Guru Session #2 Assignment: Self-Generating Patch User-Contributions
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Ok> I made the mistake of checking out some of you patches.
Very inspiring! I realise even more I managed to make something very ugly ;)
Decided to upload it anyway, because of this question:>> 1st time changing the forced horz/vert size for the shape >> how come I now can't acces more than the centre square of my scene? (my image is not fullscreen, when the resolution is square)
If anybody has a link to an tutorial explaining that bit again, thank you. For some reason seem to be different results than I expect & not seeing how you guys did it in the 6 patches I downloaded from here. -
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Well if you set the horz and vert size to the same number your output will be square.
Best Michel
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I was asking myself if another parameter on Shapes actor that let get alpha instead of "fill color" when "line size" is used could be a good feature...
You can already do this programmatically Line Size = Alpha Fill.izzThanks a lot, your patch makes the stuff very clearly !
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@michel Thnx for that answer
Think I was not clear.
WHat I mean is; my projector is full HD, so 1920*1080
I'd like to make a shape that stays a circle & doesn't go oval. I understood that I then set the horz size & vert size in the shapes actor to the same number (Mark uses 1280)
The result I then get is that my shape is in a 1:1 aspect, but it's not to been seen in the sides of the projection (only the 'middle')See my patch to see what I mean.
I have the same in the Guru#4 patch.... -
If you set the horz and vert size of the shapes actor to 1280, you get a video output of 1280 x 1280 pixel. That's it. Your projector will then convert this to 1080 x 1080 pixel. No chance to reach anything beyond.
This 'two sine-wave generators with 25% phase shift' thing will ONLY give you a circular motion on a square stage. If you want a circular motion full screen, you have to take into account that the -50 to 50 for the 'horz pos' is worth (in your case) 1920 pixel, but for the 'vert pos' only 1080 pixel.
As I don't like the generator thing anyway, attached my old school approach.
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Here's my attempt - it's not exactly what I wanted to do - I wanted to try and use the layers in the projector actor so each movement would reveal the colour under it but I couldn't work it out. As it is, each new shape starts from black. Ideas on how to do this would be ace.
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Just change the blend mode of the projectors to 'transparent' and it should work like you want.
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I am not sure if I understand what you are looking for but in this patch my answer to what I understood.
best
Jean-François
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Another one Self Gen izzy Map.izz
Used Izzy Map and Virtual stage
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HI - I managed to solve the layering colours problem by not using the layers on the projector but just switching on/off the different projectors once the shape movement was complete. A bit of a long way round but it works as I'd envisaged. Guru2-shapes-TBrunsden.izz
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