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    Output video frame data pixel by pixel

    How To... ?
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    • DusX
      DusX Izzy Guru last edited by

      I need to test in non YUV mode, but my first test with Chop Pixels with horz and vert set to 1 was still outputting a 1x2 video stream (YUV), even if I converted to RGB right before the chop.
      Going to give it another quick try right now. AND
      The results, ys Chop Pixel will work rather well in combination with Measure color for my purpose, but ONLY if I am not in YUV mode.. which currenlty is a problem.
      Maybe @Mark can shed some light on this. Anyway to remain in RGB mode using chop pixel if the system is set to YUV?

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      • G
        gavspav Beta Silver last edited by

        As you talk of vvvv, you are probably using Windows?

        If not and you have the Core version of Isadora, you could explore the Image Pixel actor of Quartz Composer.

        http://www.digitalfunfair.co.uk I'm using M1 MBP 14" mostly but sometimes use older Mac & Windows machines.

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        • mark
          mark last edited by

          Regarding the 1 x 2 limit: when using YUV422 system (which is what Isadora uses when in YUV mode), there is no way to express an individual pixel. Instead, pixels are expressed in pairs as four 8 bit values: (u, y1, v, y2) -- y1 and y2 are the brightness of the two pixels, u and v together express the color of bothΒ pixels. Thus, the YUV422 standard does not have the capability to express a single pixel.

          Why YUV422? Because the whole point of YUV was to reduce the bandwidth as compared to YUV. YUV422 expressed two pixels in 32 bits; RGB requires 64 bits to do the same.
          For those who are interested, you can read all about YUVΒ [here](http://en.wikipedia.org/wiki/YUV#Converting_between_Y.27UV_and_RGB).
          As mentioned above, when in RGB mode there is no problem cutting down to a 1 x 1 pixel.
          Best Wishes,
          Mark

          Media Artist & Creator of Isadora
          Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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          • DusX
            DusX Izzy Guru last edited by

            Mark, I fully understand the reasoning behind YUV and how it works, I guess what surprised me is that converting the video stream to RGB directly before it enters the Chop Pixel didn't cause the Chop Pixel actor to process the video as RGB but rather converted it to YUV.
            Perhaps it might be nice to have a behavior control on actors that support YUV to change there default behaviors.

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            • mark
              mark last edited by

              So you're saying that the output of the YUV -> RGB actor was YUV? Or that the Chop Pixels actor converted it to YUV?

              Media Artist & Creator of Isadora
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              • DusX
                DusX Izzy Guru last edited by

                The Chop Pixel actor converted it. It accepted the RGB in but output YUV even when set to a size of 1x1.

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                • DusX
                  DusX Izzy Guru last edited by

                  Can't remember if I entered this as a bug?

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                  • DusX
                    DusX Izzy Guru last edited by

                    Just confirmed that this is still the case in F33 on windows.
                    Attached a simple patch that shows a 2x1 coming from a chop pixels when in YUV mode even though set to RGB right before.

                    Will enter bug now.
                    4ccad4-noisechop.izz

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                    • mark
                      mark last edited by

                      Dear DusX,

                      Thanks for the bug report. Will follow up.
                      Best Wishes,
                      Mark

                      Media Artist & Creator of Isadora
                      Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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                      • R
                        Rick last edited by

                        I recently did this with the Measure Color Actor with it set to 0% size in both directions. I wasn't trying to output each and every pixel though, and since it's position is described by percentages, that might be a problem.

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                        • DusX
                          DusX Izzy Guru last edited by

                          What does setting its size to 0% accomplish?
                          I suppose the other option would to create a custom plugin/
                          @Mark, if making a actor (with sdk in C++) is there a limit to the number of outputs I would be able to send per frame? (frame rate X cycle rate ?)
                          Or would outputting another data format be faster.. eg comma delimited list for each row of data?
                          I don't expect to work with large video files, even 80 x 60 px would be enough.

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                          • R
                            Rick last edited by

                            0% outputs a single pixel with the Measure Color Actor - I was using a grid of them to pixel map video to a grid of individual RGB LEDs.

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                            • DusX
                              DusX Izzy Guru last edited by

                              Looking at the actor, I wonder if the help text for the input fields is correct?
                              It states that setting the hor and vert locations to 0 causes it to read data for a single pixel.
                              However this should leave you stick in the top left corner.
                              Seems that setting the width and height to zero should give the single pixel read, and then you can use the hor and vert positions to move your reader around.
                              The actors display show ti working this way as well, so it seems the help text must be wrong.

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                              • R
                                Rick last edited by

                                You're right - I forgot about that. Horiz and Vert are percentage positions starting in the upper-left corner, it's one pixel when width and height are set to 0. You can see in the screen cap that the small feedback window shows one pixel being sampled in different positions, depending on the H and V settings. -Rick b3f0e0-screensnapz.jpg

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                                • DusX
                                  DusX Izzy Guru last edited by

                                  Thanks Rick. I was just pointing out the error in the help docs.
                                  I once tried to use this method to read each pixel.. but found the positioning rather difficult.
                                  I have been (like you I guess) using it to read a matrix of values from video and map to DMX.. works well.
                                  Β Just haven't got it down to scanning ever pixel, I'm defining tiled regions.

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