The generative element comes from an optical fedback loop, created with a cctv camera pointed at the screen, and a couple of wave generators to oscilate the contrast and mix in effects (an yes - that is DITHER!!!! I'm still using v2.6.1 for this as I love that effect so much.)
The text is read from a .txt file, which is stored on Dropbox, , which is itself updated from an applet on If This Then That (https://ifttt.com/home - very easy to use) - which means anyone can add their text to the piece easily via a hashtag or google form.
The screen was made by https://www.extension.ca/en in Montreal it cost me about CAD$1000 / £700 including local delivery - it has an aluminum frame, breaks down into patrs, and has a IFR stretch fabric screen with a hem.
Has anyone else used emojis in unicode text before? Gave it a shot and they work fine on Sierra, exactly as you'd expect. On Windows 10, though, they show up as black & white line drawings in the the actor inputs & outputs and when using Text/ure, but aren't recognized at all by Text Draw. Is this even an bug (should I submit it?), or just something strange about Windows?
I manipulate many text for show and the best way, for me, is a special Quartz Composer patch able to open and parse an XML text. With that I can have a very precise control on what Is screened. The only problem is you have to make your text in QC (size, place etc.) and send image to Isadora. It's possible to send text, but accent (like in french) are very badly interpreted between QC and Isadora.
Mark, a data array with text? :-)
or a XML paser?
here is a sample of a QC patche, and an XML. I use it for a performance with multilingual subtitles
Hope that help
I was running for the evil clowns the last couple of days, but I am back and managed to grap the file. I just tried it again and now it seems to work. I didn't change a thing in my project. But anyway, here is the file I used to test it. I can imagine that it makes finding the problem a bit difficult. Thanks!