Responses to Isadora v2.1
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Hello,
I found solution, it's necessary to have a text receiver linked to the get Global Variables actor to have the text.One problem less… -
Yes, that confused me once as well. Its a matter of the mutable outputs. They mutate on connection, rather than data input. A short tutorial on this is in the works... and this was going to be one of the main issues to outline. -
I hope to improve this for v2.2. I want to have a little "editor" that allows you to force a particular series of inputs or outputs. More to come. But for now, you can do it the way you just described.
Best,Mark -
Global values!!!! thanks mark
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Annnnnnnd breathe! Great to get this out to the public. Well done Mark!
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3154000 Changed how the Javascript actor runs “main()” in order to improve the efficiency when processing multiple simultaneous inputs.
Could I get a bit of an expansion on the above please? Does this mean a loop of main is no longer triggered for every update to any input...? (Sorry - at work - won't be able to test for myself till this evening)
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Thanks Mark, great work!
Great to have Motion Blur FFGL, Aplha Channel FFGLWhile trying the new 3D particles actor, I couldnt find the 3D renderer. Am I missing something? -
3D render is a 'classic' actor so it needs to be turned on in preferences.
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Thanks Graham!
So the 3D renderer is cpu only? -
Yeah - but check out "virtual stage". It may help.
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Yes, Virtual Stage does the trick! Thanx!
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Welcomes :)
There are a few actors that you may find hidden. They are not gone but we are strongly suggesting that people try to avoid using them in new projects because of the CPU limitations. -
Hello,
Concerned about subtitle work, I make a try with global values.I have one suggestion, it would be good to have the possibility one actor where you can choose which value you enter and with value you input, instead of list who can be very long (I use sometime subtitle text with 120 entries).I try to do it increasing the name, but is difficult to manage the entries.I send my first try.jacques -
Yes, use the Virtual Stage. It will run about a thousand times faster than the 3D Renderer because everything stays on the graphics card.Best Wishes,Mark -
Congratulations Mark. It looks like a stunning update and the roadmap looks very intriguing with the significant hush hush new capabilities on the horizon!
Many thanks. -
@jhopffner I suggest you break the list up into sub section with logical naming. One great thing about these globals is the way you can group them by name. It allows totally name spaced use in user actors, and let's you break up large lists. Another useful thing is you can use them to pass large sets of data between javascript actors via JSON.
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@Marci I had found a bug were a single main() was called dozens of times per frame because I had 20+ inputs. Each time an input was change the main () was called and processed for this single updated value. The method worked well enough for simple scripts, bit would slow down isadora with complex scripts with many inputs. It now runs in a Controlled manner, allowing the inputs to be updated as expected by the patch before executing. My tests all show this to be running much faster and more reliably. If you had not noticed the problem I mention, you should not notice any difference. How ever moving forward this change will alow you to push harder.
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Dear @jhoepffner
I think your idea of being able to select from the group is a good one, and relatively easy implement. We'll add it to the list of requested features, and see if we can get that into v2.2 which will arrive by the end of December.Best,Mark -
@dusx had definitely noticed it - figured it was by design so I'd been getting round it by setting a global var to store current time and last time, and if the difference wasn't at least a specified time gap then skip running the main loop. Glad it's been tamed!
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@Marci
Perfect work around!But yes, its much easier to to deal with now, and opens up more CPU time.