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    KinectV2 OSX

    Hardware
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    • bennid
      bennid last edited by

      Hi there,
      a few month after i'm wondering about skeleton abilities on mac osX,
      because this new Kinect One V2 seems to be really interesting on finger tracking and muscles tensions input, and light changes improvement,
      are there any news regarding a hack to get osc datas?

      BTW, do you now if we must use an adaptator, i've heard it's not a usb port anymore...
      Thanks a lot !

      www.le-spang.fr www.lematrice.com

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      • Michel
        Michel Izzy Guru last edited by

        keep an eye on this: https://www.indiegogo.com/projects/orbbec-persee-world-s-first-3d-camera-computer?mc_cid=9a3392cad7&mc_eid=75f8821992#/

        Best Michel

        Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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        • chimerik
          chimerik Beta Platinum last edited by

          Hi @Fred,

          As I promised to, I finally got time to test the Kinect V2 with this "KinectV2_Syphon" application, but so far it only shows a black window with 60 FPS and OpenCL Device: 0\. I've tried restarting my MBP, but still the same result. Is there anything else I need to install before using this application?

          Thank you,
          Sammy

          Sammy Chien (Chimerik 似不像) chimerik.com
          Izzy 3.2.6 (standard, Mac)
          Mac Studio (2022) M1 Max OS 12.3
          MBP 16' (2019) 2.4 GHz 8-Core Intel Core i9, AMD Radeon Pro 5600M 8 GB, OS X 10.15.5
          MBP 15' (late 2013) 2.6 Ghz i7, NVIDIA GeForce GT 750M, OS X 10.12.4
          Located in Vancouver, CA/Taipei, TW

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          • Fred
            Fred last edited by

            I sometimes had my kinect not respond during using and making this. The way I made it work was to connect it to a windows machine and run the viewer from the kinect SDK, this then fixed the connection handshake and I could use the device on OSX. I thought this was just the kinect I was using as it was a bit battered but it seems it is not unique. I am looking into a fix for this at the moment but in the meantime try using windows to sort it out.

            Fred

            http://www.fredrodrigues.net/
            https://github.com/fred-dev
            OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
            Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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            • chimerik
              chimerik Beta Platinum last edited by

              Hi @Fred,

              Sorry that I didn't see your reply until just yesterday. Mark and I just tried the Kinect V2 on a Mac booted in Windows and it works on Windows, but the KinectV2_Syphon still doesn't work on my Mac under OS X. Not sure if there are any other way you know of? Or anything else that we needed to do?
              Thanks!

              Sammy Chien (Chimerik 似不像) chimerik.com
              Izzy 3.2.6 (standard, Mac)
              Mac Studio (2022) M1 Max OS 12.3
              MBP 16' (2019) 2.4 GHz 8-Core Intel Core i9, AMD Radeon Pro 5600M 8 GB, OS X 10.15.5
              MBP 15' (late 2013) 2.6 Ghz i7, NVIDIA GeForce GT 750M, OS X 10.12.4
              Located in Vancouver, CA/Taipei, TW

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              • Fred
                Fred last edited by

                What version of OSX, I have not checked this for a while as I only had the kinect 2 for a while. I'll have a chance to check out soon.

                http://www.fredrodrigues.net/
                https://github.com/fred-dev
                OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                • mark
                  mark last edited by

                  Dear All,

                  I've been working here with @chimerik and I think I have a tip for @Fred 's app. This tip came from various reports from the libfreenect2 community, the library used to enable connectivity with the Kinect v2 on Mac OS.
                  1. Ensure power is applied to Kinect v2 via power supply
                  2. Plug in USB 3 connection to computer
                  3. Attempt to run Fred's app... likely it won't work. Quit the app.
                  4. Unplug power to Kinect v2 but do not unplug the USB 3 cable
                  5. Restore power to Kinect.
                  6. Run Fred's app. Voila! It works. (And seemed to work every time thereafter... though we never rebooted the computer nor did we reconnect the Kinect v2.)
                  Worked for us. ;-)
                  Best Wishes,
                  Mark
                  P.S. Also ran this super simple app on a PC to get Skeleton data from the Kinect v2\. We then sent the OSC data to the Mac with @chimerik's patch. Very reliable and as simple as can be. https://github.com/microcosm/KinectV2-OSC
                  P.P.S. Because the Windows app above changes the ID for the body every time a new body appears, added a new feature to the Stream Setup. You can now code an address like this /first/*/third. The * means "match anything" so that, even if the second part of the address changes, the message will still be recognized. This will be available in the next beta.

                  Media Artist & Creator of Isadora
                  Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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                  • mark
                    mark last edited by

                    @Fred

                    Hey one other thing, from an OF newbie. I tried to compile your app, but am getting millions of errors due to freeimage.a
                    E.g.,
                    Undefined symbols for architecture i386:
                      "_uncompress", referenced from:
                          Imf_2_2::DwaCompressor::uncompress(char const*, int, Imath_2_2::Box >, char const*&) in freeimage.a(ImfDwaCompressor.o-i386)
                          Imf_2_2::Pxr24Compressor::uncompress(char const*, int, Imath_2_2::Box >, char const*&) in freeimage.a(ImfPxr24Compressor.o-i386)
                          Imf_2_2::Zip::uncompress(char const*, int, char*) in freeimage.a(ImfZip.o-i386)
                         (maybe you meant: _ssl3_do_uncompress)
                      "_opj_stream_set_user_data", referenced from:
                          opj_freeimage_stream_create(FreeImageIO*, void*, int) in freeimage.a(J2KHelper.o-i386)
                      "_opj_stream_set_user_data_length", referenced from:
                          opj_freeimage_stream_create(FreeImageIO*, void*, int) in freeimage.a(J2KHelper.o-i386)
                      "_opj_stream_set_skip_function", referenced from:
                          opj_freeimage_stream_create(FreeImageIO*, void*, int) in freeimage.a(J2KHelper.o-i386)
                    Any idea why that's happening?
                    I installed freeimage using homebrew, but to no avail. If you know of a simple solution, that would be great.
                    Best Wishes,
                    Mark

                    Media Artist & Creator of Isadora
                    Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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                    • Fred
                      Fred last edited by

                      Ok, I updated the giutub to the latest OF and up to date versions of all the various libraries and addons, there are some changes in the dependancies for the addons that are used.

                      It should fix some troubles getting the kinect recognised and a few things are cleaned up.
                      Mark- I am not sure exactly what you are doing with OF, if you download the latest release and then collect the addons needed (check the git for this app and the links for the various addons) and clone them to openframeworks->addons it should work. 
                      Clone this repo into openframeworks->apps->myApps
                      I did it with the latest branches this morning and had no trouble.

                      http://www.fredrodrigues.net/
                      https://github.com/fred-dev
                      OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                      Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                      • DusX
                        DusX Tech Staff last edited by

                        @mark

                        The * fix is great. That new body address was really driving me nuts.

                        Troikatronix Technical Support

                        • New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
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                        Running: Win 11 64bit, i7, M.2 PCIe SSD's, 32gb DDR4, nVidia GTX 4070 | located in Ontario Canada.

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                        • Fred
                          Fred last edited by

                          Just did some more fixes (finally got hold of a kinect v2), github is not playing nice with the crappy internet here, the repo is up to date, but not the release, ill upload it later tonight with better internet.

                          http://www.fredrodrigues.net/
                          https://github.com/fred-dev
                          OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                          Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                          • crystalhorizon
                            crystalhorizon Beta Platinum last edited by

                            Can't wait to try this with my Kinect 2. Great thread here

                            Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

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                            • Fred
                              Fred last edited by

                              Just a note that the release is updated, I have a bit of time and access to a kinect, it would be great if someone ha the time to try it out.

                              http://www.fredrodrigues.net/
                              https://github.com/fred-dev
                              OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                              Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                              • Aolis
                                Aolis last edited by

                                Just got a hold of a Kinect v2 and followed Mark's steps listed above. Was up and running in less than a two minutes!

                                Thank you so much Fred!!!!!!
                                -Alex

                                Media Artist & Teacher
                                MacBook Pro, Apple M3 Max, 128 GB
                                Sonoma 14.3.1

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                                • Aolis
                                  Aolis last edited by

                                  Just a question,

                                  Is the white line that I am seeing in the RGB feed a standard artifact from the Kinect 2?

                                  b73679-screen-shot-2016-08-17-at-8.51.28-pm.png

                                  Media Artist & Teacher
                                  MacBook Pro, Apple M3 Max, 128 GB
                                  Sonoma 14.3.1

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                                  • Fred
                                    Fred last edited by

                                    Not for me so far, but I have to say my testing is super limited. I don't have a kinect V2, they have come and gone for a few projects for me. I tested this with 2 laptops and one kinect and I did not see this... The driver for OSX is an experimental 'hack' so it is also not perfect.

                                    http://www.fredrodrigues.net/
                                    https://github.com/fred-dev
                                    OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                                    Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                                    • P
                                      peppironi89 last edited by

                                      Hey Guys,

                                      Just a question for the long term. 
                                      I'm really looking forward working with my new Kinect V2. I got it working on a Windows machine but still a hassle to get it to work with Mac. All these links here look really promising.
                                      Although I have a more specifiek question. Does anyone know if there is an app or code to get the heart rate data over OSC ? and maybe some other data then the Syphon stream? Saw the kinect giving me data like state of being, wearing glasses or not, married or not and so forth.

                                      Here in the Netherlands every gamer tries to get rid of its Kinect V2 and they go for 50,- euro's nowadays :p but since i'm not a good coder I depend on github and smart people to get it working in my favor...

                                      Cheers!

                                      Pépé

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                                      • Fred
                                        Fred last edited by

                                        So far there is no middle ware for OSX capable of decoding the skeleton data or anything other than the video streams provided by the app in this thread. It may happen in the future but I would not rely on it. On windows using the SDK, you can get full access to the higher functions of the camera, there are some solutions for sending skeleton data over OSC. The app in this thread will only send the image streams which is marginally useful, but not life changing.

                                        http://www.fredrodrigues.net/
                                        https://github.com/fred-dev
                                        OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                                        Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                                        • bonemap
                                          bonemap Izzy Guru last edited by

                                          @ Fred

                                          Does that include Ni Mate?
                                          https://forum.ni-mate.com/t/os-x-test-build-for-kinect-for-xbox-one-and-kinect-for-xbox-360/586
                                          cheers
                                          bonemap

                                          http://bonemap.com | Australia
                                          Izzy STD 4.2 | USB 3.6 | + Beta
                                          MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                                          Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
                                          A range of deployable older Macs

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                                          • Fred
                                            Fred last edited by

                                            @bonemap there has been some activity on the libfreenect forums on this front (incorporating openNi code to get skeleton data with an updated libfreenect). In the end there may be some kind of fruitful activity, but I doubt it will catch up to the speed and efficiency as well as the large feature set on windows. This post pretty much says it is unstable and un reliable, so yes, here is something, but it does not sound ready for shows. 

                                            Who knows it may end up working ok one day, but it has been quite a long time this works perfectly on windows, MS even took the effort to work with the creative communities of Cinder and Openframeworks to create a set of tools for using it on windows. 
                                            [bonemap](http://troikatronix.com/troikatronixforum/profile/248/bonemap) did you try this?

                                            http://www.fredrodrigues.net/
                                            https://github.com/fred-dev
                                            OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                                            Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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