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    ISADORA_VEC4_COLOR_PARAM default value issue?

    Troubleshooting and Bug Reports
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    • mschwenker
      mschwenker last edited by

      Hy everyone,

      I´m working on a set of generative GLSL shader and I have a problem with the default value of an ISADORA_VEC4_COLOR_PARAM.

      Example:

      // ISADORA_VEC4_COLOR_PARAM(inside_color, isc, 0xA6D9FFFF, "The color used to fill the inside of the shape.");
      uniform vec4 inside_color;

      I would expect a light blue color with fully opaque.

      But I got:

      If I use a vec3 without an alpha channel the color is correct, test_inside_color in the image:

      Is this an issue ?

      Thanks

      Malte

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