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    Antialiasing overlapped 3d objects

    How To... ?
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    • D
      dritter last edited by

      I am working on animating multiple 3D spheres in Isadora. Each sphere follows a different path, based on real time XYZ input, but when the spheres overlap the intersecting edge is very jagged. See attached screen grab. 

      I have ‘Full Frame Antialiasing’ set on under Preferences/video/openGL, 

      I get the same results with no texture map, a texture map within the 3D object, or sending a video into the texture map input of the 3D player actor. I have also tried with a 3D light on or off.  The spheres are coming from 3D studio max as a .3DS file

      thank you,

      Don

      Izzy 2.6.1 USB | MBP (mid 2015) 2.8 GHz i7, 16GB, AMD Radeon R9 | OSX 10.11.6
      Corsair One, 3.7 GHz i7, 32GB, GTX1080 | Windows 10

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      • D
        dritter @dritter last edited by

        Is it possible to have a smooth/antialiased intersection between the overlapping object?

        Izzy 2.6.1 USB | MBP (mid 2015) 2.8 GHz i7, 16GB, AMD Radeon R9 | OSX 10.11.6
        Corsair One, 3.7 GHz i7, 32GB, GTX1080 | Windows 10

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