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    Exporting 3DS from Blender?

    Third Party Software
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    • dbini
      dbini @Skulpture last edited by dbini

      the mesh is all triangles. i just decimated at 0.5 to simplify everything, then triangulated the mesh, just in case. exported a new 3DS. still doesn't show up in Izzy. When importing into Izzy, it says that the texture cannot be found (even though it is in the same folder as the blend and 3DS files) - but, even without texture image, the model should show up as wireframe or points or with default material, I'm seeing nothing.

      (I've WeTransfered a folder to Skulpture to have a look)(thanks G)

      I've booked a session with a Blender specialist next week so he can teach me how to bake textures for GLTF - maybe i get time to test the 3DS process with him as well.

      John Collingswood
      taikabox.com
      2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
      plus an old iMac and assorted Mac Minis for installations

      bonemap 1 Reply Last reply Reply Quote 1
      • bonemap
        bonemap Izzy Guru @dbini last edited by

        @dbini

        Hi John,

        If you find out how to make the 3DS export from Blender work, it would be great to get information about the solution here.

        Best Wishes

        Russell

        http://bonemap.com | Australia
        Izzy STD 4.2 | USB 3.6 | + Beta
        MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
        Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
        A range of deployable older Macs

        Skulpture 1 Reply Last reply Reply Quote 0
        • Skulpture
          Skulpture Izzy Guru @bonemap last edited by

          The issue was the texture file name. It had an underscore in it. I think 3DS is very sensitive to naming conventions. I renamed said texture to "girl.jpg", re-linked it via Blender using the technique in my videos and then imported it into isadora - Bingo. I'd post a picture, but it's not mine to post.

          Graham Thorne | www.grahamthorne.co.uk
          RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
          RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
          RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

          dbini 1 Reply Last reply Reply Quote 3
          • J
            jandraka last edited by jandraka

            Hi,

            I am also having problems when importing 3ds file into Izzy. The original is an obj file obtained with the iPhone that is imported into Blender and exported as 3ds. I have tried changing the name of the file in case it could be a problem and I can import the resulting file into Isadora. The problem is in the distribution of the texture, which is not correct. If I open this same file with Meshlab or Blender, the texture appears correctly.



            I would appreciate any help.
            I am attaching the original model in case someone can take a look.

            Thanks

            Best regards.

            Javi

            Original model

            MBP M2 Max 32 GB. MacOS 13.7.3 Isadora 3.2.6 - 4.0.7

            Skulpture bonemap 4 Replies Last reply Reply Quote 0
            • dbini
              dbini @Skulpture last edited by

              @skulpture
              thanks for working with this, Graham, your 3DS model is looking good in Isadora, but, even though I followed your advice, my 3DS exports are still failing to show up in Isadora. I'm going to look at this again next week.

              John Collingswood
              taikabox.com
              2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
              plus an old iMac and assorted Mac Minis for installations

              Skulpture 1 Reply Last reply Reply Quote 0
              • Skulpture
                Skulpture Izzy Guru @jandraka last edited by

                @jandraka I will have a look for you.

                Graham Thorne | www.grahamthorne.co.uk
                RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

                1 Reply Last reply Reply Quote 0
                • Skulpture
                  Skulpture Izzy Guru @dbini last edited by

                  @dbini I will send you the files I have. 

                  Graham Thorne | www.grahamthorne.co.uk
                  RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                  RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                  RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

                  1 Reply Last reply Reply Quote 0
                  • Skulpture
                    Skulpture Izzy Guru @jandraka last edited by

                    @jandraka OK the issue is it has multiple textures; 4 I believe. texgen_0,  texgen_1,  texgen_2,  texgen_3,  so you are going to have to do a bit of work to combine all the textures into one single texture. Sorry, I don't have time to do this, but there are many tutorials online; Youtube to help. The trick is 'island packing' UVs in Blender. I hope this helps for now. 

                    Graham Thorne | www.grahamthorne.co.uk
                    RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                    RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                    RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

                    J 1 Reply Last reply Reply Quote 0
                    • J
                      jandraka @Skulpture last edited by

                      @skulpture

                      Thanks Graham for the reply.

                      MBP M2 Max 32 GB. MacOS 13.7.3 Isadora 3.2.6 - 4.0.7

                      1 Reply Last reply Reply Quote 0
                      • Skulpture
                        Skulpture Izzy Guru @jandraka last edited by Skulpture

                        @jandraka said:


                        I am getting the exact same image/preview and I can't figure out why! Sorry! I can't see or understand what the white areas are. They don't show in Blender. 

                         

                        Graham Thorne | www.grahamthorne.co.uk
                        RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                        RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                        RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

                        jfg 1 Reply Last reply Reply Quote 0
                        • jfg
                          jfg @Skulpture last edited by

                          @skulpture

                          @skulpture

                          I don't know if it could help? I have open the file in Cheetah3d and export it as a 3ds File. Then open it in different software with following results:

                          I also export from Meshlab in 3ds and import in Isadora. I cannot saw the Model. The screen remain black.

                          Best regards, 

                          Jean-François

                          • Izzy 3.2.6
                          - MacBook Pro M1 Max 16" 64GB RAM, Mac OS 15.3.2 Sequoia
                          - Mac Pro 5.1 middle 2012 (3,33 GHz 6-Core Intel Xeon, 32GB RAM, Radeon RX 580 8 GB ),
                          Mac OS 10.14.6 (Mojave)
                          - Mac mini Pro M4, Mac OS 15.3.2 Sequoia

                          • A range of deployable older Macs
                            Located in Bremen, Germany
                          1 Reply Last reply Reply Quote 0
                          • bonemap
                            bonemap Izzy Guru @jandraka last edited by bonemap

                            @jandraka

                            Hi,

                            I have had a quick look at your OBJ file. The problem is not the texture but your original mesh. The issue can be fixed by cleaning up the mesh in Blender. I used Blender: Edit Mode: Mesh>Clean up>Decimate Geometry to fix the mesh before exporting it as a .3ds file into Isadora. The following screen grab from the Isadora stage shows the model on the left exported as .3ds before clean up and to the right after clean up.


                            Here are the Blender manual pages for Mesh Cleanup: https://docs.blender.org/manual/en/latest/modeling/meshes/editing/mesh/cleanup.html

                            Best Wishes,

                            Russell

                            http://bonemap.com | Australia
                            Izzy STD 4.2 | USB 3.6 | + Beta
                            MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                            Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
                            A range of deployable older Macs

                            J Skulpture 2 Replies Last reply Reply Quote 0
                            • J
                              jandraka @bonemap last edited by

                              @bonemap

                              Hi, 

                              Thank you very much for your contribution and your time. Really is the way to solve it. I understand that there will be a limitation on the number of vertices or faces that Izzy admits.
                              Best regards.

                              Javi

                              MBP M2 Max 32 GB. MacOS 13.7.3 Isadora 3.2.6 - 4.0.7

                              1 Reply Last reply Reply Quote 0
                              • Skulpture
                                Skulpture Izzy Guru @bonemap last edited by

                                @bonemap that's so weird. I did that time and time again. I could not see those solid white areas in blender at all. How bizarre?!

                                Graham Thorne | www.grahamthorne.co.uk
                                RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                                RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                                RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

                                bonemap 1 Reply Last reply Reply Quote 1
                                • bonemap
                                  bonemap Izzy Guru @Skulpture last edited by bonemap

                                  @skulpture

                                  Hi Graham,

                                  In my opinion the issue is with Isadora being unable to interpret the anomalies in the mesh and therefore producing the error in rendering the model and texture. Blender compensates for the anomaly and therefore corrects the error in the mesh automatically. In other words the error in the mesh can be detected in Isadora when looking at the wireframe of the model. However it looks ‘normal’ on Blender and many other 3D software that interpret the mesh differently to Isadora.

                                  Best wishes

                                  Russell

                                  http://bonemap.com | Australia
                                  Izzy STD 4.2 | USB 3.6 | + Beta
                                  MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                                  Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
                                  A range of deployable older Macs

                                  1 Reply Last reply Reply Quote 0
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