to be inherited from within the 3DS file and therefore attributed in the 3D modeling software). If the 'group index' parameter is left set to '0' then all geometry in the 3DS file will be sent to the emitter at each instance. The implications of this are huge in terms of working with complex 3DS files in the particle generator. Because by limiting the particle emitter to segments of a complex 3D model in fast succession (triggering the emitter and 'group index' parameter at high hz values) you increase drawing efficiency and therefore possibilities for greatly improved frame rates and in addition the appearance of internally animated sequences of geometry. 

                                  This youtube video demonstrates another approach to animated 3D models in Isadora.

                                  best wishes

                                  bonemap

                                  http://bonemap.com | Australia
                                  Izzy STD 4.2 | USB 3.6 | + Beta
                                  MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                                  Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
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                                  tomthebom 1 Reply Last reply Reply Quote 1
                                  • S
                                    saif last edited by

                                    @bonemap 

                                    Hi!

                                    Your example proves to a greater level of what can be achieved with the group index parameter. (I was struggling to even get started with it in a most basic patch of getting anything even appear on the stage).

                                    I am figuring out a way to make 3 dimensionally oriented and distributed array of an object and then trying to manipulate each of these separately in Isadora. I am unsure if it is possible.  Please have a look at the image attached. Let me know what you think.  

                                    Thanks and Regards

                                    Saif

                                    bonemap 2 Replies Last reply Reply Quote 2
                                    • bonemap
                                      bonemap Izzy Guru @saif last edited by bonemap

                                      @saif

                                      Hi,

                                      It will require some trial and error development, and much of the capacity to achieve a satisfactory result will be dependent on the capacity of your system i.e. GPU and CPU etc.

                                      I found there were definite limits and sweet spots for the number of vertices and what can be tolerated in terms of frame rate etc.

                                      Here is a reference to a tutorial and download for resources that attempts to explain some of the system design that allows the ‘group Index’ parameter to be used in the way demonstrated in my videos. I created the tutorial (it is the third tutorial in the package) when I was just beginning to look at what the group index could do... so it is not a perfect tutorial and needs rewriting to be more accurate and clear in terms of the system design. However, it does demonstrate the user actors and system that I have developed to synchronise the particle emitter with the group index parameter.

                                      I hope that it is helpful for your cause.

                                      Best Wishes 

                                      Bonemap 

                                      http://bonemap.com | Australia
                                      Izzy STD 4.2 | USB 3.6 | + Beta
                                      MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                                      Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
                                      A range of deployable older Macs

                                      1 Reply Last reply Reply Quote 1
                                      • S
                                        saif last edited by

                                        @bonemap 

                                        Perfect! Just what I needed :) This is going to be so helpful. Just downloaded the good stuff.

                                        Thanks

                                        Saif

                                        1 Reply Last reply Reply Quote 0
                                        • bonemap
                                          bonemap Izzy Guru @saif last edited by bonemap

                                          @saif said:

                                          Please have a look at the image attached. Let me know what you think.

                                          You ask very practical questions about the axis of translation for each discrete piece of geometry. Unfortunately, I do not have the answers for you. I have not had the opportunity to investigate the level of detail you are requesting and as you have found out there is no user manual currently available for this parameter. Of course, I would like to know these answers as well. It appears so much of the orientation is inherited from the 3DS file and it would be fantastic and so much more efficient if the orientation to translate the geometry, as described in your example, is simply imported into Isadora with the file. My time has been spent developing a program to make it work - you are asking questions about the next step in the development.

                                          best wishes

                                          bonemap

                                          http://bonemap.com | Australia
                                          Izzy STD 4.2 | USB 3.6 | + Beta
                                          MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                                          Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
                                          A range of deployable older Macs

                                          1 Reply Last reply Reply Quote 1
                                          • tomthebom
                                            tomthebom @bonemap last edited by

                                            @bonemap

                                            Hi, is there any chance to get access to the walking skeleton cycle as a 3d- model. I remember, when I had Poser, it was part of the walk-designer...?

                                            Izzy 3.2.6 ARM on MBP14'/2023/M2 Pro/ macOS 13.5

                                            bonemap 1 Reply Last reply Reply Quote 0
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