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    Wearable Inertial motion sensors

    Hardware
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    • crystalhorizon
      crystalhorizon Beta Platinum last edited by

      @eight wow, excited

      Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

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      • bruper
        bruper last edited by

        tested with a friend computer, syphon working fine thanks, well done!

        17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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        • bruper
          bruper last edited by

          may I specify @Skulpture that RAM dance sends out OSC from his original RAM-OSCServer

          17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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          • crystalhorizon
            crystalhorizon Beta Platinum last edited by

            Works! Thanks for sharing!

            Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

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            • eight
              eight last edited by

              Here is the download link for the CocoKinect.app.zip, which will stream OSC signal understood by RAMDanceToolkit, using either kinect or an oni recording.

              Usage scenarios:
              -- If you launch CocoKinect for RAMDanceToolkit with kinect attached, it should just work.
              -- Launch CocoKinect for RAMDanceToolkit with no kinect attached: At this point you have an option to plug kinect in and hit Reset button, application should start reading from the kinect. Alternatively, drag and drop an *.oni file anywhere on the application window.
              -- If, at the moment CocoKinect is playing an oni file, you can connect a kinect and hit a Reset button, the app should start streaming from the camera instead of file.
              If you feel like minimizing the amount of graphics pushed into your graphics card (with CocoKinect, RAMDanceToolkit and Isadora running you may need to), hit the "Display" button.
              All dependent libraries are shipped together with the application, so that there is no expectation of any previous installs of things like libusb and/or libOpenNI etc. It was compiled against SDK 10.7.5, tested on 10.7.5 and 10.8.4.
              --8

              e56676-screen-shot-2013-06-18-at-11.35.47-pm.png fcefb5-screen-shot-2013-06-18-at-11.35.47-pm.png 4e6d5b-screen-shot-2013-06-18-at-11.36.54-pm.png 56fc61-screen-shot-2013-06-18-at-11.36.25-pm.png eddb8f-screen-shot-2013-06-18-at-11.38.04-pm.png

              Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
              Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
              Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
              MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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              • Skulpture
                Skulpture Izzy Guru last edited by

                This is brill thank you.

                Graham Thorne | www.grahamthorne.co.uk
                RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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                • Michel
                  Michel Izzy Guru last edited by

                  Thank you very much for sharing.

                  Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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                  • bruper
                    bruper last edited by

                    @eight thanks but what OS are you using? it doesn't work on 10.6.8
                    no, I'm wrong it does work , well done, expect it's intermittent on Syphon...

                    17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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                    • Michel
                      Michel Izzy Guru last edited by

                      I did not try it yet, when I find time I will. I am on 10.8.4.

                      Best
                      Michel

                      Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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                      • eight
                        eight last edited by

                        @bruper –– it is compiled against 10.7.5 (I don't have 10.6). Tested on 10.8.4 and 10.7.5.

                        --8

                        Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                        Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                        Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                        MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                        • bruper
                          bruper last edited by

                          this is the time that I'll have to upgrade... also 1 (perhaps stupid) question. How can I send OSC from kinect simultaneously to 2 applications?
                          Normally if I use 1 address OSC signals in one application, if I try to use the same address in OSCulator it will not accept it. Is there a kind of ... "splitter"?

                          thanks

                          17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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                          • eight
                            eight last edited by

                            @bruper: Check this out. I haven't tried it, but it seems what you need.

                            --8

                            Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                            Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                            Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                            MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                            • Skulpture
                              Skulpture Izzy Guru last edited by

                              Thanks for the link above @eight.

                              I was looking for something like this a while ago. Splitting OSC is not as easy as MIDI (or virtual MIDI)

                              Graham Thorne | www.grahamthorne.co.uk
                              RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                              RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                              RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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                              • bruper
                                bruper last edited by

                                @eight, thank you very much.it works with the Terminal, will have to investigate

                                17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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                                • dbini
                                  dbini last edited by

                                  hey @eight, thanks for building this. i got excited and tried it out with 10.6.8 but it didn't recognise the kinect. so i bit the bullet and upgraded to 10.8.4. fortunately everything seems to work fine on my mac, except Cocokinect still can't see my kinect. any ideas? Bruno - how did you get yours to work after your upgrade?

                                  John Collingswood
                                  taikabox.com
                                  2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
                                  plus an old iMac and assorted Mac Minis for installations

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                                  • Fred
                                    Fred last edited by

                                    You can use a multicast address to broadcast OSC to multiple ips at once. If you are working on the same machine you cannot bind two apps to the same port so you have to code in that you send to 2 separate ports (sending two messages). You can do this with OSCulator.

                                    Check the addressign section of this
                                    http://en.wikipedia.org/wiki/IP_multicast

                                    http://www.fredrodrigues.net/
                                    https://github.com/fred-dev
                                    OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                                    Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                                    • crystalhorizon
                                      crystalhorizon Beta Platinum last edited by

                                      same as dbini, doesnt recognize the kinect. I´m on 10.8.4

                                      Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

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                                      • eight
                                        eight last edited by

                                        Guys, these are the sources for RAMDanceToolkit+Syphon and CocoKinect for RAMDanceToolkit (could be used for debugging or recompiling for other SDK's).

                                        If CocoKinect does not see kinect:
                                        -- if the app starts, it means that all the libraries (usb and openni) have loaded, and it's up to them to see the kinect;
                                        -- if your kinect is not recognized, please keep in mind that openni version used is for older kinect models (not 1473).
                                        -- if you have an older kinect and program still does not see it, check if an oni file can be played (I have used [these](http://people.cs.pitt.edu/~chang/1635/proj11/kinectRecord) ones for testing).
                                        To see a more detailed output on the console, one can 
                                           -- open terminal
                                           -- cd to ../CocoKinect.app/Contents/MacOS
                                           -- execute ./CocoKinect 
                                           -- examine the messages
                                        However, if kinect is not recognized, you will see something like "Device not found" –– which is produced by OpenNI library -- not very helpful, but at least it will confirm that the problem is not in CocoKinect, but in openni/libusb/hardware realm.
                                        Lastly, confirm that your kinect is seeing by a regular Openni program, such as NiViewer, to exclude a hardware issue.
                                        --8

                                        Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                                        Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                                        Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                                        MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                                        • bruper
                                          bruper last edited by

                                          @Fred, thanks will investigate, what I would like to do is to send Kinect to CocoKinect and simultaneously to other application to produce sound for instance.... John, I haven't upgraded yet. With 10.6.8 I get intermittent visuals on Syphon... anybody experiencing the same with upgraded OS?

                                          17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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                                          • dbini
                                            dbini last edited by

                                            hey @eight: here's what's happening: CocoKinect opens and runs ok, asks to plug in kinect or drop *.oni file.

                                            my kinect is of the older variety. it works fine with NI-Mate, so its not a hardware issue.
                                            CocoKinect won't recognise when i've plugged in my kinect and reset, or if i drop an oni file from the resource you linked to.

                                            John Collingswood
                                            taikabox.com
                                            2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
                                            plus an old iMac and assorted Mac Minis for installations

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