I should also have a much more detailed version on the Plugin Page soon (which can handle set durations, random durations, no fades, crossfades, and randomly select a video, picture, or sound file). It's just waiting to be approved.
The first Scene is your "preshow" scene. In this Scene you'll just press spacebar to start the cycling Scenes going in their loop.
The next three Scenes (Cycling Scenes 1-3) are identical. They have example content in them, and an Enter Scene Trigger connected to a Trigger Delay (15 secs) that will trigger a jump to the next scene after the delay. There's also a Gate (controlled by a Keyboard Watcher) between the Trigger Delay actor and the Jump actor so that if you need to program something in the Scene, you can press "a" to temporarily disable the automatic jump.
The Final Scene is an example of what to do if you want the Scenes to continue looping forever. It's essentially identical to the previous three cycling Scenes, but instead of jumping to the next Scene (because there isn't a next Scene) it jumps to the first cycling Scene, which starts the loop again.
Hi @dusx the top comparator in the second row outputs "true" when there's a match but "true" and "false" when there isn't... as you say i think its a timing issue and its input is actually going from 1 to 0 very fast, hence causing true and false output
i've managed to create a work-around by increasing the first router's number of outputs from 9 to 10 and also the first table's number of inputs from 9 to 10 and then ignoring the first of each, as per this updated patch Step Sequencer (ver 25) workaround.izz which now achieves what i was after
If you need something much more true to the laws of physics, you can look at this demo:
Yes that's true it works without the trigger value actor, but only to activate the button, except you invert the values of the button. Trigger value gives you direct control to what state the button should be.
What you can also do is use a Enter Scene Trigger and a Trigger value to 0, connect that to all your Audio Players, that way when you enter the scene all active fields get a zero causing them to become OFF instead of ON. :)