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    Close range tracking (torso), angle of body

    How To... ?
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    • DusX
      DusX Tech Staff last edited by

      @michel

      I think I will need to do some kinect tests. Not sure I can get a reliable skeleton that close, even with the Kinect 2.
      I haven't tried it on 90 edge.. I will report back on this.
      Are there any USB webcams that are good for IR work? I can use IR LEDs to light the background.. and workout a silhouette... maybe send out to some openCV script to get orientation.

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      • Michel
        Michel Izzy Guru last edited by

        @DusX

        I don't know any cameras that are good for IR. Sorry.

        Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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        • DusX
          DusX Tech Staff last edited by

          I am thinking a modded ps3 eye.
          Anyone have experience with this?

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          • gapworks
            gapworks last edited by

            I bought a snap on wide angle lens for my kinect. Increases the angle quite a bit!

            Running MBP2017 / Ventura Osx 13.6.7 / 16 GB 2133 MHz LPDDR3 / Intel HD Graphics 630 1536 MB / Latest Isadora Version / www.gapworks.at / located in Vienna Austria

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            • Aolis
              Aolis last edited by

              Have you tried using the built in Eyes or Eyess++ actors when using a difference actor?

              I was able to very quickly set up a video in watcher->difference=>eyes  and have it easily track my shifting back and forth between standing straight and leaning to the sides. . . With smoothers and some fussing it may do what you need. 

              954faf-screen-shot-2016-08-19-at-3.44.26-pm.png

              Media Artist & Teacher
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              Sonoma 14.3.1

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              • DusX
                DusX Tech Staff last edited by

                @Aolis 
                Eyes is my go to.

                I need the lighting/contrast to be fool-safe, since this project will be traveling without me.
                I am going to get a PS eye, and mod it.. it seems easy and low cost.. 
                As I test it, I will post my results.
                @gapworks
                I haven't seen these. Do you have a link to one you could share?

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                • mark
                  mark last edited by

                  Dear @DusX,

                  Could you use fiducial markers? For instance, if you had the fiducial pattern on the costume, but done it such a way that the fabric does _not_ reflect IR, and the fiducial marker _does_ reflect IR, then you could make it so that the marker was invisible (at least somewhat?) to the naked eye. The benefit to this approach is that fiducial markers give you not only position, but rotation as well.
                  Here's a software that uses fiducial markers.
                  http://reactivision.sourceforge.net
                  Just a thought.
                  Best Wishes,
                  Mark

                  Media Artist & Creator of Isadora
                  Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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                  • DusX
                    DusX Tech Staff last edited by

                    @mark, this would be a great approach if I had control over the user, but this is meant to be open to the public to interact with.

                    I am happy if I can get some basic swaying of the users body. 
                    That would suit the interactive element nicely... 
                    so I'm going to test Kinect and the PS eye.
                    Wish me luck.

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                    • mark
                      mark last edited by

                      @DusX -- GOOD LUCK! ;-)

                      Media Artist & Creator of Isadora
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                      • Fred
                        Fred last edited by

                        If it is just torso angle a gyro and wireless arduino would be easier imho. No tracking just real data.

                        http://www.fredrodrigues.net/
                        https://github.com/fred-dev
                        OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
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                        • Aolis
                          Aolis last edited by

                          Good luck!!! Would love to know if you figure something out that can be as robust as you need. -A

                          Media Artist & Teacher
                          MacBook Pro, Apple M3 Max, 128 GB
                          Sonoma 14.3.1

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                          • m_theater
                            m_theater last edited by

                            @DusX

                            after the Werkstatt i tried to mod our ps eye but failed as there are different versions on the market, if you buy one just be aware of this difference.
                            [http://nuigroup.com/forums/viewthread/5189/](http://nuigroup.com/forums/viewthread/5189/)

                            avk4.net

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                            • Fred
                              Fred last edited by

                              You can take the easy way out (for searching modified PS3 eye IR camera)

                              https://www.peauproductions.com/collections/playstation-eye-products

                              http://www.fredrodrigues.net/
                              https://github.com/fred-dev
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                              • DusX
                                DusX Tech Staff last edited by

                                @Fred

                                Thanks... I had looked at this site some time back but didn't have the link anymore.
                                @m_theater 
                                Helpful piece of information for sure... thanks.

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                                • gapworks
                                  gapworks last edited by

                                  @DusX this is the one i ´m using

                                  http://nyko.com/collections/xbox-360/products/xbox-360-zoom-for-kinect

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                                  • DusX
                                    DusX Tech Staff last edited by

                                    @gapworks

                                    Thanks.. that cool.

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