• Products
    • Isadora
    • Get It
    • ADD-ONS
    • IzzyCast
    • Get It
  • Forum
  • Help
  • Werkstatt
  • Newsletter
  • Impressum
  • Dsgvo
  • Press
  • Isadora
  • Get It
  • ADD-ONS
  • IzzyCast
  • Get It
  • Press
  • Dsgvo
  • Impressum

Navigation

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Tags

    Output video frame data pixel by pixel

    How To... ?
    6
    21
    17604
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • mark
      mark last edited by

      Regarding the 1 x 2 limit: when using YUV422 system (which is what Isadora uses when in YUV mode), there is no way to express an individual pixel. Instead, pixels are expressed in pairs as four 8 bit values: (u, y1, v, y2) -- y1 and y2 are the brightness of the two pixels, u and v together express the color of bothΒ pixels. Thus, the YUV422 standard does not have the capability to express a single pixel.

      Why YUV422? Because the whole point of YUV was to reduce the bandwidth as compared to YUV. YUV422 expressed two pixels in 32 bits; RGB requires 64 bits to do the same.
      For those who are interested, you can read all about YUVΒ [here](http://en.wikipedia.org/wiki/YUV#Converting_between_Y.27UV_and_RGB).
      As mentioned above, when in RGB mode there is no problem cutting down to a 1 x 1 pixel.
      Best Wishes,
      Mark

      Media Artist & Creator of Isadora
      Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

      1 Reply Last reply Reply Quote 0
      • DusX
        DusX Izzy Guru last edited by

        Mark, I fully understand the reasoning behind YUV and how it works, I guess what surprised me is that converting the video stream to RGB directly before it enters the Chop Pixel didn't cause the Chop Pixel actor to process the video as RGB but rather converted it to YUV.
        Perhaps it might be nice to have a behavior control on actors that support YUV to change there default behaviors.

        πŸŽ›οΈ TroikaTronix Professional Services
        https://troikatronix.com/professional-services

        🎫 Support Tickets
        https://support.troikatronix.com/support/tickets/new

        πŸ’» Add-ons
        https://troikatronix.com/add-ons/?u=dusx

        πŸ§ͺ GitHub Projects
        https://github.com/rwebber

        πŸ–₯️ Win11 | i7 | RTX 4070 | 32GB RAM | Ontario, Canada

        1 Reply Last reply Reply Quote 0
        • mark
          mark last edited by

          So you're saying that the output of the YUV -> RGB actor was YUV? Or that the Chop Pixels actor converted it to YUV?

          Media Artist & Creator of Isadora
          Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

          1 Reply Last reply Reply Quote 0
          • DusX
            DusX Izzy Guru last edited by

            The Chop Pixel actor converted it. It accepted the RGB in but output YUV even when set to a size of 1x1.

            πŸŽ›οΈ TroikaTronix Professional Services
            https://troikatronix.com/professional-services

            🎫 Support Tickets
            https://support.troikatronix.com/support/tickets/new

            πŸ’» Add-ons
            https://troikatronix.com/add-ons/?u=dusx

            πŸ§ͺ GitHub Projects
            https://github.com/rwebber

            πŸ–₯️ Win11 | i7 | RTX 4070 | 32GB RAM | Ontario, Canada

            1 Reply Last reply Reply Quote 0
            • DusX
              DusX Izzy Guru last edited by

              Can't remember if I entered this as a bug?

              πŸŽ›οΈ TroikaTronix Professional Services
              https://troikatronix.com/professional-services

              🎫 Support Tickets
              https://support.troikatronix.com/support/tickets/new

              πŸ’» Add-ons
              https://troikatronix.com/add-ons/?u=dusx

              πŸ§ͺ GitHub Projects
              https://github.com/rwebber

              πŸ–₯️ Win11 | i7 | RTX 4070 | 32GB RAM | Ontario, Canada

              1 Reply Last reply Reply Quote 0
              • DusX
                DusX Izzy Guru last edited by

                Just confirmed that this is still the case in F33 on windows.
                Attached a simple patch that shows a 2x1 coming from a chop pixels when in YUV mode even though set to RGB right before.

                Will enter bug now.
                4ccad4-noisechop.izz

                πŸŽ›οΈ TroikaTronix Professional Services
                https://troikatronix.com/professional-services

                🎫 Support Tickets
                https://support.troikatronix.com/support/tickets/new

                πŸ’» Add-ons
                https://troikatronix.com/add-ons/?u=dusx

                πŸ§ͺ GitHub Projects
                https://github.com/rwebber

                πŸ–₯️ Win11 | i7 | RTX 4070 | 32GB RAM | Ontario, Canada

                1 Reply Last reply Reply Quote 0
                • mark
                  mark last edited by

                  Dear DusX,

                  Thanks for the bug report. Will follow up.
                  Best Wishes,
                  Mark

                  Media Artist & Creator of Isadora
                  Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

                  1 Reply Last reply Reply Quote 0
                  • R
                    Rick last edited by

                    I recently did this with the Measure Color Actor with it set to 0% size in both directions. I wasn't trying to output each and every pixel though, and since it's position is described by percentages, that might be a problem.

                    1 Reply Last reply Reply Quote 0
                    • DusX
                      DusX Izzy Guru last edited by

                      What does setting its size to 0% accomplish?
                      I suppose the other option would to create a custom plugin/
                      @Mark, if making a actor (with sdk in C++) is there a limit to the number of outputs I would be able to send per frame? (frame rate X cycle rate ?)
                      Or would outputting another data format be faster.. eg comma delimited list for each row of data?
                      I don't expect to work with large video files, even 80 x 60 px would be enough.

                      πŸŽ›οΈ TroikaTronix Professional Services
                      https://troikatronix.com/professional-services

                      🎫 Support Tickets
                      https://support.troikatronix.com/support/tickets/new

                      πŸ’» Add-ons
                      https://troikatronix.com/add-ons/?u=dusx

                      πŸ§ͺ GitHub Projects
                      https://github.com/rwebber

                      πŸ–₯️ Win11 | i7 | RTX 4070 | 32GB RAM | Ontario, Canada

                      1 Reply Last reply Reply Quote 0
                      • R
                        Rick last edited by

                        0% outputs a single pixel with the Measure Color Actor - I was using a grid of them to pixel map video to a grid of individual RGB LEDs.

                        1 Reply Last reply Reply Quote 0
                        • DusX
                          DusX Izzy Guru last edited by

                          Looking at the actor, I wonder if the help text for the input fields is correct?
                          It states that setting the hor and vert locations to 0 causes it to read data for a single pixel.
                          However this should leave you stick in the top left corner.
                          Seems that setting the width and height to zero should give the single pixel read, and then you can use the hor and vert positions to move your reader around.
                          The actors display show ti working this way as well, so it seems the help text must be wrong.

                          πŸŽ›οΈ TroikaTronix Professional Services
                          https://troikatronix.com/professional-services

                          🎫 Support Tickets
                          https://support.troikatronix.com/support/tickets/new

                          πŸ’» Add-ons
                          https://troikatronix.com/add-ons/?u=dusx

                          πŸ§ͺ GitHub Projects
                          https://github.com/rwebber

                          πŸ–₯️ Win11 | i7 | RTX 4070 | 32GB RAM | Ontario, Canada

                          1 Reply Last reply Reply Quote 0
                          • R
                            Rick last edited by

                            You're right - I forgot about that. Horiz and Vert are percentage positions starting in the upper-left corner, it's one pixel when width and height are set to 0. You can see in the screen cap that the small feedback window shows one pixel being sampled in different positions, depending on the H and V settings. -Rick b3f0e0-screensnapz.jpg

                            1 Reply Last reply Reply Quote 0
                            • DusX
                              DusX Izzy Guru last edited by

                              Thanks Rick. I was just pointing out the error in the help docs.
                              I once tried to use this method to read each pixel.. but found the positioning rather difficult.
                              I have been (like you I guess) using it to read a matrix of values from video and map to DMX.. works well.
                              Β Just haven't got it down to scanning ever pixel, I'm defining tiled regions.

                              πŸŽ›οΈ TroikaTronix Professional Services
                              https://troikatronix.com/professional-services

                              🎫 Support Tickets
                              https://support.troikatronix.com/support/tickets/new

                              πŸ’» Add-ons
                              https://troikatronix.com/add-ons/?u=dusx

                              πŸ§ͺ GitHub Projects
                              https://github.com/rwebber

                              πŸ–₯️ Win11 | i7 | RTX 4070 | 32GB RAM | Ontario, Canada

                              1 Reply Last reply Reply Quote 0
                              • First post
                                Last post