[SOLVED] 3d object center/origin
I am trying to rotate a 3d object around it's center point, as defined when making it in Maya. It seems that Isadora ignores the model's center point and assumes a different one, on an edge of the model. Is there any way to correct this so Isadora uses the 3d object's actual center/origin point?
I've not created any assets in Maya, only in Blender in the past.
They have been correctly centered for me. So perhaps something is changing in the export.
Found one workaround - I'm exporting an .obj from Maya, then bringing it into Meshlab to convert to .3ds.
In meshlab I can recenter the .obj using Filters-->Normals, Curvature, and Orientation-->Transform: Translate, Center, set Origin before exporting.
Great, I am glad you found a solution.