@bonemap Hello, that is why I asked the collective wisdom to participate. I imagined (but didn't say) that in the window I proposed, a value (i.e."rate" property of an envelope generator), when clicking an entry of the window, hilights (selects) the right envelope generator in the patching window. Again, just an idea. Mark is generally great at imagining better and simpler ways to do that. Another idea is to highlight in red all the control id number in each control that are not yet connected to a property in an actor in the patching window is red until it is connected to a property.
And I'd love the same thing in the patching window. As a matter of fact, at the moment, if in the patching window, an actor has a property with a control id it it means that there is a control that it is linked to. But if I erase the control of the actor with the same control ID, said control ID keeps looking the same. Now, this has never been a problem, for me, but in a large patch with dozens of controls having a red control ID in actors AND in controls that become red if either have been erased could make us see immediately the problem visually. Instead of looking through numbers
Another advantage of this window could be reassigning id. I generally tend to separate with 10 or 100. The 100 is video stuff, the 200 is the audio stuff, 300 is light, 400 sensors, 500 mocap 600 scenes activation. etc. In this hypothetical window a search field could function as a multi-criteria filter.
one way to filter is by number. This could also be a way to sort by number all the control IDs. Another filtering could be by actor name (even with multiple trigger text actors, for instance they could be put in a list. Also filtering could be by control name and put in a list. Clicking on a control in the control widow could hilight the right control and the right actor that are connected with the same control ID.
I am just trying to think wth all of you.
All the best