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    Wearable Inertial motion sensors

    Hardware
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    • dbini
      dbini last edited by

      hey @eight: here's what's happening: CocoKinect opens and runs ok, asks to plug in kinect or drop *.oni file.

      my kinect is of the older variety. it works fine with NI-Mate, so its not a hardware issue.
      CocoKinect won't recognise when i've plugged in my kinect and reset, or if i drop an oni file from the resource you linked to.

      John Collingswood
      taikabox.com
      2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
      plus an old iMac and assorted Mac Minis for installations

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      • eight
        eight last edited by

        @dbini I found a spare mac and was able to reproduce what you are seeing: NiMate runs, CocoKinect don't. This is a pristine (in relation to OpenNi) computer, while my other ones have had openni and NITE installed numerous times. Unfortunately, this is where I have to stop: I have another project pressing. Bottom line: try to install Openni, SensorKinect and NITE if your version of CocoKinect does not render. I read somewhere on the Openni Forums that openni will silently try to load the libraries, and if it can't find them, it will simply bail out without giving the reason.

        --8

        Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
        Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
        Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
        MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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        • dbini
          dbini last edited by

          cheers @eight, thanks for all your help. i'll let you know if i get it to work, otherwise i'll wait for something else to turn up. i know the guys at Delicode are looking into integrating support for RAM into a future release of NI Mate.

          John Collingswood
          taikabox.com
          2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
          plus an old iMac and assorted Mac Minis for installations

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          • Fred
            Fred last edited by

            There is an openniOSC app included with the ram dance toolkit, it is calibration pose free and works very well- is there something that your cocoa app does extra- the OpenNIOSC does not already do?

            http://www.fredrodrigues.net/
            https://github.com/fred-dev
            OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
            Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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            • bruper
              bruper last edited by

              anybody else is experiencing intermittent video in RAM-Dance-Syphon?? (in all the Mac OS's)

              17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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              • Fred
                Fred last edited by

                Here is something I made today for a few experiments, OSC protocol to fit with ram system and syphon out of Colour,  Depth, Mask and PointCloud (last 2 are for active tracked users only) There is a 10.6 and 10.8 version (I have no 10.6 to test really but it works compiled for 10.6 on my 10.8 machine.

                10.6 version http://goo.gl/Siyal
                10.8 version http://goo.gl/GnFFh
                WIll be up in 10 mins
                Fred

                http://www.fredrodrigues.net/
                https://github.com/fred-dev
                OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                • bruper
                  bruper last edited by

                  @Fred thanks, is working fine on 10.6.8 except for the Syphon intermittent problem with the various modalities of RAM Dance  (+ Syphon)...

                  17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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                  • Fred
                    Fred last edited by

                    I have not tried or checked the code of RAM Dance  (+ Syphon), these were for something else, a few experiments today- saw some were having trouble with cocoa kinect and I had this going anyway- a skeleton and image server for the kinect-it is self contained no drivers needed that is all. Should work with new and old kinects (I only have old but the libraries apparently are good for both).

                    http://www.fredrodrigues.net/
                    https://github.com/fred-dev
                    OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                    Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                    • bruper
                      bruper last edited by

                      one more approach with download link from my friend Grifu
                      http://www.grifu.com/vm/?cat=20

                      17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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                      • bruper
                        bruper last edited by

                        With 10.7.5 still  getting intermittent visuals on Syphon... anybody experiencing the same with 10.8?

                        17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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                        • crystalhorizon
                          crystalhorizon Beta Platinum last edited by

                          @eight

                          With the new update from NI Mate you are able to record oni files. I tried to drag an oni file into the coco kinect window, but its not showing up. Any ideas? 
                          Alex

                          Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

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                          • eight
                            eight last edited by

                            @feinsinn:

                            Please share the oni file, I'll check.
                            --8

                            Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                            Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                            Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                            MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                            • crystalhorizon
                              crystalhorizon Beta Platinum last edited by

                              @eight

                              Cool, thank you. Link to the file: https://www.dropbox.com/s/vne34217gkvrjq6/NI_mate_2013-12-17_08-26-18.oni.zip

                              Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

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                              • eight
                                eight last edited by

                                @feinsinn I am traveling right now: tried to download it but it takes too long in a cafe I sit. I will try again, once I have a good connection.

                                --8

                                Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                                Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                                Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                                MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                                • crystalhorizon
                                  crystalhorizon Beta Platinum last edited by

                                  @eight thank you for your engagement! All the best, Alex

                                  Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

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                                  • eight
                                    eight last edited by

                                    @feinsinn: Sorry it took me this long. I am finally home and was able to check your file –– dragged it on the CocoKinect app and it worked! OSX 10.9.1, MBPr.

                                    Just in case I attach the executable.
                                    Best regards,
                                    --8

                                    b2f06e-screen-shot-2014-01-04-at-1.15.30-pm.png efe5b8-cocokinect.app.zip

                                    Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                                    Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                                    Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                                    MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                                    • crystalhorizon
                                      crystalhorizon Beta Platinum last edited by

                                      @eight interesting, I downloaded the app and now its crashing not able to open it like before:

                                       Dyld Error Message:
                                        Library not loaded: ../../../Bin/x64-Release/libnimCodecs.dylib
                                        Referenced from: /Users/USER/Downloads/CocoKinect.app/Contents/MacOS/CocoKinect
                                        Reason: image not found
                                      any ideas?

                                      Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

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                                      • eight
                                        eight last edited by

                                        These libraries are shipped with the executable and referenced by the executable: eight:MacOS eight$ otool -L CocoKinect CocoKinect: /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate (compatibility version 1.0.0, current version 4.0.0) /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox (compatibility version 1.0.0, current version 492.0.0) /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit (compatibility version 1.0.0, current version 1.0.0) /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio (compatibility version 1.0.0, current version 1.0.0) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices (compatibility version 1.0.0, current version 48.0.0) /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime (compatibility version 1.0.0, current version 2826.0.1) /System/Library/Frameworks/QTKit.framework/Versions/A/QTKit (compatibility version 1.0.0, current version 1.0.0) /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo (compatibility version 1.2.0, current version 1.8.0) /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon (compatibility version 2.0.0, current version 157.0.0) /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL (compatibility version 1.0.0, current version 1.0.0) /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa (compatibility version 1.0.0, current version 20.0.0) /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData (compatibility version 1.0.0, current version 481.0.0) /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation (compatibility version 300.0.0, current version 1056.0.0) /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit (compatibility version 45.0.0, current version 1265.0.0) @executable_path//libnimCodecs.dylib (compatibility version 0.0.0, current version 0.0.0) @executable_path//libnimMockNodes.dylib (compatibility version 0.0.0, current version 0.0.0) @executable_path//libnimRecorder.dylib (compatibility version 0.0.0, current version 0.0.0) @executable_path//libOpenNI.dylib (compatibility version 0.0.0, current version 0.0.0) @executable_path//libusb-1.0.0.dylib (compatibility version 2.0.0, current version 2.0.0) /usr/lib/libobjc.A.dylib (compatibility version 1.0.0, current version 228.0.0) /usr/lib/libc++.1.dylib (compatibility version 1.0.0, current version 120.0.0) /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 1197.1.1) /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation (compatibility version 150.0.0, current version 855.11.0) /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices (compatibility version 1.0.0, current version 59.0.0) eight:MacOS eight$ however, it seems in your environment they are being searched elsewhere (../../../Bin/x64-Release/...). This may suggest that you have a DYLD_LIBRARY_PATH set. On my machine it is not set, this is suggested by a homebrew I use to manage most of my dependencies. At this point I would suggest to unset DYLD_LIBRARY_PATH env variable, or copy the dylib files into location your system expects (../../../Bin/x64-Release/) to debug this. --8 03e38f-screen-shot-2014-01-04-at-2.02.53-pm.png

                                        Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                                        Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                                        Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                                        MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                                        • eight
                                          eight last edited by

                                          Hi all,

                                          I just bought another kinect, model 1473, and it does not work with this app. Looking at this [thread](http://forum.openframeworks.cc/t/ofxkinect-issue-with-kinect-model-1473/11632), I think the issue is the change in the API, which occurred since original model 1414 (the kinect that I have, which works with this app). 
                                          In other words, CocoKinect will only work with kinect 1414.
                                          --8

                                          Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                                          Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                                          Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                                          MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                                          • dbini
                                            dbini last edited by

                                            .... that might explain why i couldn't get it to work....

                                            John Collingswood
                                            taikabox.com
                                            2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
                                            plus an old iMac and assorted Mac Minis for installations

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