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Isadora 3 - Status Report from Mark



  • Thanks Mark. This is so exciting. there are features here we briefly talked about years ago now coming to fruition. I'm already planning my own projects but am also going to set up an immersion/interactivity research lab here in Shanghai based around this. The new pricing structure should also help broaden this into a full blown course. BRAVO!!



  • reading depth map images from Kinect 1, Kinect 2, Orbbec Astra, and Intel Realsense cameras which can be paired with the new NiTE Body Tracking actor

    Exciting.  @Mark, how did you get around NiTE's licensing restrictions, which prohibit using it with non-Primesense devices and prohibit redistributing it?



  • @kurt said:

    Exciting.  @Mark, how did you get around NiTE's licensing restrictions, which prohibit using it with non-Primesense devices and prohibit redistributing it?

    Uh, well, I guess I wasn't aware of that particular restriction. From that license agreement:

    You shall not (and shall not permit third parties to): (a) integrate the NITE with any products other than the Authorized Hardware; (b) distribute the NITE in any manner; (c) use or make available the NITE pursuant to an open source license; (d) modify the NITE;

    There are other drivers out there (libfreenect2) that allow you to use NITE with Kinect 2, which is not a Prime Sense device, which is in violation of clause (a).

    Obviously Processing, NI Mate and others are distributing the library, which is in direct violation of the clause (b)

    I would guess that this github is in violation of clause (d) because it includes NITE.

    In other words, there Prime Sense (which was bought up by Apple) don't seem to be enforcing this or going after people. They don't even have a website anymore (the URL www.openni.org reroutes to Apple.) But, now that I'm aware of this, we may simply have to ask people to install NITE themselves if they wish to use that part of the system.

    We will investigate further.

    Best Wishes,
    Mark


  • Beta Platinum

    @kurt said:

    how did you get around NiTE's licensing restrictions, which prohibit using it with non-Primesense devices and prohibit redistributing it

    How can this be considered evidence of a current license? It appears to be linked to a the Internet Archive's capture of a discontinued Openni website dating from 2014. There appears to be no directly accessible current/active reference to the functioning Openni.org enterprise or the licensing agreement that is referenced in the archive.

    It appears a bit harsh to sign up to this form and drop what appears to be a redundant licensing clause without pointing to current information or specifications.

    Please correct me if I am wrong.

    best wishes

    bonemap



  • That's the most up-to-date NiTE licensing information available, since Apple took down the website.

    I just don't want to see TroikaTronix sued by Apple's less-than-magnanimous legal team — that would be bad for all of us.



  • @bonemap said:

    It appears a bit harsh to sign up to this form and drop what appears to be a redundant licensing clause without pointing to current information or specifications.

    Well, I appreciate knowing this actually. We have to take care with these things. I mean, it super easy to install NiTE on MacOS using Homebrew, and just a tiny bit more tricky on Windows (though it could probably be handled by a script.) If we force the users to install it then I think we're safe. (Homebrew, by the way is another indication about this: https://github.com/totakke/hom...)

    Still, I'll write on the github for the Processing plugin I mentioned above and see what they say.

    Best Wishes,
    Mark



  • @mark said:

    @bonemap said:
    It appears a bit harsh to sign up to this form and drop what appears to be a redundant licensing clause without pointing to current information or specifications.
    Well, I appreciate knowing this actually. We have to take care with these things. I mean, it super easy to install NiTE on MacOS using Homebrew, and just a tiny bit more tricky on Windows (though it could probably be handled by a script.) If we force the users to install it then I think we're safe. (Homebrew, by the way is another indication about this: https://github.com/totakke/hom...)
    Still, I'll write on the github for the Processing plugin I mentioned above and see what they say.
    Best Wishes,
    Mark

     Hi,Mark 

    I know that Millumin software support Kinect v2 in Macos ,and it is easy to use that the software check the kinect and install the drivers for it automatically.  

    Could you tell me our Isadora V3 will support the kinect V2?

    Thank you!

    Jimmy Zhang


  • Tech Staff

    @ppp586 said:

    Could you tell me our Isadora V3 will support the kinect V2?

     It is our plan to include this, yes.



  • hello all, and a happy new year.

    what is with asio and vst support in win version, it was promissed so often, till years? is it in?

    thx for answer...

    r.h.


  • Beta Platinum

    @deflost

    Hi there,

    It is unsure, one of the Isadora Staff have to answer it, there are no signs about it in the released news sources on the forum so I doubt it.


    @Woland Could you please ask Mark or this feature is planned for the upcoming 3.0 release, honestly this is a feature that we really need to make sure that Isadora stays relevant for Interactive work / installations / theatre pieces that rely on multiple audio outputs / multiple audio inputs + audio support for Windows of Isadora doesn't cut it.. Thanks buddy :)