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    Exporting 3DS from Blender?

    Third Party Software
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    • jfg
      jfg @Skulpture last edited by

      @skulpture

      @skulpture

      I don't know if it could help? I have open the file in Cheetah3d and export it as a 3ds File. Then open it in different software with following results:

      I also export from Meshlab in 3ds and import in Isadora. I cannot saw the Model. The screen remain black.

      Best regards, 

      Jean-François

      • Izzy 3.2.6
      - MacBook Pro M1 Max 16" 64GB RAM, Mac OS 15.3.2 Sequoia
      - Mac Pro 5.1 middle 2012 (3,33 GHz 6-Core Intel Xeon, 32GB RAM, Radeon RX 580 8 GB ),
      Mac OS 10.14.6 (Mojave)
      - Mac mini Pro M4, Mac OS 15.3.2 Sequoia

      • A range of deployable older Macs
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      • bonemap
        bonemap Izzy Guru @jandraka last edited by bonemap

        @jandraka

        Hi,

        I have had a quick look at your OBJ file. The problem is not the texture but your original mesh. The issue can be fixed by cleaning up the mesh in Blender. I used Blender: Edit Mode: Mesh>Clean up>Decimate Geometry to fix the mesh before exporting it as a .3ds file into Isadora. The following screen grab from the Isadora stage shows the model on the left exported as .3ds before clean up and to the right after clean up.


        Here are the Blender manual pages for Mesh Cleanup: https://docs.blender.org/manual/en/latest/modeling/meshes/editing/mesh/cleanup.html

        Best Wishes,

        Russell

        http://bonemap.com | Australia
        Izzy STD 4.2 | USB 3.6 | + Beta
        MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
        Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
        A range of deployable older Macs

        J Skulpture 2 Replies Last reply Reply Quote 0
        • J
          jandraka @bonemap last edited by

          @bonemap

          Hi, 

          Thank you very much for your contribution and your time. Really is the way to solve it. I understand that there will be a limitation on the number of vertices or faces that Izzy admits.
          Best regards.

          Javi

          MBP M2 Max 32 GB. MacOS 13.7.3 Isadora 3.2.6 - 4.0.7

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          • Skulpture
            Skulpture Izzy Guru @bonemap last edited by

            @bonemap that's so weird. I did that time and time again. I could not see those solid white areas in blender at all. How bizarre?!

            Graham Thorne | www.grahamthorne.co.uk
            RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
            RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
            RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

            bonemap 1 Reply Last reply Reply Quote 1
            • bonemap
              bonemap Izzy Guru @Skulpture last edited by bonemap

              @skulpture

              Hi Graham,

              In my opinion the issue is with Isadora being unable to interpret the anomalies in the mesh and therefore producing the error in rendering the model and texture. Blender compensates for the anomaly and therefore corrects the error in the mesh automatically. In other words the error in the mesh can be detected in Isadora when looking at the wireframe of the model. However it looks ‘normal’ on Blender and many other 3D software that interpret the mesh differently to Isadora.

              Best wishes

              Russell

              http://bonemap.com | Australia
              Izzy STD 4.2 | USB 3.6 | + Beta
              MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
              Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
              A range of deployable older Macs

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