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    KinectV2 OSX

    Hardware
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    • DusX
      DusX Tech Staff last edited by

      @mark

      The * fix is great. That new body address was really driving me nuts.

      Troikatronix Technical Support

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      • Fred
        Fred last edited by

        Just did some more fixes (finally got hold of a kinect v2), github is not playing nice with the crappy internet here, the repo is up to date, but not the release, ill upload it later tonight with better internet.

        http://www.fredrodrigues.net/
        https://github.com/fred-dev
        OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
        Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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        • crystalhorizon
          crystalhorizon Beta Platinum last edited by

          Can't wait to try this with my Kinect 2. Great thread here

          Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

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          • Fred
            Fred last edited by

            Just a note that the release is updated, I have a bit of time and access to a kinect, it would be great if someone ha the time to try it out.

            http://www.fredrodrigues.net/
            https://github.com/fred-dev
            OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
            Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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            • Aolis
              Aolis last edited by

              Just got a hold of a Kinect v2 and followed Mark's steps listed above. Was up and running in less than a two minutes!

              Thank you so much Fred!!!!!!
              -Alex

              Media Artist & Teacher
              MacBook Pro, Apple M3 Max, 128 GB
              Sonoma 14.3.1

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              • Aolis
                Aolis last edited by

                Just a question,

                Is the white line that I am seeing in the RGB feed a standard artifact from the Kinect 2?

                b73679-screen-shot-2016-08-17-at-8.51.28-pm.png

                Media Artist & Teacher
                MacBook Pro, Apple M3 Max, 128 GB
                Sonoma 14.3.1

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                • Fred
                  Fred last edited by

                  Not for me so far, but I have to say my testing is super limited. I don't have a kinect V2, they have come and gone for a few projects for me. I tested this with 2 laptops and one kinect and I did not see this... The driver for OSX is an experimental 'hack' so it is also not perfect.

                  http://www.fredrodrigues.net/
                  https://github.com/fred-dev
                  OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                  Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                  • P
                    peppironi89 last edited by

                    Hey Guys,

                    Just a question for the long term. 
                    I'm really looking forward working with my new Kinect V2. I got it working on a Windows machine but still a hassle to get it to work with Mac. All these links here look really promising.
                    Although I have a more specifiek question. Does anyone know if there is an app or code to get the heart rate data over OSC ? and maybe some other data then the Syphon stream? Saw the kinect giving me data like state of being, wearing glasses or not, married or not and so forth.

                    Here in the Netherlands every gamer tries to get rid of its Kinect V2 and they go for 50,- euro's nowadays :p but since i'm not a good coder I depend on github and smart people to get it working in my favor...

                    Cheers!

                    Pépé

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                    • Fred
                      Fred last edited by

                      So far there is no middle ware for OSX capable of decoding the skeleton data or anything other than the video streams provided by the app in this thread. It may happen in the future but I would not rely on it. On windows using the SDK, you can get full access to the higher functions of the camera, there are some solutions for sending skeleton data over OSC. The app in this thread will only send the image streams which is marginally useful, but not life changing.

                      http://www.fredrodrigues.net/
                      https://github.com/fred-dev
                      OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                      Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                      • bonemap
                        bonemap Izzy Guru last edited by

                        @ Fred

                        Does that include Ni Mate?
                        https://forum.ni-mate.com/t/os-x-test-build-for-kinect-for-xbox-one-and-kinect-for-xbox-360/586
                        cheers
                        bonemap

                        http://bonemap.com | Australia
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                        A range of deployable older Macs

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                        • Fred
                          Fred last edited by

                          @bonemap there has been some activity on the libfreenect forums on this front (incorporating openNi code to get skeleton data with an updated libfreenect). In the end there may be some kind of fruitful activity, but I doubt it will catch up to the speed and efficiency as well as the large feature set on windows. This post pretty much says it is unstable and un reliable, so yes, here is something, but it does not sound ready for shows. 

                          Who knows it may end up working ok one day, but it has been quite a long time this works perfectly on windows, MS even took the effort to work with the creative communities of Cinder and Openframeworks to create a set of tools for using it on windows. 
                          [bonemap](http://troikatronix.com/troikatronixforum/profile/248/bonemap) did you try this?

                          http://www.fredrodrigues.net/
                          https://github.com/fred-dev
                          OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                          Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                          • bonemap
                            bonemap Izzy Guru last edited by

                            Thanks @Fred,

                            No I haven't tried it. It does not seem to be worth the effort at this point. What are your thoughts on Apple in this area? For example, there was the Apple purchase of PrimeSense some years ago now, but nothing has emerged, except rumours about depth sensors built into future iterations of iPad etc.
                            I don't know if it is worth waiting for Apple Mac to offer development in this arena? Or perhaps it will be the next big launch or new technology for Apple?
                            cheers,
                            bonemap

                            http://bonemap.com | Australia
                            Izzy STD 4.2 | USB 3.6 | + Beta
                            MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.5 Sonoma
                            Mac Studio 2023 M2 Ultra 128GB | OSX 15.3 Sequoia
                            A range of deployable older Macs

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                            • DusX
                              DusX Tech Staff last edited by

                              @Fred

                              I am trying to align the Depth image and the Color image in OF (from Kinect 2).
                              I can't find information on how this alignment should work. I know the color is 1920*1080 and the depth 512*424
                              but scaling the depth upto to the height of the color doesn't align the images. Any knowledge / pointers ? I can get it workably close within Isadora.. but not perfect.

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                              • Fred
                                Fred last edited by

                                @DusX Ok, lets go back to some fundamentals, no amount of scaling and quad warping will actually line up 2 cameras, or a camera and a projector.  The lenses, sensors and imaging systems will produce differently warped images (no image is not warped) and have different extrinsics, instrinsics and FOV's. The offset is not linear and needs a complicated algorithm to transform between one and the other. 

                                Isadora misses fundamental tools to do this. It can be done through some calibration (like you can see with camera calibration in openCV).Microsoft have of course prepared this transformation in their SDK through the coordinate mapper that is accessible in OF in the windows only addon ofxKinectForWindows2
                                If you are on PC in OF you can see a bit how this works with these functions (this is not the place to go into depth into code so here are the method names)
                                virtual HRESULT STDMETHODCALLTYPE MapCameraPointToDepthSpace(
                                virtual HRESULT STDMETHODCALLTYPE MapCameraPointToColorSpace( 
                                You could prepare a mesh, or reconstruct the coordinate mapping and use a shader in the GLSL tools now available in Isadora to achieve this, but first you need to reproduce the coordinate map.
                                I have wanted this kind of intelligent image manipulation in Isadora for a long time, camera calibration, and camera to world/ projector calibration would be a great tool and is something that underlies many questions that come up on the forum- projection on tracked objects...

                                http://www.fredrodrigues.net/
                                https://github.com/fred-dev
                                OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                                Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                                • DusX
                                  DusX Tech Staff last edited by

                                  @Fred

                                  Funny, as always.. shortly after writing the previous post I found the coordinate mapper function in the ofxKinectForWindows2 addon (that is what I am working with)
                                  I see that nearly what I want to do is already done in the BodyIndexColor example, so I think I can simply port that code with some minor changes (previously I was building from the Base example)
                                  Thanks for the info. I had hoped that the images were corrected for alignment upfront (in the kinect hardware before exposing the images). Simply wasn't sure of how the Kinects structure/logic is setup.

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                                  • axelartes
                                    axelartes last edited by

                                    Hi all,

                                    @Fred thanks so much for "KinectV2_Syphon"!
                                    We are testing the app on El Capitan Macbook Pro.  Works good.  We can't make it work on Yosemite Mac mini though.  We tried debugging by unplugging the power chord just like mark recommends and still nothing.  Only a black image. 
                                    We are wondering if the app does not work on Yosemite?

                                    Thanks!

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                                    • Fred
                                      Fred last edited by

                                      Hi, I did not compile the app for Yosemite, I don't have any machines with Yosemite still running. I will see if I get a chance to do it in the coming days and send it.

                                      http://www.fredrodrigues.net/
                                      https://github.com/fred-dev
                                      OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                                      Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                                      • axelartes
                                        axelartes last edited by

                                        @Fred

                                        We updated to Sierra since we thought it might be a Yosemite issue.  Still showing only a black image on Sierra.  Do you recommend plugging the kinect to a PC and run SDK to do the handshake or what are we missing?

                                        thanks

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                                        • Fred
                                          Fred last edited by

                                          Your Mac mini does have usb3 right?

                                          http://www.fredrodrigues.net/
                                          https://github.com/fred-dev
                                          OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                                          Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                                          • axelartes
                                            axelartes last edited by

                                            It does not have usb3. Only usb2 ports :I

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