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    Text/ure to Virtual Stage issue

    Troubleshooting and Bug Reports
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    • dbini
      dbini last edited by

      Hello,

      I'm playing with some dynamic text. When i render direct to stage, there is no problem, but when i render through a Virtual Stage, with the text at certain angles, anything over 8 letters long doesn't render properly. see the attached screenshot. any ideas? (2.4.5b16 on Mac OS 10.11.6)
      John 

      4e83f1-screen-shot-2016-11-12-at-15.17.11.png

      John Collingswood
      taikabox.com
      2013 MBPR 2.3GHZ i7 OSX11.7.4 16GB
      & 2019 MBPT 2.6GHZ i7 OSX12.3 16GB

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      • Skulpture
        Skulpture Izzy Guru last edited by

        Just wondering if the z translate helps? I see its set to -2.5 and I wonder if it's something like -10 does it improve it?

        Graham Thorne | www.grahamthorne.co.uk
        RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
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        RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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        • DusX
          DusX Tech Staff last edited by

          looks like it might be a 'render back' or 'depth test' type thing.

          Does changing the rotation, so the right side is forward change the output? I wonder if it isn't behind some sort of plane.

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          • DusX
            DusX Tech Staff last edited by

            I would also recommend using Text Draw (GPU based)

            Is there a specific reason you need Text/ure ?

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            • dbini
              dbini last edited by

              @Skulpture - I just tried out the same patch without changing anything and today there's no problem. I'll let you know how I get on.

              @DusX - I'm using Text/ure with a Counter to switch through lines of text. what's the method for doing this in Text Draw?
              cheers,
              John

              John Collingswood
              taikabox.com
              2013 MBPR 2.3GHZ i7 OSX11.7.4 16GB
              & 2019 MBPT 2.6GHZ i7 OSX12.3 16GB

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              • jhoepffner
                jhoepffner last edited by

                you can use javascript to parse the text lines and then text/draw, here is a part of a script for subtitles

                    var TC = read(myFile);//read the file
                    if (TC.charAt(2)=="0"){//if line break is Unix or Mac (/n or /r)
                      var lineBreak = TC.charAt(1);
                    }
                    else {
                      var lineBreak = "\r\n";//if line break is Window
                    }
                    //var TC = arguments[0]; //full SRT text
                    var TCParaph = TC.split(lineBreak.concat(lineBreak)); //split the SRT in paragraphs

                Jacques Hoepffner http://hoepffner.info
                GigaByte 550b / Ryzen 7 3800X / Ram 64 Go / RTX 3090 24 Go / SSD 2 To / raid0 32 To
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                MBP 15' i7 2.6 Ghz 16 Go / GTX 650M 1Go/ MacOs10.13.3 / Izzy 2.6.1
                MSI GS65 i7 3.6 Ghz 32 Go / GTX 1070 8 Go / Windows 10 / Izzy 3.0.3b2

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                • dbini
                  dbini last edited by

                  thanks Jacques, but you lost me there. the text is going to be pretty simple, so i've rigged a Sequential Trigger to a bunch of Text Actors running into Text Draw.

                  John Collingswood
                  taikabox.com
                  2013 MBPR 2.3GHZ i7 OSX11.7.4 16GB
                  & 2019 MBPT 2.6GHZ i7 OSX12.3 16GB

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                  • jhoepffner
                    jhoepffner last edited by

                    I am a complicated person…

                    Jacques Hoepffner http://hoepffner.info
                    GigaByte 550b / Ryzen 7 3800X / Ram 64 Go / RTX 3090 24 Go / SSD 2 To / raid0 32 To
                    MBP 13' i5 2.6 Ghz 16 Go / Intel Iris / macOs 10.11.6 / izzy 2.6.1 + 3.0.3b2
                    MBP 15' i7 2.6 Ghz 16 Go / GTX 650M 1Go/ MacOs10.13.3 / Izzy 2.6.1
                    MSI GS65 i7 3.6 Ghz 32 Go / GTX 1070 8 Go / Windows 10 / Izzy 3.0.3b2

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