it would be great to have some solid way of triggering events with frame timing.
Let’s say I have a tap tempo that I want to use to flash a video on a screen (this was my actual setup when I encountered this).
It feels like the events became really lose and the timing between flashes was quite uneven. I know that some calculations will not land on a frame but these seemed to be more off than just landing on the next frame.
To be sure I was running with 300 cycles and mostly 24.9 fps and 50% load.
I understand that a lot needs to happen but this patch was simple, it just used 3 large NDI screens.
But what happens when I use the pulse generator to flash an image on an off at say 16hz with a frame rate of 25fps? Will the flash signals that are sent in between frames be executed later? Or will they be ignored?
this got me thinking that it would be great to have access to a frame edge notification pulse and sychronise events with this - so that they either get quantised or ignored (or maybe that’s what happens already.
Fred