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    Wearable Inertial motion sensors

    Hardware
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    • eight
      eight last edited by

      Here is the download link for the CocoKinect.app.zip, which will stream OSC signal understood by RAMDanceToolkit, using either kinect or an oni recording.

      Usage scenarios:
      -- If you launch CocoKinect for RAMDanceToolkit with kinect attached, it should just work.
      -- Launch CocoKinect for RAMDanceToolkit with no kinect attached: At this point you have an option to plug kinect in and hit Reset button, application should start reading from the kinect. Alternatively, drag and drop an *.oni file anywhere on the application window.
      -- If, at the moment CocoKinect is playing an oni file, you can connect a kinect and hit a Reset button, the app should start streaming from the camera instead of file.
      If you feel like minimizing the amount of graphics pushed into your graphics card (with CocoKinect, RAMDanceToolkit and Isadora running you may need to), hit the "Display" button.
      All dependent libraries are shipped together with the application, so that there is no expectation of any previous installs of things like libusb and/or libOpenNI etc. It was compiled against SDK 10.7.5, tested on 10.7.5 and 10.8.4.
      --8

      e56676-screen-shot-2013-06-18-at-11.35.47-pm.png fcefb5-screen-shot-2013-06-18-at-11.35.47-pm.png 4e6d5b-screen-shot-2013-06-18-at-11.36.54-pm.png 56fc61-screen-shot-2013-06-18-at-11.36.25-pm.png eddb8f-screen-shot-2013-06-18-at-11.38.04-pm.png

      Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
      Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
      Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
      MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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      • Skulpture
        Skulpture Izzy Guru last edited by

        This is brill thank you.

        Graham Thorne | www.grahamthorne.co.uk
        RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
        RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
        RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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        • Michel
          Michel Izzy Guru last edited by

          Thank you very much for sharing.

          Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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          • bruper
            bruper last edited by

            @eight thanks but what OS are you using? it doesn't work on 10.6.8
            no, I'm wrong it does work , well done, expect it's intermittent on Syphon...

            17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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            • Michel
              Michel Izzy Guru last edited by

              I did not try it yet, when I find time I will. I am on 10.8.4.

              Best
              Michel

              Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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              • eight
                eight last edited by

                @bruper –– it is compiled against 10.7.5 (I don't have 10.6). Tested on 10.8.4 and 10.7.5.

                --8

                Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                • bruper
                  bruper last edited by

                  this is the time that I'll have to upgrade... also 1 (perhaps stupid) question. How can I send OSC from kinect simultaneously to 2 applications?
                  Normally if I use 1 address OSC signals in one application, if I try to use the same address in OSCulator it will not accept it. Is there a kind of ... "splitter"?

                  thanks

                  17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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                  • eight
                    eight last edited by

                    @bruper: Check this out. I haven't tried it, but it seems what you need.

                    --8

                    Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                    Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                    Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                    MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                    • Skulpture
                      Skulpture Izzy Guru last edited by

                      Thanks for the link above @eight.

                      I was looking for something like this a while ago. Splitting OSC is not as easy as MIDI (or virtual MIDI)

                      Graham Thorne | www.grahamthorne.co.uk
                      RIG 1: Custom-built PC: Windows 11. Ryzen 7 7700X, RTX3080, 32G DDR5 RAM. 2 x m.2.
                      RIG 2: Laptop Dell G15: Windows 11, Intel i9 12th Gen. RTX3070ti, 16G RAM (DDR5), 2 x NVME M.2 SSD.
                      RIG 3: Apple Laptop: rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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                      • bruper
                        bruper last edited by

                        @eight, thank you very much.it works with the Terminal, will have to investigate

                        17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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                        • dbini
                          dbini last edited by

                          hey @eight, thanks for building this. i got excited and tried it out with 10.6.8 but it didn't recognise the kinect. so i bit the bullet and upgraded to 10.8.4. fortunately everything seems to work fine on my mac, except Cocokinect still can't see my kinect. any ideas? Bruno - how did you get yours to work after your upgrade?

                          John Collingswood
                          taikabox.com
                          2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
                          plus an old iMac and assorted Mac Minis for installations

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                          • Fred
                            Fred last edited by

                            You can use a multicast address to broadcast OSC to multiple ips at once. If you are working on the same machine you cannot bind two apps to the same port so you have to code in that you send to 2 separate ports (sending two messages). You can do this with OSCulator.

                            Check the addressign section of this
                            http://en.wikipedia.org/wiki/IP_multicast

                            http://www.fredrodrigues.net/
                            https://github.com/fred-dev
                            OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                            Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                            • crystalhorizon
                              crystalhorizon Beta Platinum last edited by

                              same as dbini, doesnt recognize the kinect. I´m on 10.8.4

                              Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

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                              • eight
                                eight last edited by

                                Guys, these are the sources for RAMDanceToolkit+Syphon and CocoKinect for RAMDanceToolkit (could be used for debugging or recompiling for other SDK's).

                                If CocoKinect does not see kinect:
                                -- if the app starts, it means that all the libraries (usb and openni) have loaded, and it's up to them to see the kinect;
                                -- if your kinect is not recognized, please keep in mind that openni version used is for older kinect models (not 1473).
                                -- if you have an older kinect and program still does not see it, check if an oni file can be played (I have used [these](http://people.cs.pitt.edu/~chang/1635/proj11/kinectRecord) ones for testing).
                                To see a more detailed output on the console, one can 
                                   -- open terminal
                                   -- cd to ../CocoKinect.app/Contents/MacOS
                                   -- execute ./CocoKinect 
                                   -- examine the messages
                                However, if kinect is not recognized, you will see something like "Device not found" –– which is produced by OpenNI library -- not very helpful, but at least it will confirm that the problem is not in CocoKinect, but in openni/libusb/hardware realm.
                                Lastly, confirm that your kinect is seeing by a regular Openni program, such as NiViewer, to exclude a hardware issue.
                                --8

                                Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                                Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                                Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                                MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                                • bruper
                                  bruper last edited by

                                  @Fred, thanks will investigate, what I would like to do is to send Kinect to CocoKinect and simultaneously to other application to produce sound for instance.... John, I haven't upgraded yet. With 10.6.8 I get intermittent visuals on Syphon... anybody experiencing the same with upgraded OS?

                                  17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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                                  • dbini
                                    dbini last edited by

                                    hey @eight: here's what's happening: CocoKinect opens and runs ok, asks to plug in kinect or drop *.oni file.

                                    my kinect is of the older variety. it works fine with NI-Mate, so its not a hardware issue.
                                    CocoKinect won't recognise when i've plugged in my kinect and reset, or if i drop an oni file from the resource you linked to.

                                    John Collingswood
                                    taikabox.com
                                    2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
                                    plus an old iMac and assorted Mac Minis for installations

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                                    • eight
                                      eight last edited by

                                      @dbini I found a spare mac and was able to reproduce what you are seeing: NiMate runs, CocoKinect don't. This is a pristine (in relation to OpenNi) computer, while my other ones have had openni and NITE installed numerous times. Unfortunately, this is where I have to stop: I have another project pressing. Bottom line: try to install Openni, SensorKinect and NITE if your version of CocoKinect does not render. I read somewhere on the Openni Forums that openni will silently try to load the libraries, and if it can't find them, it will simply bail out without giving the reason.

                                      --8

                                      Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                                      Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                                      Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                                      MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                                      • dbini
                                        dbini last edited by

                                        cheers @eight, thanks for all your help. i'll let you know if i get it to work, otherwise i'll wait for something else to turn up. i know the guys at Delicode are looking into integrating support for RAM into a future release of NI Mate.

                                        John Collingswood
                                        taikabox.com
                                        2019 MBPT 2.6GHZ i7 OSX15.3.2 16GB
                                        plus an old iMac and assorted Mac Minis for installations

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                                        • Fred
                                          Fred last edited by

                                          There is an openniOSC app included with the ram dance toolkit, it is calibration pose free and works very well- is there something that your cocoa app does extra- the OpenNIOSC does not already do?

                                          http://www.fredrodrigues.net/
                                          https://github.com/fred-dev
                                          OSX 13.6.4 (22G513) MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                                          Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD

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                                          • bruper
                                            bruper last edited by

                                            anybody else is experiencing intermittent video in RAM-Dance-Syphon?? (in all the Mac OS's)

                                            17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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