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    Wearable Inertial motion sensors

    Hardware
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    • Fred
      Fred last edited by

      I have not tried or checked the code of RAM Dance  (+ Syphon), these were for something else, a few experiments today- saw some were having trouble with cocoa kinect and I had this going anyway- a skeleton and image server for the kinect-it is self contained no drivers needed that is all. Should work with new and old kinects (I only have old but the libraries apparently are good for both).

      http://www.fredrodrigues.net/
      https://github.com/fred-dev
      OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
      Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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      • bruper
        bruper last edited by

        one more approach with download link from my friend Grifu
        http://www.grifu.com/vm/?cat=20

        17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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        • bruper
          bruper last edited by

          With 10.7.5 still  getting intermittent visuals on Syphon... anybody experiencing the same with 10.8?

          17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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          • crystalhorizon
            crystalhorizon Beta Platinum last edited by

            @eight

            With the new update from NI Mate you are able to record oni files. I tried to drag an oni file into the coco kinect window, but its not showing up. Any ideas? 
            Alex

            Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

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            • eight
              eight last edited by

              @feinsinn:

              Please share the oni file, I'll check.
              --8

              Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
              Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
              Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
              MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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              • crystalhorizon
                crystalhorizon Beta Platinum last edited by

                @eight

                Cool, thank you. Link to the file: https://www.dropbox.com/s/vne34217gkvrjq6/NI_mate_2013-12-17_08-26-18.oni.zip

                Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

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                • eight
                  eight last edited by

                  @feinsinn I am traveling right now: tried to download it but it takes too long in a cafe I sit. I will try again, once I have a good connection.

                  --8

                  Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                  Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                  Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                  MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                  • crystalhorizon
                    crystalhorizon Beta Platinum last edited by

                    @eight thank you for your engagement! All the best, Alex

                    Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

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                    • eight
                      eight last edited by

                      @feinsinn: Sorry it took me this long. I am finally home and was able to check your file –– dragged it on the CocoKinect app and it worked! OSX 10.9.1, MBPr.

                      Just in case I attach the executable.
                      Best regards,
                      --8

                      b2f06e-screen-shot-2014-01-04-at-1.15.30-pm.png efe5b8-cocokinect.app.zip

                      Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                      Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                      Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                      MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                      • crystalhorizon
                        crystalhorizon Beta Platinum last edited by

                        @eight interesting, I downloaded the app and now its crashing not able to open it like before:

                         Dyld Error Message:
                          Library not loaded: ../../../Bin/x64-Release/libnimCodecs.dylib
                          Referenced from: /Users/USER/Downloads/CocoKinect.app/Contents/MacOS/CocoKinect
                          Reason: image not found
                        any ideas?

                        Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

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                        • eight
                          eight last edited by

                          These libraries are shipped with the executable and referenced by the executable: eight:MacOS eight$ otool -L CocoKinect CocoKinect: /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate (compatibility version 1.0.0, current version 4.0.0) /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox (compatibility version 1.0.0, current version 492.0.0) /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit (compatibility version 1.0.0, current version 1.0.0) /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio (compatibility version 1.0.0, current version 1.0.0) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices (compatibility version 1.0.0, current version 48.0.0) /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime (compatibility version 1.0.0, current version 2826.0.1) /System/Library/Frameworks/QTKit.framework/Versions/A/QTKit (compatibility version 1.0.0, current version 1.0.0) /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo (compatibility version 1.2.0, current version 1.8.0) /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon (compatibility version 2.0.0, current version 157.0.0) /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL (compatibility version 1.0.0, current version 1.0.0) /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa (compatibility version 1.0.0, current version 20.0.0) /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData (compatibility version 1.0.0, current version 481.0.0) /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation (compatibility version 300.0.0, current version 1056.0.0) /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit (compatibility version 45.0.0, current version 1265.0.0) @executable_path//libnimCodecs.dylib (compatibility version 0.0.0, current version 0.0.0) @executable_path//libnimMockNodes.dylib (compatibility version 0.0.0, current version 0.0.0) @executable_path//libnimRecorder.dylib (compatibility version 0.0.0, current version 0.0.0) @executable_path//libOpenNI.dylib (compatibility version 0.0.0, current version 0.0.0) @executable_path//libusb-1.0.0.dylib (compatibility version 2.0.0, current version 2.0.0) /usr/lib/libobjc.A.dylib (compatibility version 1.0.0, current version 228.0.0) /usr/lib/libc++.1.dylib (compatibility version 1.0.0, current version 120.0.0) /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 1197.1.1) /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation (compatibility version 150.0.0, current version 855.11.0) /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices (compatibility version 1.0.0, current version 59.0.0) eight:MacOS eight$ however, it seems in your environment they are being searched elsewhere (../../../Bin/x64-Release/...). This may suggest that you have a DYLD_LIBRARY_PATH set. On my machine it is not set, this is suggested by a homebrew I use to manage most of my dependencies. At this point I would suggest to unset DYLD_LIBRARY_PATH env variable, or copy the dylib files into location your system expects (../../../Bin/x64-Release/) to debug this. --8 03e38f-screen-shot-2014-01-04-at-2.02.53-pm.png

                          Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                          Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                          Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                          MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                          • eight
                            eight last edited by

                            Hi all,

                            I just bought another kinect, model 1473, and it does not work with this app. Looking at this [thread](http://forum.openframeworks.cc/t/ofxkinect-issue-with-kinect-model-1473/11632), I think the issue is the change in the API, which occurred since original model 1414 (the kinect that I have, which works with this app). 
                            In other words, CocoKinect will only work with kinect 1414.
                            --8

                            Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                            Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                            Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                            MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                            • dbini
                              dbini last edited by

                              .... that might explain why i couldn't get it to work....

                              John Collingswood
                              taikabox.com
                              2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
                              plus an old iMac and assorted Mac Minis for installations

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