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    Exporting 3DS from Blender?

    Third Party Software
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    • Juriaan
      Juriaan Tech Staff @dbini last edited by

      @dbini

      Are the textures in the same ROOT folder as the 3d model?

      Isadora 3.1.1, Dell XPS 17 9710, Windows 10
      Interactive Performance Designer, Freelance Artist, Scenographer, Lighting Designer, TroikaTronix Community moderator
      Always in for chatting about interaction in space / performance design. Drop me an email at hello@juriaan.me

      dbini 1 Reply Last reply Reply Quote 0
      • dbini
        dbini @Juriaan last edited by

        @juriaan - yes. everything is in the same folder

        John Collingswood
        taikabox.com
        2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
        plus an old iMac and assorted Mac Minis for installations

        dbini 1 Reply Last reply Reply Quote 0
        • dbini
          dbini @dbini last edited by

          (I'm currently using Blender 3.6.2 - i will try tomorrow with Blender 4 on a different machine)

          John Collingswood
          taikabox.com
          2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
          plus an old iMac and assorted Mac Minis for installations

          dbini 1 Reply Last reply Reply Quote 0
          • dbini
            dbini @dbini last edited by

            update: i tried using Blender 4 - the 3DS exporter addon looks a little different, but the results remain the same. i tried dragging the 3DS into an online 3D viewer and it reported an error - 'the object contains no meshes'. I exported a FBX from Blender and dropped this into the online viewer and it looks fine. (one slightly complicated mesh)(its from a LIDAR scan)(although I already cleaned up and decimated the geometry so it is more manageable) GLTF export works fine as well.

            John Collingswood
            taikabox.com
            2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
            plus an old iMac and assorted Mac Minis for installations

            bonemap Skulpture 2 Replies Last reply Reply Quote 0
            • bonemap
              bonemap Izzy Guru @dbini last edited by bonemap

              @dbini

              Hi John,

              Here is a scanned file from iphone lidar and converted in Blender 4.1.1

              bunny_tester.zip

              I also scanned a pair of pliers but could not successfully export that mesh as a 3D model after decimation using Blender, but I could do so using Cheetah3D. The attached bunny scan did not require applying any decimation modifier, but the plier mesh did. This could mean that the decimation modifier in Blender changes some of the polygons from triangles to quads—3DS requires polygon triangles only - just a guess.

              Best wishes

              Russell

              http://bonemap.com | Australia
              Izzy STD 4.2 | USB 3.6 | + Beta
              MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
              Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
              A range of deployable older Macs

              Skulpture 1 Reply Last reply Reply Quote 0
              • Skulpture
                Skulpture Izzy Guru @dbini last edited by

                @dbini feel free to send me the file and I can take a look.

                Graham Thorne | www.grahamthorne.co.uk
                RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

                1 Reply Last reply Reply Quote 1
                • Skulpture
                  Skulpture Izzy Guru @bonemap last edited by

                  @bonemap said:

                  3DS requires polygon triangles only - just a guess.

                   Yes, the blender addon ignores quads, only see's triangle meshes. 

                  For reference: https://docs.blender.org/manua...

                  Graham Thorne | www.grahamthorne.co.uk
                  RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                  RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                  RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

                  dbini 1 Reply Last reply Reply Quote 1
                  • dbini
                    dbini @Skulpture last edited by dbini

                    the mesh is all triangles. i just decimated at 0.5 to simplify everything, then triangulated the mesh, just in case. exported a new 3DS. still doesn't show up in Izzy. When importing into Izzy, it says that the texture cannot be found (even though it is in the same folder as the blend and 3DS files) - but, even without texture image, the model should show up as wireframe or points or with default material, I'm seeing nothing.

                    (I've WeTransfered a folder to Skulpture to have a look)(thanks G)

                    I've booked a session with a Blender specialist next week so he can teach me how to bake textures for GLTF - maybe i get time to test the 3DS process with him as well.

                    John Collingswood
                    taikabox.com
                    2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
                    plus an old iMac and assorted Mac Minis for installations

                    bonemap 1 Reply Last reply Reply Quote 1
                    • bonemap
                      bonemap Izzy Guru @dbini last edited by

                      @dbini

                      Hi John,

                      If you find out how to make the 3DS export from Blender work, it would be great to get information about the solution here.

                      Best Wishes

                      Russell

                      http://bonemap.com | Australia
                      Izzy STD 4.2 | USB 3.6 | + Beta
                      MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                      Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
                      A range of deployable older Macs

                      Skulpture 1 Reply Last reply Reply Quote 0
                      • Skulpture
                        Skulpture Izzy Guru @bonemap last edited by

                        The issue was the texture file name. It had an underscore in it. I think 3DS is very sensitive to naming conventions. I renamed said texture to "girl.jpg", re-linked it via Blender using the technique in my videos and then imported it into isadora - Bingo. I'd post a picture, but it's not mine to post.

                        Graham Thorne | www.grahamthorne.co.uk
                        RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                        RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                        RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

                        dbini 1 Reply Last reply Reply Quote 3
                        • J
                          jandraka last edited by jandraka

                          Hi,

                          I am also having problems when importing 3ds file into Izzy. The original is an obj file obtained with the iPhone that is imported into Blender and exported as 3ds. I have tried changing the name of the file in case it could be a problem and I can import the resulting file into Isadora. The problem is in the distribution of the texture, which is not correct. If I open this same file with Meshlab or Blender, the texture appears correctly.



                          I would appreciate any help.
                          I am attaching the original model in case someone can take a look.

                          Thanks

                          Best regards.

                          Javi

                          Original model

                          MBP M2 Max 32 GB. MacOS 13.7.3 Isadora 3.2.6 - 4.0.7

                          Skulpture bonemap 4 Replies Last reply Reply Quote 0
                          • dbini
                            dbini @Skulpture last edited by

                            @skulpture
                            thanks for working with this, Graham, your 3DS model is looking good in Isadora, but, even though I followed your advice, my 3DS exports are still failing to show up in Isadora. I'm going to look at this again next week.

                            John Collingswood
                            taikabox.com
                            2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
                            plus an old iMac and assorted Mac Minis for installations

                            Skulpture 1 Reply Last reply Reply Quote 0
                            • Skulpture
                              Skulpture Izzy Guru @jandraka last edited by

                              @jandraka I will have a look for you.

                              Graham Thorne | www.grahamthorne.co.uk
                              RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                              RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                              RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

                              1 Reply Last reply Reply Quote 0
                              • Skulpture
                                Skulpture Izzy Guru @dbini last edited by

                                @dbini I will send you the files I have. 

                                Graham Thorne | www.grahamthorne.co.uk
                                RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                                RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                                RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

                                1 Reply Last reply Reply Quote 0
                                • Skulpture
                                  Skulpture Izzy Guru @jandraka last edited by

                                  @jandraka OK the issue is it has multiple textures; 4 I believe. texgen_0,  texgen_1,  texgen_2,  texgen_3,  so you are going to have to do a bit of work to combine all the textures into one single texture. Sorry, I don't have time to do this, but there are many tutorials online; Youtube to help. The trick is 'island packing' UVs in Blender. I hope this helps for now. 

                                  Graham Thorne | www.grahamthorne.co.uk
                                  RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                                  RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                                  RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

                                  J 1 Reply Last reply Reply Quote 0
                                  • J
                                    jandraka @Skulpture last edited by

                                    @skulpture

                                    Thanks Graham for the reply.

                                    MBP M2 Max 32 GB. MacOS 13.7.3 Isadora 3.2.6 - 4.0.7

                                    1 Reply Last reply Reply Quote 0
                                    • Skulpture
                                      Skulpture Izzy Guru @jandraka last edited by Skulpture

                                      @jandraka said:


                                      I am getting the exact same image/preview and I can't figure out why! Sorry! I can't see or understand what the white areas are. They don't show in Blender. 

                                       

                                      Graham Thorne | www.grahamthorne.co.uk
                                      RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                                      RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                                      RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

                                      jfg 1 Reply Last reply Reply Quote 0
                                      • jfg
                                        jfg @Skulpture last edited by

                                        @skulpture

                                        @skulpture

                                        I don't know if it could help? I have open the file in Cheetah3d and export it as a 3ds File. Then open it in different software with following results:

                                        I also export from Meshlab in 3ds and import in Isadora. I cannot saw the Model. The screen remain black.

                                        Best regards, 

                                        Jean-François

                                        • Izzy 3.2.6
                                        - MacBook Pro M1 Max 16" 64GB RAM, Mac OS 15.3.2 Sequoia
                                        - Mac Pro 5.1 middle 2012 (3,33 GHz 6-Core Intel Xeon, 32GB RAM, Radeon RX 580 8 GB ),
                                        Mac OS 10.14.6 (Mojave)
                                        - Mac mini Pro M4, Mac OS 15.3.2 Sequoia

                                        • A range of deployable older Macs
                                          Located in Bremen, Germany
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                                        • bonemap
                                          bonemap Izzy Guru @jandraka last edited by bonemap

                                          @jandraka

                                          Hi,

                                          I have had a quick look at your OBJ file. The problem is not the texture but your original mesh. The issue can be fixed by cleaning up the mesh in Blender. I used Blender: Edit Mode: Mesh>Clean up>Decimate Geometry to fix the mesh before exporting it as a .3ds file into Isadora. The following screen grab from the Isadora stage shows the model on the left exported as .3ds before clean up and to the right after clean up.


                                          Here are the Blender manual pages for Mesh Cleanup: https://docs.blender.org/manual/en/latest/modeling/meshes/editing/mesh/cleanup.html

                                          Best Wishes,

                                          Russell

                                          http://bonemap.com | Australia
                                          Izzy STD 4.2 | USB 3.6 | + Beta
                                          MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                                          Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
                                          A range of deployable older Macs

                                          J Skulpture 2 Replies Last reply Reply Quote 0
                                          • J
                                            jandraka @bonemap last edited by

                                            @bonemap

                                            Hi, 

                                            Thank you very much for your contribution and your time. Really is the way to solve it. I understand that there will be a limitation on the number of vertices or faces that Izzy admits.
                                            Best regards.

                                            Javi

                                            MBP M2 Max 32 GB. MacOS 13.7.3 Isadora 3.2.6 - 4.0.7

                                            1 Reply Last reply Reply Quote 0
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