Exporting 3DS from Blender?
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I don't know if it could help? I have open the file in Cheetah3d and export it as a 3ds File. Then open it in different software with following results:
I also export from Meshlab in 3ds and import in Isadora. I cannot saw the Model. The screen remain black.
Best regards,
Jean-François
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Hi,
I have had a quick look at your OBJ file. The problem is not the texture but your original mesh. The issue can be fixed by cleaning up the mesh in Blender. I used Blender: Edit Mode: Mesh>Clean up>Decimate Geometry to fix the mesh before exporting it as a .3ds file into Isadora. The following screen grab from the Isadora stage shows the model on the left exported as .3ds before clean up and to the right after clean up.
Here are the Blender manual pages for Mesh Cleanup: https://docs.blender.org/manual/en/latest/modeling/meshes/editing/mesh/cleanup.html
Best Wishes,
Russell
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Hi,
Thank you very much for your contribution and your time. Really is the way to solve it. I understand that there will be a limitation on the number of vertices or faces that Izzy admits.
Best regards.Javi
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@bonemap that's so weird. I did that time and time again. I could not see those solid white areas in blender at all. How bizarre?!
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Hi Graham,
In my opinion the issue is with Isadora being unable to interpret the anomalies in the mesh and therefore producing the error in rendering the model and texture. Blender compensates for the anomaly and therefore corrects the error in the mesh automatically. In other words the error in the mesh can be detected in Isadora when looking at the wireframe of the model. However it looks ‘normal’ on Blender and many other 3D software that interpret the mesh differently to Isadora.
Best wishes
Russell